local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest358" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest358" L2_1 = require L3_1 = "Quest/Client/Q358ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.PaimonData function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35800 L1_2["35800"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35801 L1_2["35801"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35802 L1_2["35802"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35800 L1_2["35800"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35801 L1_2["35801"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35802 L1_2["35802"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L3_1.Paimon L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L1_2 = print L2_2 = "Talk To NPC" L1_2(L2_2) L1_2 = A0_2.clientData L1_2 = L1_2.QinData L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = 35801 L5_2 = L1_2.QinID L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = A0_2.clientData L2_2 = L2_2.AmborData L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = 35801 L6_2 = L2_2.AmborID L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2.clientData L3_2 = L3_2.GaiaData L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = 35801 L7_2 = L3_2.GaiaID L8_2 = 0 L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = A0_2.clientData L4_2 = L4_2.LisaData L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = 35801 L8_2 = L4_2.LisaID L9_2 = 0 L5_2(L6_2, L7_2, L8_2, L9_2) L5_2 = A0_2.clientData L5_2 = L5_2.PaimonData L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpc L8_2 = 35801 L9_2 = L5_2.PaimonID L10_2 = 0 L6_2(L7_2, L8_2, L9_2, L10_2) L7_2 = A0_2 L6_2 = A0_2.RequestInteraction L8_2 = "Qin" L6_2(L7_2, L8_2) end L1_1.On35801CutsceneFinish = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "35724 Finish : Creat Paimon" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q357Trigger" L5_2 = "Actor/Gadget/Q357Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = L3_1.Pos3 L9_2 = L3_1.Dir3 L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L3_1.PaimonID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L3_1.Paimon L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.RunToTask L4_3 = L3_1.Pos2 function L5_3(A0_4, A1_4) end L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.EnterSceneLookCamera L4_3 = L3_1.Pos2 L5_3 = 0 L6_3 = 2 L7_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = A0_2.clientData L4_2 = L4_2.NarratorData L4_2 = L4_2.Story2 L5_2 = nil L6_2 = "Story" L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish35800 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "35801 Finish : Creat NPC" L2_2(L3_2) L2_2 = A0_2.clientData L2_2 = L2_2.QinData L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L2_2.QinID L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2.clientData L3_2 = L3_2.AmborData L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L3_2.AmborID L8_2 = 0 L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = A0_2.clientData L4_2 = L4_2.GaiaData L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L4_2.GaiaID L9_2 = 0 L5_2(L6_2, L7_2, L8_2, L9_2) L5_2 = A0_2.clientData L5_2 = L5_2.LisaData L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpc L8_2 = A1_2 L9_2 = L5_2.LisaID L10_2 = 0 L6_2(L7_2, L8_2, L9_2, L10_2) L6_2 = A0_2.clientData L6_2 = L6_2.PaimonData L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpc L9_2 = A1_2 L10_2 = L6_2.PaimonID L11_2 = 0 L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.PlayCutsceneIndex L9_2 = 35801 function L10_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = "Qin" L1_3(L2_3, L3_3) end L11_2 = nil L12_2 = nil L13_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubFinish35801 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "35802 Finish : Paimon Vanish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish35802 = L4_1 function L4_1(A0_2) local L1_2 end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnDestroy = L4_1 return L1_1