2022-04-29 16:40:51 +02:00

277 lines
6.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest358"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest358"
L2_1 = require
L3_1 = "Quest/Client/Q358ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = L2_1.PaimonData
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35800
L1_2["35800"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35801
L1_2["35801"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35802
L1_2["35802"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35800
L1_2["35800"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35801
L1_2["35801"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35802
L1_2["35802"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L3_1.Paimon
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonVanish = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L1_2 = print
L2_2 = "Talk To NPC"
L1_2(L2_2)
L1_2 = A0_2.clientData
L1_2 = L1_2.QinData
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = 35801
L5_2 = L1_2.QinID
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.AmborData
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = 35801
L6_2 = L2_2.AmborID
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2.clientData
L3_2 = L3_2.GaiaData
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = 35801
L7_2 = L3_2.GaiaID
L8_2 = 0
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = A0_2.clientData
L4_2 = L4_2.LisaData
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = 35801
L8_2 = L4_2.LisaID
L9_2 = 0
L5_2(L6_2, L7_2, L8_2, L9_2)
L5_2 = A0_2.clientData
L5_2 = L5_2.PaimonData
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpc
L8_2 = 35801
L9_2 = L5_2.PaimonID
L10_2 = 0
L6_2(L7_2, L8_2, L9_2, L10_2)
L7_2 = A0_2
L6_2 = A0_2.RequestInteraction
L8_2 = "Qin"
L6_2(L7_2, L8_2)
end
L1_1.On35801CutsceneFinish = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "35724 Finish : Creat Paimon"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q357Trigger"
L5_2 = "Actor/Gadget/Q357Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = L3_1.Pos3
L9_2 = L3_1.Dir3
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L3_1.PaimonID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L3_1.Paimon
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.RunToTask
L4_3 = L3_1.Pos2
function L5_3(A0_4, A1_4)
end
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.EnterSceneLookCamera
L4_3 = L3_1.Pos2
L5_3 = 0
L6_3 = 2
L7_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = A0_2.clientData
L4_2 = L4_2.NarratorData
L4_2 = L4_2.Story2
L5_2 = nil
L6_2 = "Story"
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish35800 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "35801 Finish : Creat NPC"
L2_2(L3_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.QinData
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L2_2.QinID
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2.clientData
L3_2 = L3_2.AmborData
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = L3_2.AmborID
L8_2 = 0
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = A0_2.clientData
L4_2 = L4_2.GaiaData
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L4_2.GaiaID
L9_2 = 0
L5_2(L6_2, L7_2, L8_2, L9_2)
L5_2 = A0_2.clientData
L5_2 = L5_2.LisaData
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpc
L8_2 = A1_2
L9_2 = L5_2.LisaID
L10_2 = 0
L6_2(L7_2, L8_2, L9_2, L10_2)
L6_2 = A0_2.clientData
L6_2 = L6_2.PaimonData
L8_2 = A0_2
L7_2 = A0_2.CreateQuestNpc
L9_2 = A1_2
L10_2 = L6_2.PaimonID
L11_2 = 0
L7_2(L8_2, L9_2, L10_2, L11_2)
L8_2 = A0_2
L7_2 = A0_2.PlayCutsceneIndex
L9_2 = 35801
function L10_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = "Qin"
L1_3(L2_3, L3_3)
end
L11_2 = nil
L12_2 = nil
L13_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubFinish35801 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "35802 Finish : Paimon Vanish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish35802 = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.Start = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L4_1
return L1_1