local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest357" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest357" L2_1 = require L3_1 = "Actor/Npc/NPCUtil" L2_1 = L2_1(L3_1) L3_1 = require L4_1 = "Quest/Client/Q357ClientConfig" L3_1 = L3_1(L4_1) L4_1 = L3_1.AmborData L5_1 = L3_1.GaiaData L6_1 = L3_1.Q357NPC1Data L7_1 = L3_1.Q357NPC2Data L8_1 = L3_1.Q357NPC3Data L9_1 = L3_1.Q357NPC4Data L10_1 = L3_1.Q357NPC5Data L11_1 = L3_1.Q357NPC6Data function L12_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35721 L1_2["35721"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35722 L1_2["35722"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35723 L1_2["35723"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35724 L1_2["35724"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35725 L1_2["35725"] = L2_2 end L1_1.OnSubStartHandlerBuild = L12_1 function L12_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35721 L1_2["35721"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35722 L1_2["35722"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35723 L1_2["35723"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35724 L1_2["35724"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35725 L1_2["35725"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "35721 Start : Cutscene" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L1_3 = L2_1.GetMengdeNpcListSpecial L1_3 = L1_3() L2_3 = 1 L3_3 = #L1_3 L4_3 = 1 for L5_3 = L2_3, L3_3, L4_3 do L7_3 = A0_3 L6_3 = A0_3.NotifyTo L8_3 = L1_3[L5_3] L9_3 = L2_1.NpcEventType L9_3 = L9_3.HIDESELF L10_3 = true L6_3(L7_3, L8_3, L9_3, L10_3) end L3_3 = A0_3 L2_3 = A0_3.PlayCutsceneIndex L4_3 = 35701 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L1_4 = globalActor L2_4 = L1_4 L1_4 = L1_4.PlayerEnterDungeon L3_4 = 67 L4_4 = 2004 L1_4(L2_4, L3_4, L4_4) end L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart35721 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "35722 Start : ..." L2_2(L3_2) end L1_1.OnSubStart35722 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "35723 Start : Keaya Arrived Cutscene" L2_2(L3_2) L2_2 = A0_2.clientData L2_2 = L2_2.AmborData L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L2_2.AmborID L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.PlayCutsceneIndex L5_2 = 35703 function L6_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = "Ambor" L1_3(L2_3, L3_3) end L7_2 = nil L8_2 = nil L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart35723 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "35724 Start : ..." L2_2(L3_2) end L1_1.OnSubStart35724 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "35724 Start : ..." L2_2(L3_2) end L1_1.OnSubStart35725 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "35721 Finish : ..." L2_2(L3_2) end L1_1.OnSubFinish35721 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "35722 Finish : ..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.TriggerLevelAbility L3_3 = "Dvalin_S00_ResetSkyBox" L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = 35702 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerById L3_3 = A1_2 L4_3 = 1 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish35722 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "35723 Finish : ..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Ambor L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L5_1.Gaia L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = "Paimon" L3_3 = L3_3(L4_3, L5_3) if L3_3 ~= nil then L5_3 = L3_3 L4_3 = L3_3.DestroyWithDisappear L6_3 = false L4_3(L5_3, L6_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish35723 = L12_1 function L12_1(A0_2) local L1_2 end L1_1.Start = L12_1 function L12_1(A0_2) local L1_2 end L1_1.OnDestroy = L12_1 return L1_1