local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest8003" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest8003" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart800301 L1_2["800301"] = L2_2 L2_2 = A0_2.OnSubStart800306 L1_2["800306"] = L2_2 L2_2 = A0_2.OnSubStart800307 L1_2["800307"] = L2_2 L2_2 = A0_2.OnSubStart800302 L1_2["800302"] = L2_2 L2_2 = A0_2.OnSubStart800308 L1_2["800308"] = L2_2 L2_2 = A0_2.OnSubStart800309 L1_2["800309"] = L2_2 L2_2 = A0_2.OnSubStart800303 L1_2["800303"] = L2_2 L2_2 = A0_2.OnSubStart800310 L1_2["800310"] = L2_2 L2_2 = A0_2.OnSubStart800304 L1_2["800304"] = L2_2 L2_2 = A0_2.OnSubStart800305 L1_2["800305"] = L2_2 L2_2 = A0_2.OnSubStart800311 L1_2["800311"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish800301 L1_2["800301"] = L2_2 L2_2 = A0_2.OnSubFinish800306 L1_2["800306"] = L2_2 L2_2 = A0_2.OnSubFinish800307 L1_2["800307"] = L2_2 L2_2 = A0_2.OnSubFinish800302 L1_2["800302"] = L2_2 L2_2 = A0_2.OnSubFinish800308 L1_2["800308"] = L2_2 L2_2 = A0_2.OnSubFinish800309 L1_2["800309"] = L2_2 L2_2 = A0_2.OnSubFinish800303 L1_2["800303"] = L2_2 L2_2 = A0_2.OnSubFinish800310 L1_2["800310"] = L2_2 L2_2 = A0_2.OnSubFinish800304 L1_2["800304"] = L2_2 L2_2 = A0_2.OnSubFinish800305 L1_2["800305"] = L2_2 L2_2 = A0_2.OnSubFinish800311 L1_2["800311"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed800301 L1_2["800301"] = L2_2 L2_2 = A0_2.OnSubFailed800306 L1_2["800306"] = L2_2 L2_2 = A0_2.OnSubFailed800307 L1_2["800307"] = L2_2 L2_2 = A0_2.OnSubFailed800302 L1_2["800302"] = L2_2 L2_2 = A0_2.OnSubFailed800308 L1_2["800308"] = L2_2 L2_2 = A0_2.OnSubFailed800309 L1_2["800309"] = L2_2 L2_2 = A0_2.OnSubFailed800303 L1_2["800303"] = L2_2 L2_2 = A0_2.OnSubFailed800310 L1_2["800310"] = L2_2 L2_2 = A0_2.OnSubFailed800304 L1_2["800304"] = L2_2 L2_2 = A0_2.OnSubFailed800305 L1_2["800305"] = L2_2 L2_2 = A0_2.OnSubFailed800311 L1_2["800311"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget71700200Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 800307 L5_2 = L7_1.Gadget71700200Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget71700200Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) elseif A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.EnableElementView L4_2 = true L2_2(L3_2, L4_2) elseif A1_2 == 4 then L3_2 = A0_2 L2_2 = A0_2.EnableElementView L4_2 = false L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart800301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1022Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart800301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish800301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish800301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed800301" L2_2(L3_2) end L1_1.OnSubFailed800301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart800302" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q8003DungeonTrigger" L5_2 = "Actor/Gadget/Q8003DungeonTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q8000DungeonEntry" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q8000DungeonEntry" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart800302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish800302" L2_2(L3_2) end L1_1.OnSubFinish800302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed800302" L2_2(L3_2) end L1_1.OnSubFailed800302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart800303" L2_2(L3_2) end L1_1.OnSubStart800303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish800303" L2_2(L3_2) end L1_1.OnSubFinish800303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed800303" L2_2(L3_2) end L1_1.OnSubFailed800303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart800304" L2_2(L3_2) end L1_1.OnSubStart800304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish800304" L2_2(L3_2) end L1_1.OnSubFinish800304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed800304" L2_2(L3_2) end L1_1.OnSubFailed800304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart800305" L2_2(L3_2) L2_2 = sceneData L2_2 = L2_2.currSceneID if L2_2 == 20105 then L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "80030501" function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1022Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1022Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L6_2 = nil L7_2 = nil L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end end L1_1.OnSubStart800305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish800305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L5_2 = 20105 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc_MaleCond L4_2 = "Npc1026" L5_2 = "Npc1025" L6_2 = 20105 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10916Data L4_2 = L4_2.alias L5_2 = 20105 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish800305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed800305" L2_2(L3_2) end L1_1.OnSubFailed800305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart800306" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q8003GuardianTrigger" L5_2 = "Actor/Gadget/Q8003GuardianTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q8003Guardian" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q8003Guardian" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart800306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish800306" L2_2(L3_2) end L1_1.OnSubFinish800306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed800306" L2_2(L3_2) end L1_1.OnSubFailed800306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart800307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1022Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1022Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.FinishQuestID L3_3 = false L4_3 = 4141501 L1_3(L2_3, L3_3, L4_3) end L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart800307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish800307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish800307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed800307" L2_2(L3_2) end L1_1.OnSubFailed800307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart800308" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.PaimonData L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1.0 L7_2 = 0 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3 L1_3 = actorUtils L1_3 = L1_3.GetAvatarPos L1_3 = L1_3() L2_3 = actorUtils L2_3 = L2_3.GetAvatarForward L2_3 = L2_3() L3_3 = 1.5 L4_3 = print L5_3 = L2_3.x L6_3 = "," L7_3 = L2_3.y L8_3 = "," L9_3 = L2_3.z L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3 L4_3(L5_3) L4_3 = L1_3.x L5_3 = L2_3.x L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.x = L4_3 L4_3 = L1_3.z L5_3 = L2_3.z L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.z = L4_3 L4_3 = L2_3 L5_3 = L4_3.x L5_3 = L5_3 * -1 L4_3.x = L5_3 L5_3 = L4_3.z L5_3 = L5_3 * -1 L4_3.z = L5_3 L6_3 = A0_3 L5_3 = A0_3.CreateQuestNpcByIdWithPos L7_3 = 800308 L8_3 = L6_1.PaimonData L8_3 = L8_3.id L9_3 = 1 L10_3 = L1_3 L11_3 = M L11_3 = L11_3.Dir2Euler L12_3 = L4_3 L11_3, L12_3 = L11_3(L12_3) L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.RequestInteraction L7_3 = L6_1.PaimonData L7_3 = L7_3.alias L5_3(L6_3, L7_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart800308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish800308" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish800308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed800308" L2_2(L3_2) end L1_1.OnSubFailed800308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart800309" L2_2(L3_2) end L1_1.OnSubStart800309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish800309" L2_2(L3_2) end L1_1.OnSubFinish800309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed800309" L2_2(L3_2) end L1_1.OnSubFailed800309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart800310" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1022Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1022Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart800310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish800310" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L5_2 = 20105 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10916Data L4_2 = L4_2.alias L5_2 = 20105 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish800310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed800310" L2_2(L3_2) end L1_1.OnSubFailed800310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart800311" L2_2(L3_2) L2_2 = sceneData L2_2 = L2_2.currSceneID if L2_2 == 20105 then L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "80030502" function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3 L1_3 = actorUtils L1_3 = L1_3.GetAvatarPos L1_3 = L1_3() L2_3 = actorUtils L2_3 = L2_3.GetAvatarForward L2_3 = L2_3() L3_3 = 1.5 L4_3 = print L5_3 = L2_3.x L6_3 = "," L7_3 = L2_3.y L8_3 = "," L9_3 = L2_3.z L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3 L4_3(L5_3) L4_3 = L1_3.x L5_3 = L2_3.x L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.x = L4_3 L4_3 = L1_3.z L5_3 = L2_3.z L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.z = L4_3 L4_3 = L2_3 L5_3 = L4_3.x L5_3 = L5_3 * -1 L4_3.x = L5_3 L5_3 = L4_3.z L5_3 = L5_3 * -1 L4_3.z = L5_3 L6_3 = A0_3 L5_3 = A0_3.CreateQuestNpcByIdWithPos L7_3 = 800311 L8_3 = L6_1.PaimonData L8_3 = L8_3.id L9_3 = 1 L10_3 = L1_3 L11_3 = M L11_3 = L11_3.Dir2Euler L12_3 = L4_3 L11_3, L12_3 = L11_3(L12_3) L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.RequestInteraction L7_3 = L6_1.PaimonData L7_3 = L7_3.alias L5_3(L6_3, L7_3) end L6_2 = nil L7_2 = nil L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end end L1_1.OnSubStart800311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish800311" L2_2(L3_2) end L1_1.OnSubFinish800311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed800311" L2_2(L3_2) end L1_1.OnSubFailed800311 = L8_1 return L1_1