local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest355" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest355" function L2_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35501 L1_2["35501"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35502 L1_2["35502"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35503 L1_2["35503"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35504 L1_2["35504"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35505 L1_2["35505"] = L2_2 end L1_1.OnSubStartHandlerBuild = L2_1 function L2_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35501 L1_2["35501"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35502 L1_2["35502"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35503 L1_2["35503"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35504 L1_2["35504"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35505 L1_2["35505"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = A0_2.clientData L3_2 = L3_2.PaimonData L3_2 = L3_2.Paimon L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 1.0 L5_2 = 0.5 L6_2 = A0_2.Tear L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) end L1_1.On35502CutsceneFinish = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = A0_2.clientData L3_2 = L3_2.PaimonData L3_2 = L3_2.Paimon L1_2(L2_2, L3_2) L1_2 = A0_2.clientData L1_2 = L1_2.TearData L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Tear" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnItemById L4_2 = 35503 L5_2 = L1_2.TearID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.Tear = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskLegacy L3_2 = A0_2.clientData L3_2 = L3_2.NarratorData L3_2 = L3_2.Story1 L4_2 = nil L5_2 = "Story" L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Story1 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "35503 Start : Play Cutscene & Creat Paimon" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = 35501 L5_2 = A0_2.On35502CutsceneFinish L2_2(L3_2, L4_2, L5_2) L2_2 = A0_2.clientData L2_2 = L2_2.PaimonData L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L2_2.PaimonID L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart35503 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "35503 Finish : Paimon to Paimon2 & Spawn Tears" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Story1 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.PaimonData L4_2 = L4_2.Paimon L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.AirModeOn L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.AddPriorityInter L5_2 = InterTimingType L5_2 = L5_2.BTN L6_2 = A0_2.clientData L6_2 = L6_2.InterData L6_2 = L6_2.NoReplyInter L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.RunToTask L5_2 = A0_2.clientData L5_2 = L5_2.PaimonData L5_2 = L5_2.Pos2 function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.ClearPriorityInter L4_3 = InterTimingType L4_3 = L4_3.BTN L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.DoFreeStyle L4_3 = 1200 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = A0_2.clientData L5_3 = L5_3.PaimonData L5_3 = L5_3.Dir2 L4_3, L5_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish35503 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.SetNavigationByMainId L4_2 = 355 L5_2 = true L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart35501 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubStart35504 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubFinish35504 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = A0_2.clientData L4_2 = L4_2.PaimonData L4_2 = L4_2.Paimon L2_2(L3_2, L4_2) end L1_1.OnSubStart35505 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "35505 Finish : Paimon Vanish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish35505 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 if A1_2 == 1 then L2_2 = print L3_2 = "Now Spawn Tears" L2_2(L3_2) L2_2 = A0_2.clientData L2_2 = L2_2.TearData L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = "Tear" L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SpawnItemById L5_2 = 35505 L6_2 = L2_2.TearID L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) elseif A1_2 == 5 then L2_2 = print L3_2 = "Now Destroy Tears" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Tear" L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L2_1 function L2_1(A0_2) local L1_2 end L1_1.Start = L2_1 function L2_1(A0_2) local L1_2 end L1_1.OnDestroy = L2_1 return L1_1