2022-04-29 16:40:51 +02:00

1166 lines
25 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest41113"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest41113"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
function L10_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Points
L8_1 = L1_2
L1_2 = L2_1.Datas
L9_1 = L1_2
end
L1_1.OnDataLoaded = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart4111301
L1_2["4111301"] = L2_2
L2_2 = A0_2.OnSubStart4111318
L1_2["4111318"] = L2_2
L2_2 = A0_2.OnSubStart4111302
L1_2["4111302"] = L2_2
L2_2 = A0_2.OnSubStart4111303
L1_2["4111303"] = L2_2
L2_2 = A0_2.OnSubStart4111304
L1_2["4111304"] = L2_2
L2_2 = A0_2.OnSubStart4111305
L1_2["4111305"] = L2_2
L2_2 = A0_2.OnSubStart4111306
L1_2["4111306"] = L2_2
L2_2 = A0_2.OnSubStart4111310
L1_2["4111310"] = L2_2
L2_2 = A0_2.OnSubStart4111312
L1_2["4111312"] = L2_2
L2_2 = A0_2.OnSubStart4111313
L1_2["4111313"] = L2_2
L2_2 = A0_2.OnSubStart4111314
L1_2["4111314"] = L2_2
L2_2 = A0_2.OnSubStart4111320
L1_2["4111320"] = L2_2
L2_2 = A0_2.OnSubStart4111311
L1_2["4111311"] = L2_2
L2_2 = A0_2.OnSubStart4111315
L1_2["4111315"] = L2_2
L2_2 = A0_2.OnSubStart4111307
L1_2["4111307"] = L2_2
L2_2 = A0_2.OnSubStart4111316
L1_2["4111316"] = L2_2
L2_2 = A0_2.OnSubStart4111308
L1_2["4111308"] = L2_2
L2_2 = A0_2.OnSubStart4111319
L1_2["4111319"] = L2_2
L2_2 = A0_2.OnSubStart4111317
L1_2["4111317"] = L2_2
L2_2 = A0_2.OnSubStart4111309
L1_2["4111309"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish4111301
L1_2["4111301"] = L2_2
L2_2 = A0_2.OnSubFinish4111318
L1_2["4111318"] = L2_2
L2_2 = A0_2.OnSubFinish4111302
L1_2["4111302"] = L2_2
L2_2 = A0_2.OnSubFinish4111303
L1_2["4111303"] = L2_2
L2_2 = A0_2.OnSubFinish4111304
L1_2["4111304"] = L2_2
L2_2 = A0_2.OnSubFinish4111305
L1_2["4111305"] = L2_2
L2_2 = A0_2.OnSubFinish4111306
L1_2["4111306"] = L2_2
L2_2 = A0_2.OnSubFinish4111310
L1_2["4111310"] = L2_2
L2_2 = A0_2.OnSubFinish4111312
L1_2["4111312"] = L2_2
L2_2 = A0_2.OnSubFinish4111313
L1_2["4111313"] = L2_2
L2_2 = A0_2.OnSubFinish4111314
L1_2["4111314"] = L2_2
L2_2 = A0_2.OnSubFinish4111320
L1_2["4111320"] = L2_2
L2_2 = A0_2.OnSubFinish4111311
L1_2["4111311"] = L2_2
L2_2 = A0_2.OnSubFinish4111315
L1_2["4111315"] = L2_2
L2_2 = A0_2.OnSubFinish4111307
L1_2["4111307"] = L2_2
L2_2 = A0_2.OnSubFinish4111316
L1_2["4111316"] = L2_2
L2_2 = A0_2.OnSubFinish4111308
L1_2["4111308"] = L2_2
L2_2 = A0_2.OnSubFinish4111319
L1_2["4111319"] = L2_2
L2_2 = A0_2.OnSubFinish4111317
L1_2["4111317"] = L2_2
L2_2 = A0_2.OnSubFinish4111309
L1_2["4111309"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed4111301
L1_2["4111301"] = L2_2
L2_2 = A0_2.OnSubFailed4111318
L1_2["4111318"] = L2_2
L2_2 = A0_2.OnSubFailed4111302
L1_2["4111302"] = L2_2
L2_2 = A0_2.OnSubFailed4111303
L1_2["4111303"] = L2_2
L2_2 = A0_2.OnSubFailed4111304
L1_2["4111304"] = L2_2
L2_2 = A0_2.OnSubFailed4111305
L1_2["4111305"] = L2_2
L2_2 = A0_2.OnSubFailed4111306
L1_2["4111306"] = L2_2
L2_2 = A0_2.OnSubFailed4111310
L1_2["4111310"] = L2_2
L2_2 = A0_2.OnSubFailed4111312
L1_2["4111312"] = L2_2
L2_2 = A0_2.OnSubFailed4111313
L1_2["4111313"] = L2_2
L2_2 = A0_2.OnSubFailed4111314
L1_2["4111314"] = L2_2
L2_2 = A0_2.OnSubFailed4111320
L1_2["4111320"] = L2_2
L2_2 = A0_2.OnSubFailed4111311
L1_2["4111311"] = L2_2
L2_2 = A0_2.OnSubFailed4111315
L1_2["4111315"] = L2_2
L2_2 = A0_2.OnSubFailed4111307
L1_2["4111307"] = L2_2
L2_2 = A0_2.OnSubFailed4111316
L1_2["4111316"] = L2_2
L2_2 = A0_2.OnSubFailed4111308
L1_2["4111308"] = L2_2
L2_2 = A0_2.OnSubFailed4111319
L1_2["4111319"] = L2_2
L2_2 = A0_2.OnSubFailed4111317
L1_2["4111317"] = L2_2
L2_2 = A0_2.OnSubFailed4111309
L1_2["4111309"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10095Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10011Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc30026Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc10012Data
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.DestroyWithDisappear
L3_3 = false
L1_3(L2_3, L3_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.NotifyTo
L4_3 = "Npc1657"
L5_3 = 0
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.UnSpawn
L4_3 = L7_1.Q4111303Target
L4_3 = L4_3.alias
L2_3(L3_3, L4_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.UnSpawn
L4_3 = L7_1.Q4111304Target
L4_3 = L4_3.alias
L2_3(L3_3, L4_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.UnSpawn
L4_3 = L9_1.Q41113Trigger_
L4_3 = L4_3.alias
L2_3(L3_3, L4_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.UnSpawn
L4_3 = L9_1.Q41113Trigger2_
L4_3 = L4_3.alias
L2_3(L3_3, L4_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.UnSpawn
L4_3 = L9_1.Q41113Trigger3_
L4_3 = L4_3.alias
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnMainCanceled = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "DestroyAllNpc"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc10095Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc10011Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Npc10012Data
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.DestroyAllNpc = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4111301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc30015Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L6_1.Npc10095Data
L3_3 = L3_3.id
L4_3 = 0
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4111301 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4111301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc30015Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyAllNpc
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111301 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111301"
L2_2(L3_2)
end
L1_1.OnSubFailed4111301 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111318"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L9_1.Q41113Trigger2_
L4_2 = L4_2.alias
L5_2 = L9_1.Q41113Trigger2_
L5_2 = L5_2.script
L6_2 = L9_1.Q41113Trigger2_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L9_1.Q41113Trigger2_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L9_1.Q41113Trigger2_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4111318 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111318"
L2_2(L3_2)
end
L1_1.OnSubFinish4111318 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111318"
L2_2(L3_2)
end
L1_1.OnSubFailed4111318 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111302"
L2_2(L3_2)
end
L1_1.OnSubStart4111302 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111302"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestroyAllNpc
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111302 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111302"
L2_2(L3_2)
end
L1_1.OnSubFailed4111302 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4111303"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Q4111303Target
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4111303 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111303"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Q4111303Target
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111303 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111303"
L2_2(L3_2)
end
L1_1.OnSubFailed4111303 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4111304"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Q4111304Target
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4111304 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111304"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Q4111304Target
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111304 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111304"
L2_2(L3_2)
end
L1_1.OnSubFailed4111304 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111305"
L2_2(L3_2)
end
L1_1.OnSubStart4111305 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111305"
L2_2(L3_2)
end
L1_1.OnSubFinish4111305 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111305"
L2_2(L3_2)
end
L1_1.OnSubFailed4111305 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111306"
L2_2(L3_2)
end
L1_1.OnSubStart4111306 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111306"
L2_2(L3_2)
end
L1_1.OnSubFinish4111306 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111306"
L2_2(L3_2)
end
L1_1.OnSubFailed4111306 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111310"
L2_2(L3_2)
end
L1_1.OnSubStart4111310 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111310"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestroyAllNpc
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111310 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111310"
L2_2(L3_2)
end
L1_1.OnSubFailed4111310 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111312"
L2_2(L3_2)
end
L1_1.OnSubStart4111312 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111312"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestroyAllNpc
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111312 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111312"
L2_2(L3_2)
end
L1_1.OnSubFailed4111312 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111313"
L2_2(L3_2)
end
L1_1.OnSubStart4111313 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111313"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestroyAllNpc
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111313 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111313"
L2_2(L3_2)
end
L1_1.OnSubFailed4111313 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart4111314"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc30026Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc30026Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4120
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart4111314 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111314"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestroyAllNpc
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111314 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111314"
L2_2(L3_2)
end
L1_1.OnSubFailed4111314 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart4111320"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc30026Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4120
L6_2 = false
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart4111320 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111320"
L2_2(L3_2)
end
L1_1.OnSubFinish4111320 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111320"
L2_2(L3_2)
end
L1_1.OnSubFailed4111320 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart4111311"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc30026Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4120
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart4111311 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111311"
L2_2(L3_2)
end
L1_1.OnSubFinish4111311 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111311"
L2_2(L3_2)
end
L1_1.OnSubFailed4111311 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111315"
L2_2(L3_2)
end
L1_1.OnSubStart4111315 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish4111315"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.5
L6_2 = 0.5
function L7_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc30026Data
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10011Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
function L8_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc10012Data
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.DestroyWithDisappear
L3_3 = false
L1_3(L2_3, L3_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish4111315 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111315"
L2_2(L3_2)
end
L1_1.OnSubFailed4111315 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4111307"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10095Data2
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc30015Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4111307 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111307"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestroyAllNpc
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111307 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111307"
L2_2(L3_2)
end
L1_1.OnSubFailed4111307 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart4111316"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc10095Data3
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.PlayCutsceneIndex
L2_3 = 4111308
function L3_3()
local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.TransmitPlayerByQuestId
L2_4 = 4111308
L3_4 = 1
L4_4 = nil
function L5_4()
local L0_5, L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5
L0_5 = A0_2
L1_5 = L0_5
L0_5 = L0_5.ShowBlackScreen
L2_5 = 0.5
L3_5 = 1
L4_5 = 0.5
function L5_5()
local L0_6, L1_6, L2_6, L3_6, L4_6
L0_6 = A0_2
L1_6 = L0_6
L0_6 = L0_6.CreateQuestNpc
L2_6 = A1_2
L3_6 = L6_1.Npc10095Data3
L3_6 = L3_6.id
L4_6 = 0
L0_6(L1_6, L2_6, L3_6, L4_6)
end
L6_5 = nil
L7_5 = L2_2
L0_5(L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5)
end
L0_4(L1_4, L2_4, L3_4, L4_4, L5_4)
end
L0_3(L1_3, L2_3, L3_3)
end
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1657"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = L9_1.Q41113Trigger4_
L5_2 = L5_2.alias
L6_2 = L9_1.Q41113Trigger4_
L6_2 = L6_2.script
L7_2 = L9_1.Q41113Trigger4_
L7_2 = L7_2.id
L8_2 = 0
L9_2 = L9_1.Q41113Trigger4_
L9_2 = L9_2.point
L9_2 = L9_2.pos
L10_2 = L9_1.Q41113Trigger4_
L10_2 = L10_2.point
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubStart4111316 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111316"
L2_2(L3_2)
end
L1_1.OnSubFinish4111316 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111316"
L2_2(L3_2)
end
L1_1.OnSubFailed4111316 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart4111308"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc30015Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4111308 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111308"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestroyAllNpc
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111308 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111308"
L2_2(L3_2)
end
L1_1.OnSubFailed4111308 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111319"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L9_1.Q41113Trigger3_
L4_2 = L4_2.alias
L5_2 = L9_1.Q41113Trigger3_
L5_2 = L5_2.script
L6_2 = L9_1.Q41113Trigger3_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L9_1.Q41113Trigger3_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L9_1.Q41113Trigger3_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc30015Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4111319 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4111319"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L9_1.NarratorWithId
L5_2 = nil
L6_2 = 41113
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4111319 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111319"
L2_2(L3_2)
end
L1_1.OnSubFailed4111319 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111317"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L9_1.Q41113Trigger_
L4_2 = L4_2.alias
L5_2 = L9_1.Q41113Trigger_
L5_2 = L5_2.script
L6_2 = L9_1.Q41113Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L9_1.Q41113Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L9_1.Q41113Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1657"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4111317 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111317"
L2_2(L3_2)
end
L1_1.OnSubFinish4111317 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111317"
L2_2(L3_2)
end
L1_1.OnSubFailed4111317 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc10011Data
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10011Data
L4_3 = L4_3.id
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc10011Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4111309 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111309"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyAllNpc
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowTutorialDialog
L2_3 = 902
function L3_3()
local L0_4, L1_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.ShowActivityAsterPage
L0_4(L1_4)
end
L0_3(L1_3, L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111309 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111309"
L2_2(L3_2)
end
L1_1.OnSubFailed4111309 = L10_1
return L1_1