local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest41113" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest41113" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil function L10_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Points L8_1 = L1_2 L1_2 = L2_1.Datas L9_1 = L1_2 end L1_1.OnDataLoaded = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4111301 L1_2["4111301"] = L2_2 L2_2 = A0_2.OnSubStart4111318 L1_2["4111318"] = L2_2 L2_2 = A0_2.OnSubStart4111302 L1_2["4111302"] = L2_2 L2_2 = A0_2.OnSubStart4111303 L1_2["4111303"] = L2_2 L2_2 = A0_2.OnSubStart4111304 L1_2["4111304"] = L2_2 L2_2 = A0_2.OnSubStart4111305 L1_2["4111305"] = L2_2 L2_2 = A0_2.OnSubStart4111306 L1_2["4111306"] = L2_2 L2_2 = A0_2.OnSubStart4111310 L1_2["4111310"] = L2_2 L2_2 = A0_2.OnSubStart4111312 L1_2["4111312"] = L2_2 L2_2 = A0_2.OnSubStart4111313 L1_2["4111313"] = L2_2 L2_2 = A0_2.OnSubStart4111314 L1_2["4111314"] = L2_2 L2_2 = A0_2.OnSubStart4111320 L1_2["4111320"] = L2_2 L2_2 = A0_2.OnSubStart4111311 L1_2["4111311"] = L2_2 L2_2 = A0_2.OnSubStart4111315 L1_2["4111315"] = L2_2 L2_2 = A0_2.OnSubStart4111307 L1_2["4111307"] = L2_2 L2_2 = A0_2.OnSubStart4111316 L1_2["4111316"] = L2_2 L2_2 = A0_2.OnSubStart4111308 L1_2["4111308"] = L2_2 L2_2 = A0_2.OnSubStart4111319 L1_2["4111319"] = L2_2 L2_2 = A0_2.OnSubStart4111317 L1_2["4111317"] = L2_2 L2_2 = A0_2.OnSubStart4111309 L1_2["4111309"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4111301 L1_2["4111301"] = L2_2 L2_2 = A0_2.OnSubFinish4111318 L1_2["4111318"] = L2_2 L2_2 = A0_2.OnSubFinish4111302 L1_2["4111302"] = L2_2 L2_2 = A0_2.OnSubFinish4111303 L1_2["4111303"] = L2_2 L2_2 = A0_2.OnSubFinish4111304 L1_2["4111304"] = L2_2 L2_2 = A0_2.OnSubFinish4111305 L1_2["4111305"] = L2_2 L2_2 = A0_2.OnSubFinish4111306 L1_2["4111306"] = L2_2 L2_2 = A0_2.OnSubFinish4111310 L1_2["4111310"] = L2_2 L2_2 = A0_2.OnSubFinish4111312 L1_2["4111312"] = L2_2 L2_2 = A0_2.OnSubFinish4111313 L1_2["4111313"] = L2_2 L2_2 = A0_2.OnSubFinish4111314 L1_2["4111314"] = L2_2 L2_2 = A0_2.OnSubFinish4111320 L1_2["4111320"] = L2_2 L2_2 = A0_2.OnSubFinish4111311 L1_2["4111311"] = L2_2 L2_2 = A0_2.OnSubFinish4111315 L1_2["4111315"] = L2_2 L2_2 = A0_2.OnSubFinish4111307 L1_2["4111307"] = L2_2 L2_2 = A0_2.OnSubFinish4111316 L1_2["4111316"] = L2_2 L2_2 = A0_2.OnSubFinish4111308 L1_2["4111308"] = L2_2 L2_2 = A0_2.OnSubFinish4111319 L1_2["4111319"] = L2_2 L2_2 = A0_2.OnSubFinish4111317 L1_2["4111317"] = L2_2 L2_2 = A0_2.OnSubFinish4111309 L1_2["4111309"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4111301 L1_2["4111301"] = L2_2 L2_2 = A0_2.OnSubFailed4111318 L1_2["4111318"] = L2_2 L2_2 = A0_2.OnSubFailed4111302 L1_2["4111302"] = L2_2 L2_2 = A0_2.OnSubFailed4111303 L1_2["4111303"] = L2_2 L2_2 = A0_2.OnSubFailed4111304 L1_2["4111304"] = L2_2 L2_2 = A0_2.OnSubFailed4111305 L1_2["4111305"] = L2_2 L2_2 = A0_2.OnSubFailed4111306 L1_2["4111306"] = L2_2 L2_2 = A0_2.OnSubFailed4111310 L1_2["4111310"] = L2_2 L2_2 = A0_2.OnSubFailed4111312 L1_2["4111312"] = L2_2 L2_2 = A0_2.OnSubFailed4111313 L1_2["4111313"] = L2_2 L2_2 = A0_2.OnSubFailed4111314 L1_2["4111314"] = L2_2 L2_2 = A0_2.OnSubFailed4111320 L1_2["4111320"] = L2_2 L2_2 = A0_2.OnSubFailed4111311 L1_2["4111311"] = L2_2 L2_2 = A0_2.OnSubFailed4111315 L1_2["4111315"] = L2_2 L2_2 = A0_2.OnSubFailed4111307 L1_2["4111307"] = L2_2 L2_2 = A0_2.OnSubFailed4111316 L1_2["4111316"] = L2_2 L2_2 = A0_2.OnSubFailed4111308 L1_2["4111308"] = L2_2 L2_2 = A0_2.OnSubFailed4111319 L1_2["4111319"] = L2_2 L2_2 = A0_2.OnSubFailed4111317 L1_2["4111317"] = L2_2 L2_2 = A0_2.OnSubFailed4111309 L1_2["4111309"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10095Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10011Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc30026Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc10012Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.NotifyTo L4_3 = "Npc1657" L5_3 = 0 L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.UnSpawn L4_3 = L7_1.Q4111303Target L4_3 = L4_3.alias L2_3(L3_3, L4_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.UnSpawn L4_3 = L7_1.Q4111304Target L4_3 = L4_3.alias L2_3(L3_3, L4_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.UnSpawn L4_3 = L9_1.Q41113Trigger_ L4_3 = L4_3.alias L2_3(L3_3, L4_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.UnSpawn L4_3 = L9_1.Q41113Trigger2_ L4_3 = L4_3.alias L2_3(L3_3, L4_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.UnSpawn L4_3 = L9_1.Q41113Trigger3_ L4_3 = L4_3.alias L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "DestroyAllNpc" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc10095Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc10011Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc10012Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.DestroyAllNpc = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4111301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc30015Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc10095Data L3_3 = L3_3.id L4_3 = 0 L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart4111301 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4111301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc30015Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyAllNpc L0_3(L1_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111301 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111301" L2_2(L3_2) end L1_1.OnSubFailed4111301 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111318" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L9_1.Q41113Trigger2_ L4_2 = L4_2.alias L5_2 = L9_1.Q41113Trigger2_ L5_2 = L5_2.script L6_2 = L9_1.Q41113Trigger2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L9_1.Q41113Trigger2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L9_1.Q41113Trigger2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4111318 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111318" L2_2(L3_2) end L1_1.OnSubFinish4111318 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111318" L2_2(L3_2) end L1_1.OnSubFailed4111318 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111302" L2_2(L3_2) end L1_1.OnSubStart4111302 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestroyAllNpc L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111302 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111302" L2_2(L3_2) end L1_1.OnSubFailed4111302 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4111303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L7_1.Q4111303Target L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4111303 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Q4111303Target L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111303 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111303" L2_2(L3_2) end L1_1.OnSubFailed4111303 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4111304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L7_1.Q4111304Target L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4111304 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Q4111304Target L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111304 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111304" L2_2(L3_2) end L1_1.OnSubFailed4111304 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111305" L2_2(L3_2) end L1_1.OnSubStart4111305 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111305" L2_2(L3_2) end L1_1.OnSubFinish4111305 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111305" L2_2(L3_2) end L1_1.OnSubFailed4111305 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111306" L2_2(L3_2) end L1_1.OnSubStart4111306 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111306" L2_2(L3_2) end L1_1.OnSubFinish4111306 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111306" L2_2(L3_2) end L1_1.OnSubFailed4111306 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111310" L2_2(L3_2) end L1_1.OnSubStart4111310 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111310" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestroyAllNpc L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111310 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111310" L2_2(L3_2) end L1_1.OnSubFailed4111310 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111312" L2_2(L3_2) end L1_1.OnSubStart4111312 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111312" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestroyAllNpc L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111312 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111312" L2_2(L3_2) end L1_1.OnSubFailed4111312 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111313" L2_2(L3_2) end L1_1.OnSubStart4111313 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111313" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestroyAllNpc L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111313 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111313" L2_2(L3_2) end L1_1.OnSubFailed4111313 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart4111314" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc30026Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc30026Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart4111314 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111314" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestroyAllNpc L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111314 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111314" L2_2(L3_2) end L1_1.OnSubFailed4111314 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart4111320" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc30026Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4120 L6_2 = false L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart4111320 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111320" L2_2(L3_2) end L1_1.OnSubFinish4111320 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111320" L2_2(L3_2) end L1_1.OnSubFailed4111320 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart4111311" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc30026Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart4111311 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111311" L2_2(L3_2) end L1_1.OnSubFinish4111311 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111311" L2_2(L3_2) end L1_1.OnSubFailed4111311 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111315" L2_2(L3_2) end L1_1.OnSubStart4111315 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish4111315" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc30026Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.Destroy L3_3 = false L1_3(L2_3, L3_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.DestroyQuestNpcActor L3_3 = L6_1.Npc10011Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end function L8_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc10012Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish4111315 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111315" L2_2(L3_2) end L1_1.OnSubFailed4111315 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4111307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10095Data2 L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc30015Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4111307 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestroyAllNpc L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111307 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111307" L2_2(L3_2) end L1_1.OnSubFailed4111307 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart4111316" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc10095Data3 L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.PlayCutsceneIndex L2_3 = 4111308 function L3_3() local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.TransmitPlayerByQuestId L2_4 = 4111308 L3_4 = 1 L4_4 = nil function L5_4() local L0_5, L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5 L0_5 = A0_2 L1_5 = L0_5 L0_5 = L0_5.ShowBlackScreen L2_5 = 0.5 L3_5 = 1 L4_5 = 0.5 function L5_5() local L0_6, L1_6, L2_6, L3_6, L4_6 L0_6 = A0_2 L1_6 = L0_6 L0_6 = L0_6.CreateQuestNpc L2_6 = A1_2 L3_6 = L6_1.Npc10095Data3 L3_6 = L3_6.id L4_6 = 0 L0_6(L1_6, L2_6, L3_6, L4_6) end L6_5 = nil L7_5 = L2_2 L0_5(L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5) end L0_4(L1_4, L2_4, L3_4, L4_4, L5_4) end L0_3(L1_3, L2_3, L3_3) end L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1657" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L9_1.Q41113Trigger4_ L5_2 = L5_2.alias L6_2 = L9_1.Q41113Trigger4_ L6_2 = L6_2.script L7_2 = L9_1.Q41113Trigger4_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L9_1.Q41113Trigger4_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L9_1.Q41113Trigger4_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart4111316 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111316" L2_2(L3_2) end L1_1.OnSubFinish4111316 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111316" L2_2(L3_2) end L1_1.OnSubFailed4111316 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4111308" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc30015Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart4111308 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111308" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestroyAllNpc L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111308 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111308" L2_2(L3_2) end L1_1.OnSubFailed4111308 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111319" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L9_1.Q41113Trigger3_ L4_2 = L4_2.alias L5_2 = L9_1.Q41113Trigger3_ L5_2 = L5_2.script L6_2 = L9_1.Q41113Trigger3_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L9_1.Q41113Trigger3_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L9_1.Q41113Trigger3_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc30015Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4111319 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4111319" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L9_1.NarratorWithId L5_2 = nil L6_2 = 41113 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4111319 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111319" L2_2(L3_2) end L1_1.OnSubFailed4111319 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111317" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L9_1.Q41113Trigger_ L4_2 = L4_2.alias L5_2 = L9_1.Q41113Trigger_ L5_2 = L5_2.script L6_2 = L9_1.Q41113Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L9_1.Q41113Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L9_1.Q41113Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1657" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4111317 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111317" L2_2(L3_2) end L1_1.OnSubFinish4111317 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111317" L2_2(L3_2) end L1_1.OnSubFailed4111317 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc10011Data L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc10011Data L4_3 = L4_3.id L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc10011Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4111309 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111309" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyAllNpc L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowTutorialDialog L2_3 = 902 function L3_3() local L0_4, L1_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.ShowActivityAsterPage L0_4(L1_4) end L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111309 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111309" L2_2(L3_2) end L1_1.OnSubFailed4111309 = L10_1 return L1_1