2022-04-29 16:40:51 +02:00

463 lines
9.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest504"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest504"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = 0
function L6_1(A0_2)
local L1_2, L2_2
L2_1 = A0_2
L1_2 = A0_2.__super
L3_1 = L1_2
L1_2 = L2_1.mainQuestID
L5_1 = L1_2
L1_2 = L3_1
L2_2 = L1_2
L1_2 = L1_2.OnPreInit
L1_2(L2_2)
end
L1_1.OnPreInit = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = A0_2.uActor
L4_1 = L1_2
L1_2 = L3_1
L2_2 = L1_2
L1_2 = L1_2.OnPostInit
L1_2(L2_2)
end
L1_1.OnPostInit = L6_1
L6_1 = require
L7_1 = "Actor/Quest/Q504/Q504Config"
L6_1 = L6_1(L7_1)
L7_1 = L6_1.SubIDs
L8_1 = L6_1.Seal1ID
L9_1 = L6_1.Seal2ID
L10_1 = L6_1.SealPos
L11_1 = L6_1.WendyData
L12_1 = L6_1.QinData
L13_1 = L6_1.DilucData
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = actorUtils
L2_2 = L2_2.CreateActor
L3_2 = A0_2
L4_2 = ActorType
L4_2 = L4_2.QUEST_ACTOR
L5_2 = A1_2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = actorUtils
L3_2 = L3_2.CreateQuestActor
L4_2 = L5_1
L5_2 = L2_2
L3_2 = L3_2(L4_2, L5_2)
L2_2 = L3_2
return L2_2
end
L1_1.CreateUActor = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = L2_1
L2_2 = L1_2
L1_2 = L1_2.CallDelay
L3_2 = 3
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = L6_1.Story2
L1_3(L2_3, L3_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.On50402CutsceneFinish = L14_1
function L14_1()
local L0_2, L1_2
L0_2 = print
L1_2 = "50401 start:......"
L0_2(L1_2)
end
function L15_1()
local L0_2, L1_2
L0_2 = print
L1_2 = "50402 start:......"
L0_2(L1_2)
end
function L16_1()
local L0_2, L1_2
L0_2 = print
L1_2 = "50403 start:......"
L0_2(L1_2)
end
function L17_1()
local L0_2, L1_2
L0_2 = print
L1_2 = "50404 start:......"
L0_2(L1_2)
end
function L18_1()
local L0_2, L1_2
L0_2 = print
L1_2 = "50407 start:......"
L0_2(L1_2)
end
function L19_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2
L0_2 = print
L1_2 = "50401 finishi:......"
L0_2(L1_2)
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.NarratorOnlyTask
L2_2 = L6_1.Story1
L0_2(L1_2, L2_2)
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.EnterSceneLookCamera
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "Q504Target1"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2.pos
L3_2 = 0
L4_2 = 3
L5_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2)
end
function L20_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L0_2 = print
L1_2 = "50402 finishi: Play CutScene1"
L0_2(L1_2)
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.ActionSafeCall
L2_2 = L2_1
L3_2 = L2_2
L2_2 = L2_2.TransmitPlayer
L4_2 = 3
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q504Target1"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L6_2 = sceneData
L7_2 = L6_2
L6_2 = L6_2.GetDummyPoint
L8_2 = 3
L9_2 = "Q504Target1"
L6_2 = L6_2(L7_2, L8_2, L9_2)
L6_2 = L6_2.rot
L7_2 = nil
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = L11_1.Wendy
L4_3 = L11_1.WendyScript
L5_3 = L11_1.WendyID
L6_3 = 0
L7_3 = L11_1.bornPos2
L8_3 = L11_1.bornDir2
L9_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = L13_1.Diluc
L4_3 = L13_1.DilucScript
L5_3 = L13_1.DilucID
L6_3 = 0
L7_3 = L13_1.bornPos2
L8_3 = L13_1.bornDir2
L9_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = L12_1.Qin
L4_3 = L12_1.QinScript
L5_3 = L12_1.QinID
L6_3 = 0
L7_3 = L12_1.bornPos2
L8_3 = L12_1.bornDir2
L9_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
end
L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
function L21_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L0_2 = print
L1_2 = "50403 finishi: Creat Wendy, Diluc, Qin"
L0_2(L1_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L11_1.Wendy
L3_2 = L11_1.WendyScript
L4_2 = L11_1.WendyID
L5_2 = 0
L6_2 = L11_1.bornPos
L7_2 = L11_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L13_1.Diluc
L3_2 = L13_1.DilucScript
L4_2 = L13_1.DilucID
L5_2 = 0
L6_2 = L13_1.bornPos
L7_2 = L13_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L12_1.Qin
L3_2 = L12_1.QinScript
L4_2 = L12_1.QinID
L5_2 = 0
L6_2 = L12_1.bornPos
L7_2 = L12_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
function L22_1()
local L0_2, L1_2, L2_2, L3_2
L0_2 = print
L1_2 = "50404 finishi:......"
L0_2(L1_2)
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.UnSpawn
L2_2 = "Quest50403Target"
L0_2(L1_2, L2_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.GetActor
L2_2 = "Paimon"
L0_2 = L0_2(L1_2, L2_2)
if L0_2 ~= nil then
L2_2 = L0_2
L1_2 = L0_2.DestroyWithDisappear
L3_2 = false
L1_2(L2_2, L3_2)
end
end
function L23_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.SpawnGadget
L2_2 = 70900201
L3_2 = L11_1.bornPos
L4_2 = L11_1.bornDir
L5_2 = "Quest50403Target"
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2)
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.ShowBlackScreen
L2_2 = 0.5
L3_2 = 1.0
L4_2 = 0.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L12_1.Qin
L1_3 = L1_3(L2_3, L3_3)
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L13_1.Diluc
L2_3 = L2_3(L3_3, L4_3)
L3_3 = actorMgr
L4_3 = L3_3
L3_3 = L3_3.GetActor
L5_3 = L11_1.Wendy
L3_3 = L3_3(L4_3, L5_3)
L4_3 = actorMgr
L5_3 = L4_3
L4_3 = L4_3.GetActor
L6_3 = "Paimon"
L4_3 = L4_3(L5_3, L6_3)
if L1_3 ~= nil then
L6_3 = L1_3
L5_3 = L1_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
end
if L2_3 ~= nil then
L6_3 = L2_3
L5_3 = L2_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
end
if L3_3 ~= nil then
L6_3 = L3_3
L5_3 = L3_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
end
if L4_3 ~= nil then
L6_3 = L4_3
L5_3 = L4_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
end
end
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2)
end
function L24_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L0_2 = print
L1_2 = "50404 Rewind: Creat Wendy, Diluc, Qin"
L0_2(L1_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L11_1.Wendy
L3_2 = L11_1.WendyScript
L4_2 = L11_1.WendyID
L5_2 = 0
L6_2 = L11_1.bornPos
L7_2 = L11_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L13_1.Diluc
L3_2 = L13_1.DilucScript
L4_2 = L13_1.DilucID
L5_2 = 0
L6_2 = L13_1.bornPos
L7_2 = L13_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L12_1.Qin
L3_2 = L12_1.QinScript
L4_2 = L12_1.QinID
L5_2 = 0
L6_2 = L12_1.bornPos
L7_2 = L12_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
function L25_1(A0_2, A1_2)
end
L1_1.OnMainStart = L25_1
function L25_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.QuestConfigId
L3_2 = L7_1.q50401
if L2_2 == L3_2 then
L3_2 = L14_1
L3_2()
else
L3_2 = L7_1.q50402
if L2_2 == L3_2 then
L3_2 = L15_1
L3_2()
else
L3_2 = L7_1.q50403
if L2_2 == L3_2 then
L3_2 = L16_1
L3_2()
else
L3_2 = L7_1.q50404
if L2_2 == L3_2 then
L3_2 = L17_1
L3_2()
else
L3_2 = L7_1.q50407
if L2_2 == L3_2 then
L3_2 = L18_1
L3_2()
end
end
end
end
end
end
L1_1.OnSubStart = L25_1
function L25_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.QuestConfigId
L3_2 = L7_1.q50401
if L2_2 == L3_2 then
L3_2 = L19_1
L3_2()
else
L3_2 = L7_1.q50402
if L2_2 == L3_2 then
L3_2 = L20_1
L3_2()
else
L3_2 = L7_1.q50403
if L2_2 == L3_2 then
L3_2 = L21_1
L3_2()
else
L3_2 = L7_1.q50404
if L2_2 == L3_2 then
L3_2 = L22_1
L3_2()
else
L3_2 = L7_1.q50407
if L2_2 == L3_2 then
L3_2 = L23_1
L3_2()
end
end
end
end
end
end
L1_1.OnSubFinished = L25_1
function L25_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.QuestConfigId
L3_2 = L7_1.q50404
if L2_2 == L3_2 then
L3_2 = L24_1
L3_2()
end
end
L1_1.OnRewind = L25_1
function L25_1(A0_2, A1_2)
end
L1_1.OnMainFinished = L25_1
function L25_1(A0_2)
local L1_2
end
L1_1.Start = L25_1
function L25_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L25_1
return L1_1