local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest504" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest504" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = 0 function L6_1(A0_2) local L1_2, L2_2 L2_1 = A0_2 L1_2 = A0_2.__super L3_1 = L1_2 L1_2 = L2_1.mainQuestID L5_1 = L1_2 L1_2 = L3_1 L2_2 = L1_2 L1_2 = L1_2.OnPreInit L1_2(L2_2) end L1_1.OnPreInit = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = A0_2.uActor L4_1 = L1_2 L1_2 = L3_1 L2_2 = L1_2 L1_2 = L1_2.OnPostInit L1_2(L2_2) end L1_1.OnPostInit = L6_1 L6_1 = require L7_1 = "Actor/Quest/Q504/Q504Config" L6_1 = L6_1(L7_1) L7_1 = L6_1.SubIDs L8_1 = L6_1.Seal1ID L9_1 = L6_1.Seal2ID L10_1 = L6_1.SealPos L11_1 = L6_1.WendyData L12_1 = L6_1.QinData L13_1 = L6_1.DilucData function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = actorUtils L2_2 = L2_2.CreateActor L3_2 = A0_2 L4_2 = ActorType L4_2 = L4_2.QUEST_ACTOR L5_2 = A1_2 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = actorUtils L3_2 = L3_2.CreateQuestActor L4_2 = L5_1 L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) L2_2 = L3_2 return L2_2 end L1_1.CreateUActor = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.CallDelay L3_2 = 3 function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = L6_1.Story2 L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.On50402CutsceneFinish = L14_1 function L14_1() local L0_2, L1_2 L0_2 = print L1_2 = "50401 start:......" L0_2(L1_2) end function L15_1() local L0_2, L1_2 L0_2 = print L1_2 = "50402 start:......" L0_2(L1_2) end function L16_1() local L0_2, L1_2 L0_2 = print L1_2 = "50403 start:......" L0_2(L1_2) end function L17_1() local L0_2, L1_2 L0_2 = print L1_2 = "50404 start:......" L0_2(L1_2) end function L18_1() local L0_2, L1_2 L0_2 = print L1_2 = "50407 start:......" L0_2(L1_2) end function L19_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2 L0_2 = print L1_2 = "50401 finishi:......" L0_2(L1_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.NarratorOnlyTask L2_2 = L6_1.Story1 L0_2(L1_2, L2_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.EnterSceneLookCamera L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 3 L5_2 = "Q504Target1" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L3_2 = 0 L4_2 = 3 L5_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2) end function L20_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L0_2 = print L1_2 = "50402 finishi: Play CutScene1" L0_2(L1_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.ActionSafeCall L2_2 = L2_1 L3_2 = L2_2 L2_2 = L2_2.TransmitPlayer L4_2 = 3 L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q504Target1" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q504Target1" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L7_2 = nil function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = L11_1.Wendy L4_3 = L11_1.WendyScript L5_3 = L11_1.WendyID L6_3 = 0 L7_3 = L11_1.bornPos2 L8_3 = L11_1.bornDir2 L9_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = L13_1.Diluc L4_3 = L13_1.DilucScript L5_3 = L13_1.DilucID L6_3 = 0 L7_3 = L13_1.bornPos2 L8_3 = L13_1.bornDir2 L9_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = L12_1.Qin L4_3 = L12_1.QinScript L5_3 = L12_1.QinID L6_3 = 0 L7_3 = L12_1.bornPos2 L8_3 = L12_1.bornDir2 L9_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end function L21_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L0_2 = print L1_2 = "50403 finishi: Creat Wendy, Diluc, Qin" L0_2(L1_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L11_1.Wendy L3_2 = L11_1.WendyScript L4_2 = L11_1.WendyID L5_2 = 0 L6_2 = L11_1.bornPos L7_2 = L11_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L13_1.Diluc L3_2 = L13_1.DilucScript L4_2 = L13_1.DilucID L5_2 = 0 L6_2 = L13_1.bornPos L7_2 = L13_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L12_1.Qin L3_2 = L12_1.QinScript L4_2 = L12_1.QinID L5_2 = 0 L6_2 = L12_1.bornPos L7_2 = L12_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end function L22_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = print L1_2 = "50404 finishi:......" L0_2(L1_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.UnSpawn L2_2 = "Quest50403Target" L0_2(L1_2, L2_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.GetActor L2_2 = "Paimon" L0_2 = L0_2(L1_2, L2_2) if L0_2 ~= nil then L2_2 = L0_2 L1_2 = L0_2.DestroyWithDisappear L3_2 = false L1_2(L2_2, L3_2) end end function L23_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2 L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.SpawnGadget L2_2 = 70900201 L3_2 = L11_1.bornPos L4_2 = L11_1.bornDir L5_2 = "Quest50403Target" L0_2(L1_2, L2_2, L3_2, L4_2, L5_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.ShowBlackScreen L2_2 = 0.5 L3_2 = 1.0 L4_2 = 0.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L12_1.Qin L1_3 = L1_3(L2_3, L3_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L13_1.Diluc L2_3 = L2_3(L3_3, L4_3) L3_3 = actorMgr L4_3 = L3_3 L3_3 = L3_3.GetActor L5_3 = L11_1.Wendy L3_3 = L3_3(L4_3, L5_3) L4_3 = actorMgr L5_3 = L4_3 L4_3 = L4_3.GetActor L6_3 = "Paimon" L4_3 = L4_3(L5_3, L6_3) if L1_3 ~= nil then L6_3 = L1_3 L5_3 = L1_3.Destroy L7_3 = false L5_3(L6_3, L7_3) end if L2_3 ~= nil then L6_3 = L2_3 L5_3 = L2_3.Destroy L7_3 = false L5_3(L6_3, L7_3) end if L3_3 ~= nil then L6_3 = L3_3 L5_3 = L3_3.Destroy L7_3 = false L5_3(L6_3, L7_3) end if L4_3 ~= nil then L6_3 = L4_3 L5_3 = L4_3.Destroy L7_3 = false L5_3(L6_3, L7_3) end end L0_2(L1_2, L2_2, L3_2, L4_2, L5_2) end function L24_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L0_2 = print L1_2 = "50404 Rewind: Creat Wendy, Diluc, Qin" L0_2(L1_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L11_1.Wendy L3_2 = L11_1.WendyScript L4_2 = L11_1.WendyID L5_2 = 0 L6_2 = L11_1.bornPos L7_2 = L11_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L13_1.Diluc L3_2 = L13_1.DilucScript L4_2 = L13_1.DilucID L5_2 = 0 L6_2 = L13_1.bornPos L7_2 = L13_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L12_1.Qin L3_2 = L12_1.QinScript L4_2 = L12_1.QinID L5_2 = 0 L6_2 = L12_1.bornPos L7_2 = L12_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end function L25_1(A0_2, A1_2) end L1_1.OnMainStart = L25_1 function L25_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.QuestConfigId L3_2 = L7_1.q50401 if L2_2 == L3_2 then L3_2 = L14_1 L3_2() else L3_2 = L7_1.q50402 if L2_2 == L3_2 then L3_2 = L15_1 L3_2() else L3_2 = L7_1.q50403 if L2_2 == L3_2 then L3_2 = L16_1 L3_2() else L3_2 = L7_1.q50404 if L2_2 == L3_2 then L3_2 = L17_1 L3_2() else L3_2 = L7_1.q50407 if L2_2 == L3_2 then L3_2 = L18_1 L3_2() end end end end end end L1_1.OnSubStart = L25_1 function L25_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.QuestConfigId L3_2 = L7_1.q50401 if L2_2 == L3_2 then L3_2 = L19_1 L3_2() else L3_2 = L7_1.q50402 if L2_2 == L3_2 then L3_2 = L20_1 L3_2() else L3_2 = L7_1.q50403 if L2_2 == L3_2 then L3_2 = L21_1 L3_2() else L3_2 = L7_1.q50404 if L2_2 == L3_2 then L3_2 = L22_1 L3_2() else L3_2 = L7_1.q50407 if L2_2 == L3_2 then L3_2 = L23_1 L3_2() end end end end end end L1_1.OnSubFinished = L25_1 function L25_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.QuestConfigId L3_2 = L7_1.q50404 if L2_2 == L3_2 then L3_2 = L24_1 L3_2() end end L1_1.OnRewind = L25_1 function L25_1(A0_2, A1_2) end L1_1.OnMainFinished = L25_1 function L25_1(A0_2) local L1_2 end L1_1.Start = L25_1 function L25_1(A0_2) local L1_2 end L1_1.OnDestroy = L25_1 return L1_1