2022-04-29 16:40:51 +02:00

248 lines
5.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest357"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest357"
L2_1 = require
L3_1 = "Actor/Npc/NPCUtil"
L2_1 = L2_1(L3_1)
L3_1 = require
L4_1 = "Quest/Client/Q357ClientConfig"
L3_1 = L3_1(L4_1)
L4_1 = L3_1.AmborData
L5_1 = L3_1.GaiaData
L6_1 = L3_1.Q357NPC1Data
L7_1 = L3_1.Q357NPC2Data
L8_1 = L3_1.Q357NPC3Data
L9_1 = L3_1.Q357NPC4Data
L10_1 = L3_1.Q357NPC5Data
L11_1 = L3_1.Q357NPC6Data
function L12_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35721
L1_2["35721"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35722
L1_2["35722"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35723
L1_2["35723"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35724
L1_2["35724"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35725
L1_2["35725"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L12_1
function L12_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35721
L1_2["35721"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35722
L1_2["35722"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35723
L1_2["35723"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35724
L1_2["35724"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35725
L1_2["35725"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "35721 Start : Cutscene"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
L1_3 = L2_1.GetMengdeNpcListSpecial
L1_3 = L1_3()
L2_3 = 1
L3_3 = #L1_3
L4_3 = 1
for L5_3 = L2_3, L3_3, L4_3 do
L7_3 = A0_3
L6_3 = A0_3.NotifyTo
L8_3 = L1_3[L5_3]
L9_3 = L2_1.NpcEventType
L9_3 = L9_3.HIDESELF
L10_3 = true
L6_3(L7_3, L8_3, L9_3, L10_3)
end
L3_3 = A0_3
L2_3 = A0_3.PlayCutsceneIndex
L4_3 = 35701
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L1_4 = globalActor
L2_4 = L1_4
L1_4 = L1_4.PlayerEnterDungeon
L3_4 = 67
L4_4 = 2004
L1_4(L2_4, L3_4, L4_4)
end
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart35721 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "35722 Start : ..."
L2_2(L3_2)
end
L1_1.OnSubStart35722 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "35723 Start : Keaya Arrived Cutscene"
L2_2(L3_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.AmborData
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L2_2.AmborID
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.PlayCutsceneIndex
L5_2 = 35703
function L6_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = "Ambor"
L1_3(L2_3, L3_3)
end
L7_2 = nil
L8_2 = nil
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart35723 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "35724 Start : ..."
L2_2(L3_2)
end
L1_1.OnSubStart35724 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "35724 Start : ..."
L2_2(L3_2)
end
L1_1.OnSubStart35725 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "35721 Finish : ..."
L2_2(L3_2)
end
L1_1.OnSubFinish35721 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "35722 Finish : ..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.TriggerLevelAbility
L3_3 = "Dvalin_S00_ResetSkyBox"
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = 35702
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerById
L3_3 = A1_2
L4_3 = 1
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish35722 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "35723 Finish : ..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L4_1.Ambor
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L5_1.Gaia
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
end
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = "Paimon"
L3_3 = L3_3(L4_3, L5_3)
if L3_3 ~= nil then
L5_3 = L3_3
L4_3 = L3_3.DestroyWithDisappear
L6_3 = false
L4_3(L5_3, L6_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish35723 = L12_1
function L12_1(A0_2)
local L1_2
end
L1_1.Start = L12_1
function L12_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L12_1
return L1_1