2022-04-29 16:40:51 +02:00

270 lines
5.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest355"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest355"
function L2_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35501
L1_2["35501"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35502
L1_2["35502"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35503
L1_2["35503"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35504
L1_2["35504"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35505
L1_2["35505"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L2_1
function L2_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35501
L1_2["35501"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35502
L1_2["35502"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35503
L1_2["35503"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35504
L1_2["35504"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35505
L1_2["35505"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = A0_2.clientData
L3_2 = L3_2.PaimonData
L3_2 = L3_2.Paimon
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.AirModeOff
L2_2(L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonVanish = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.ShowBlackScreen
L3_2 = 0.5
L4_2 = 1.0
L5_2 = 0.5
L6_2 = A0_2.Tear
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
end
L1_1.On35502CutsceneFinish = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = A0_2.clientData
L3_2 = L3_2.PaimonData
L3_2 = L3_2.Paimon
L1_2(L2_2, L3_2)
L1_2 = A0_2.clientData
L1_2 = L1_2.TearData
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Tear"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnItemById
L4_2 = 35503
L5_2 = L1_2.TearID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.Tear = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskLegacy
L3_2 = A0_2.clientData
L3_2 = L3_2.NarratorData
L3_2 = L3_2.Story1
L4_2 = nil
L5_2 = "Story"
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.Story1 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "35503 Start : Play Cutscene & Creat Paimon"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = 35501
L5_2 = A0_2.On35502CutsceneFinish
L2_2(L3_2, L4_2, L5_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.PaimonData
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L2_2.PaimonID
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart35503 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "35503 Finish : Paimon to Paimon2 & Spawn Tears"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Story1
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.PaimonData
L4_2 = L4_2.Paimon
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.AirModeOn
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.AddPriorityInter
L5_2 = InterTimingType
L5_2 = L5_2.BTN
L6_2 = A0_2.clientData
L6_2 = L6_2.InterData
L6_2 = L6_2.NoReplyInter
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.RunToTask
L5_2 = A0_2.clientData
L5_2 = L5_2.PaimonData
L5_2 = L5_2.Pos2
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.ClearPriorityInter
L4_3 = InterTimingType
L4_3 = L4_3.BTN
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.DoFreeStyle
L4_3 = 1200
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = A0_2.clientData
L5_3 = L5_3.PaimonData
L5_3 = L5_3.Dir2
L4_3, L5_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish35503 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.SetNavigationByMainId
L4_2 = 355
L5_2 = true
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart35501 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubStart35504 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFinish35504 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = A0_2.clientData
L4_2 = L4_2.PaimonData
L4_2 = L4_2.Paimon
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart35505 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "35505 Finish : Paimon Vanish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish35505 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "Now Spawn Tears"
L2_2(L3_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.TearData
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = "Tear"
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnItemById
L5_2 = 35505
L6_2 = L2_2.TearID
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
elseif A1_2 == 5 then
L2_2 = print
L3_2 = "Now Destroy Tears"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Tear"
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L2_1
function L2_1(A0_2)
local L1_2
end
L1_1.Start = L2_1
function L2_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L2_1
return L1_1