2022-04-29 16:40:51 +02:00

740 lines
16 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest8003"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest8003"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart800301
L1_2["800301"] = L2_2
L2_2 = A0_2.OnSubStart800306
L1_2["800306"] = L2_2
L2_2 = A0_2.OnSubStart800307
L1_2["800307"] = L2_2
L2_2 = A0_2.OnSubStart800302
L1_2["800302"] = L2_2
L2_2 = A0_2.OnSubStart800308
L1_2["800308"] = L2_2
L2_2 = A0_2.OnSubStart800309
L1_2["800309"] = L2_2
L2_2 = A0_2.OnSubStart800303
L1_2["800303"] = L2_2
L2_2 = A0_2.OnSubStart800310
L1_2["800310"] = L2_2
L2_2 = A0_2.OnSubStart800304
L1_2["800304"] = L2_2
L2_2 = A0_2.OnSubStart800305
L1_2["800305"] = L2_2
L2_2 = A0_2.OnSubStart800311
L1_2["800311"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish800301
L1_2["800301"] = L2_2
L2_2 = A0_2.OnSubFinish800306
L1_2["800306"] = L2_2
L2_2 = A0_2.OnSubFinish800307
L1_2["800307"] = L2_2
L2_2 = A0_2.OnSubFinish800302
L1_2["800302"] = L2_2
L2_2 = A0_2.OnSubFinish800308
L1_2["800308"] = L2_2
L2_2 = A0_2.OnSubFinish800309
L1_2["800309"] = L2_2
L2_2 = A0_2.OnSubFinish800303
L1_2["800303"] = L2_2
L2_2 = A0_2.OnSubFinish800310
L1_2["800310"] = L2_2
L2_2 = A0_2.OnSubFinish800304
L1_2["800304"] = L2_2
L2_2 = A0_2.OnSubFinish800305
L1_2["800305"] = L2_2
L2_2 = A0_2.OnSubFinish800311
L1_2["800311"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed800301
L1_2["800301"] = L2_2
L2_2 = A0_2.OnSubFailed800306
L1_2["800306"] = L2_2
L2_2 = A0_2.OnSubFailed800307
L1_2["800307"] = L2_2
L2_2 = A0_2.OnSubFailed800302
L1_2["800302"] = L2_2
L2_2 = A0_2.OnSubFailed800308
L1_2["800308"] = L2_2
L2_2 = A0_2.OnSubFailed800309
L1_2["800309"] = L2_2
L2_2 = A0_2.OnSubFailed800303
L1_2["800303"] = L2_2
L2_2 = A0_2.OnSubFailed800310
L1_2["800310"] = L2_2
L2_2 = A0_2.OnSubFailed800304
L1_2["800304"] = L2_2
L2_2 = A0_2.OnSubFailed800305
L1_2["800305"] = L2_2
L2_2 = A0_2.OnSubFailed800311
L1_2["800311"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget71700200Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 800307
L5_2 = L7_1.Gadget71700200Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
elseif A1_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget71700200Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
elseif A1_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.EnableElementView
L4_2 = true
L2_2(L3_2, L4_2)
elseif A1_2 == 4 then
L3_2 = A0_2
L2_2 = A0_2.EnableElementView
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart800301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1022Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart800301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish800301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish800301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800301"
L2_2(L3_2)
end
L1_1.OnSubFailed800301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart800302"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q8003DungeonTrigger"
L5_2 = "Actor/Gadget/Q8003DungeonTrigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q8000DungeonEntry"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q8000DungeonEntry"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart800302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800302"
L2_2(L3_2)
end
L1_1.OnSubFinish800302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800302"
L2_2(L3_2)
end
L1_1.OnSubFailed800302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart800303"
L2_2(L3_2)
end
L1_1.OnSubStart800303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800303"
L2_2(L3_2)
end
L1_1.OnSubFinish800303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800303"
L2_2(L3_2)
end
L1_1.OnSubFailed800303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart800304"
L2_2(L3_2)
end
L1_1.OnSubStart800304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800304"
L2_2(L3_2)
end
L1_1.OnSubFinish800304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800304"
L2_2(L3_2)
end
L1_1.OnSubFailed800304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart800305"
L2_2(L3_2)
L2_2 = sceneData
L2_2 = L2_2.currSceneID
if L2_2 == 20105 then
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = "80030501"
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1022Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc1022Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L6_2 = nil
L7_2 = nil
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
end
L1_1.OnSubStart800305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish800305"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L5_2 = 20105
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc_MaleCond
L4_2 = "Npc1026"
L5_2 = "Npc1025"
L6_2 = 20105
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10916Data
L4_2 = L4_2.alias
L5_2 = 20105
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish800305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800305"
L2_2(L3_2)
end
L1_1.OnSubFailed800305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart800306"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q8003GuardianTrigger"
L5_2 = "Actor/Gadget/Q8003GuardianTrigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q8003Guardian"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q8003Guardian"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart800306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800306"
L2_2(L3_2)
end
L1_1.OnSubFinish800306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800306"
L2_2(L3_2)
end
L1_1.OnSubFailed800306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart800307"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1022Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc1022Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.FinishQuestID
L3_3 = false
L4_3 = 4141501
L1_3(L2_3, L3_3, L4_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart800307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish800307"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish800307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800307"
L2_2(L3_2)
end
L1_1.OnSubFailed800307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart800308"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.PaimonData
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1.0
L7_2 = 0
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3
L1_3 = actorUtils
L1_3 = L1_3.GetAvatarPos
L1_3 = L1_3()
L2_3 = actorUtils
L2_3 = L2_3.GetAvatarForward
L2_3 = L2_3()
L3_3 = 1.5
L4_3 = print
L5_3 = L2_3.x
L6_3 = ","
L7_3 = L2_3.y
L8_3 = ","
L9_3 = L2_3.z
L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3
L4_3(L5_3)
L4_3 = L1_3.x
L5_3 = L2_3.x
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.x = L4_3
L4_3 = L1_3.z
L5_3 = L2_3.z
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.z = L4_3
L4_3 = L2_3
L5_3 = L4_3.x
L5_3 = L5_3 * -1
L4_3.x = L5_3
L5_3 = L4_3.z
L5_3 = L5_3 * -1
L4_3.z = L5_3
L6_3 = A0_3
L5_3 = A0_3.CreateQuestNpcByIdWithPos
L7_3 = 800308
L8_3 = L6_1.PaimonData
L8_3 = L8_3.id
L9_3 = 1
L10_3 = L1_3
L11_3 = M
L11_3 = L11_3.Dir2Euler
L12_3 = L4_3
L11_3, L12_3 = L11_3(L12_3)
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.RequestInteraction
L7_3 = L6_1.PaimonData
L7_3 = L7_3.alias
L5_3(L6_3, L7_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart800308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish800308"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish800308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800308"
L2_2(L3_2)
end
L1_1.OnSubFailed800308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart800309"
L2_2(L3_2)
end
L1_1.OnSubStart800309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800309"
L2_2(L3_2)
end
L1_1.OnSubFinish800309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800309"
L2_2(L3_2)
end
L1_1.OnSubFailed800309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart800310"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1022Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc1022Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart800310 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish800310"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L5_2 = 20105
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10916Data
L4_2 = L4_2.alias
L5_2 = 20105
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish800310 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800310"
L2_2(L3_2)
end
L1_1.OnSubFailed800310 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart800311"
L2_2(L3_2)
L2_2 = sceneData
L2_2 = L2_2.currSceneID
if L2_2 == 20105 then
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = "80030502"
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3
L1_3 = actorUtils
L1_3 = L1_3.GetAvatarPos
L1_3 = L1_3()
L2_3 = actorUtils
L2_3 = L2_3.GetAvatarForward
L2_3 = L2_3()
L3_3 = 1.5
L4_3 = print
L5_3 = L2_3.x
L6_3 = ","
L7_3 = L2_3.y
L8_3 = ","
L9_3 = L2_3.z
L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3
L4_3(L5_3)
L4_3 = L1_3.x
L5_3 = L2_3.x
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.x = L4_3
L4_3 = L1_3.z
L5_3 = L2_3.z
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.z = L4_3
L4_3 = L2_3
L5_3 = L4_3.x
L5_3 = L5_3 * -1
L4_3.x = L5_3
L5_3 = L4_3.z
L5_3 = L5_3 * -1
L4_3.z = L5_3
L6_3 = A0_3
L5_3 = A0_3.CreateQuestNpcByIdWithPos
L7_3 = 800311
L8_3 = L6_1.PaimonData
L8_3 = L8_3.id
L9_3 = 1
L10_3 = L1_3
L11_3 = M
L11_3 = L11_3.Dir2Euler
L12_3 = L4_3
L11_3, L12_3 = L11_3(L12_3)
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.RequestInteraction
L7_3 = L6_1.PaimonData
L7_3 = L7_3.alias
L5_3(L6_3, L7_3)
end
L6_2 = nil
L7_2 = nil
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
end
L1_1.OnSubStart800311 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800311"
L2_2(L3_2)
end
L1_1.OnSubFinish800311 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800311"
L2_2(L3_2)
end
L1_1.OnSubFailed800311 = L8_1
return L1_1