mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
551 lines
12 KiB
Lua
551 lines
12 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest352"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest352"
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L2_1 = nil
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L3_1 = nil
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function L4_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart35200
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L1_2["35200"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart35201
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L1_2["35201"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart35202
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L1_2["35202"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart35203
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L1_2["35203"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart35204
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L1_2["35204"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart35205
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L1_2["35205"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L4_1
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function L4_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish35200
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L1_2["35200"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish35201
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L1_2["35201"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish35202
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L1_2["35202"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish35203
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L1_2["35203"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish35204
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L1_2["35204"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish35205
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L1_2["35205"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L4_1
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function L4_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
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L1_2 = A0_2.clientData
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L1_2 = L1_2.PaimonData
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpcById
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L4_2 = 35200
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L5_2 = L1_2.PaimonID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.NarratorOnlyTaskLegacy
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L4_2 = A0_2.clientData
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L4_2 = L4_2.NarratorData
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L4_2 = L4_2.Story1
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L5_2 = nil
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L6_2 = "Tag"
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L2_2(L3_2, L4_2, L5_2, L6_2)
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end
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L1_1.PaimonCreat = L4_1
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function L4_1(A0_2)
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local L1_2, L2_2, L3_2
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L2_2 = A0_2
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L1_2 = A0_2.RequestInteraction
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L3_2 = A0_2.clientData
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L3_2 = L3_2.PaimonData
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L3_2 = L3_2.Paimon
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L1_2(L2_2, L3_2)
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end
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L1_1.On35201CutsceneFinish = L4_1
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L4_1 = nil
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L5_1 = nil
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = L4_1
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if L1_2 ~= nil then
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L1_2 = L4_1
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L2_2 = L1_2
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L1_2 = L1_2.SetPos
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L3_2 = L5_1
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L1_2(L2_2, L3_2)
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L1_2 = nil
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L4_1 = L1_2
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end
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end
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L1_1.ShowGoddess = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = "Goddess_3003"
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L1_2 = L1_2(L2_2, L3_2)
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L4_1 = L1_2
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L1_2 = L4_1
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if L1_2 ~= nil then
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L1_2 = L4_1
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L2_2 = actorMgr
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L2_2 = L2_2.dummyActor
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if L1_2 ~= L2_2 then
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goto lbl_20
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end
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end
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L1_2 = nil
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L4_1 = L1_2
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L1_2 = print
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L2_2 = "can not find Goddess_3003"
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L1_2(L2_2)
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goto lbl_34
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::lbl_20::
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L1_2 = L4_1
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L2_2 = L1_2
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L1_2 = L1_2.GetPos
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L1_2 = L1_2(L2_2)
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L5_1 = L1_2
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L1_2 = L4_1
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L2_2 = L1_2
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L1_2 = L1_2.SetPos
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L3_2 = M
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L3_2 = L3_2.Pos
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L4_2 = L5_1.x
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L5_2 = L5_1.y
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L5_2 = L5_2 + 100
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L6_2 = L5_1.z
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L3_2, L4_2, L5_2, L6_2 = L3_2(L4_2, L5_2, L6_2)
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L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
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::lbl_34::
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end
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L1_1.HideGoddess = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2
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L1_2 = print
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L2_2 = "On35204CutsceneDestroy"
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.ShowGoddess
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L1_2(L2_2)
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end
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L1_1.On35204CutsceneDestroy = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L2_2 = A0_2
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L1_2 = A0_2.ShowGoddess
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L1_2(L2_2)
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = A0_2.clientData
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L3_2 = L3_2.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.FinishQuestID
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L4_2 = false
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L5_2 = 35205
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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L1_1.On35204CutsceneFinish = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "35200 Finish: Paimon shimo to NPC"
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L2_2(L3_2)
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L2_2 = A0_2.uActor
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L3_2 = L2_2
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L2_2 = L2_2.AvatarPaimonDisappear
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L4_2 = nil
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L5_2 = false
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 2
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L5_2 = A0_2.PaimonCreat
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubFinish35200 = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "35201 Finish : Cs_BigWorldShow_Cutscene"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.PlayCutsceneIndex
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L4_2 = 35201
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L5_2 = A0_2.On35201CutsceneFinish
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 3
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function L5_2()
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local L0_3, L1_3, L2_3, L3_3
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L0_3 = globalActor
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L1_3 = L0_3
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L0_3 = L0_3.ChangeDay24Time
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L2_3 = 9
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L3_3 = true
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L0_3(L1_3, L2_3, L3_3)
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end
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = A0_2.stayWarningTask
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if L2_2 ~= nil then
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L2_2 = A0_2.stayWarningTask
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L3_2 = L2_2
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L2_2 = L2_2.FinishTask
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L2_2(L3_2)
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end
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L2_2 = A0_2.warningTask
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if L2_2 ~= nil then
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L2_2 = A0_2.warningTask
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L3_2 = L2_2
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L2_2 = L2_2.FinishTask
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L2_2(L3_2)
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end
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end
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L1_1.OnSubFinish35201 = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.ChangeDay24Time
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L4_2 = 9
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L5_2 = true
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.PlayerBackButtonOn
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L4_2 = 1
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L5_2 = 3
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L6_2 = "Q352View"
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L7_2 = 40
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L8_2 = 9
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L9_2 = 35202
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L10_2 = 1
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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end
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L1_1.OnSubStart35202 = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "35203 Start: Follow Paimon"
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L2_2(L3_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.PlayerBackButtonOff
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L4_2 = 1
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = A0_2.clientData
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L4_2 = L4_2.PaimonData
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L4_2 = L4_2.Paimon
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.CallDelay
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L5_2 = 6.5
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function L6_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
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L1_3 = L2_2
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L2_3 = L1_3
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L1_3 = L1_3.NarratorTask
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L3_3 = A0_3.clientData
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L3_3 = L3_3.NarratorFlow
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L4_3 = A0_3.clientData
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L4_3 = L4_3.FollowLen
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L5_3 = A0_3.clientData
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L5_3 = L5_3.FollowLen
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L6_3 = nil
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L7_3 = "Story"
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L8_3 = A0_3.mainQuestConfigID
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L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
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L1_3 = L2_2
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L2_3 = L1_3
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L1_3 = L1_3.WarningNarratorTask
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L3_3 = 0
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L4_3 = A0_3.clientData
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L4_3 = L4_3.NarratorStayWarning
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function L5_3(A0_4)
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local L1_4, L2_4, L3_4
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L2_4 = A0_4
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L1_4 = A0_4.GetDistFromAvatarToSelf
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L1_4 = L1_4(L2_4)
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L2_4 = A0_3.clientData
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L2_4 = L2_4.FollowLen
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L2_4 = L2_4 + 5
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L2_4 = A0_3.clientData
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L2_4 = L2_4.FollowLen
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L2_4 = L2_4 + 15
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L3_4 = A0_4
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L2_4 = A0_4.IsInIdle
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L2_4 = L1_4 > L2_4 and L2_4
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return L2_4
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end
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L6_3 = nil
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L7_3 = "StoryWarning"
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L8_3 = A0_3.mainQuestConfigID
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L1_3 = L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
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A0_3.stayWarningTask = L1_3
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L1_3 = L2_2
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L2_3 = L1_3
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L1_3 = L1_3.WarningNarratorTask
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L3_3 = 1
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L4_3 = A0_3.clientData
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L4_3 = L4_3.NarratorWarning
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function L5_3(A0_4)
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local L1_4, L2_4
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L2_4 = A0_4
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L1_4 = A0_4.GetDistFromAvatarToSelf
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L1_4 = L1_4(L2_4)
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L2_4 = A0_3.clientData
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L2_4 = L2_4.FollowLen
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L2_4 = L2_4 + 15
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L2_4 = L1_4 > L2_4
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return L2_4
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end
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L6_3 = nil
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L7_3 = "StoryWarning"
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L8_3 = A0_3.mainQuestConfigID
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L1_3 = L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
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A0_3.warningTask = L1_3
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end
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L3_2(L4_2, L5_2, L6_2)
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L4_2 = A0_2
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L3_2 = A0_2.CallDelay
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L5_2 = 5
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function L6_2()
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local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
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L0_3 = L2_2
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L1_3 = L0_3
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L0_3 = L0_3.BeFollowTaskByRoutePoints
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L2_3 = A0_2.clientData
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L2_3 = L2_3.RoutePoints
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L3_3 = A0_2.clientData
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L3_3 = L3_3.FollowLen
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L4_3 = A0_2.clientData
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L4_3 = L4_3.FollowTransLen
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function L5_3(A0_4, A1_4)
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local L2_4, L3_4, L4_4, L5_4, L6_4
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L2_4 = A0_4.BeFollowState
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L3_4 = BeFollowState
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L3_4 = L3_4.FAILED
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if L2_4 == L3_4 then
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L2_4 = actorMgr
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L3_4 = L2_4
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L2_4 = L2_4.GetActor
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L4_4 = A0_2.clientData
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L4_4 = L4_4.ActorAlias
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L2_4 = L2_4(L3_4, L4_4)
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if L2_4 ~= nil then
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L3_4 = print
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L4_4 = "35203 failed1111111"
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L3_4(L4_4)
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L4_4 = L2_4
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L3_4 = L2_4.FinishQuestID
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L5_4 = true
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L6_4 = 35203
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L3_4(L4_4, L5_4, L6_4)
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end
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L4_4 = A0_4
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L3_4 = A0_4.StopPerformNarrator
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L3_4(L4_4)
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else
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L2_4 = A0_4.BeFollowState
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L3_4 = BeFollowState
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L3_4 = L3_4.SUCCESS
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if L2_4 == L3_4 then
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L3_4 = A0_4
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L2_4 = A0_4.Standby
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L2_4(L3_4)
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L3_4 = A0_4
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L2_4 = A0_4.TurnTo
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L4_4 = M
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L4_4 = L4_4.Euler2DirXZ
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L5_4 = A0_2.clientData
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L5_4 = L5_4.PaimonData
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L5_4 = L5_4.Dir5
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L4_4, L5_4, L6_4 = L4_4(L5_4)
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L2_4(L3_4, L4_4, L5_4, L6_4)
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L2_4 = actorMgr
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L3_4 = L2_4
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L2_4 = L2_4.GetActor
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L4_4 = A0_2.clientData
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L4_4 = L4_4.ActorAlias
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L2_4 = L2_4(L3_4, L4_4)
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if L2_4 ~= nil then
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L4_4 = L2_4
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L3_4 = L2_4.FinishQuestID
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L5_4 = false
|
|
L6_4 = 35203
|
|
L3_4(L4_4, L5_4, L6_4)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
function L6_3(A0_4, A1_4)
|
|
local L2_4, L3_4, L4_4
|
|
L3_4 = A0_4
|
|
L2_4 = A0_4.Standby
|
|
L4_4 = false
|
|
L2_4(L3_4, L4_4)
|
|
end
|
|
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3)
|
|
end
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.OnSubStart35203 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "35203 Finish : Clear Task"
|
|
L2_2(L3_2)
|
|
L2_2 = A0_2.stayWarningTask
|
|
if L2_2 ~= nil then
|
|
L2_2 = A0_2.stayWarningTask
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.FinishTask
|
|
L2_2(L3_2)
|
|
end
|
|
L2_2 = A0_2.warningTask
|
|
if L2_2 ~= nil then
|
|
L2_2 = A0_2.warningTask
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.FinishTask
|
|
L2_2(L3_2)
|
|
end
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = A0_2.clientData
|
|
L4_2 = L4_2.PaimonData
|
|
L4_2 = L4_2.Paimon
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish35203 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
|
|
L2_2 = print
|
|
L3_2 = "35204 Start: ByQueen"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = A0_2.clientData
|
|
L4_2 = L4_2.PaimonData
|
|
L4_2 = L4_2.Paimon
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.NarratorTask
|
|
L5_2 = A0_2.clientData
|
|
L5_2 = L5_2.NarratorFlow2
|
|
L6_2 = 20
|
|
L7_2 = 20
|
|
L8_2 = nil
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.AirModeOn
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.ByQueen
|
|
L3_2(L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.EnterSceneLookCamera
|
|
L5_2 = sceneData
|
|
L6_2 = L5_2
|
|
L5_2 = L5_2.GetDummyPoint
|
|
L7_2 = 3
|
|
L8_2 = "Q353Guide2"
|
|
L5_2 = L5_2(L6_2, L7_2, L8_2)
|
|
L5_2 = L5_2.pos
|
|
L6_2 = 1
|
|
L7_2 = 3
|
|
L8_2 = true
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
|
|
L3_2 = globalActor
|
|
L4_2 = L3_2
|
|
L3_2 = L3_2.StopLocalAvatar
|
|
L3_2(L4_2)
|
|
L3_2 = globalActor
|
|
L4_2 = L3_2
|
|
L3_2 = L3_2.EnablePlayerInput
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.CallDelay
|
|
L5_2 = 3
|
|
L6_2 = A0_2.OnEnableInput
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.OnSubStart35204 = L6_1
|
|
function L6_1(A0_2)
|
|
local L1_2, L2_2, L3_2
|
|
L1_2 = print
|
|
L2_2 = "Enable Player Input"
|
|
L1_2(L2_2)
|
|
L1_2 = globalActor
|
|
L2_2 = L1_2
|
|
L1_2 = L1_2.EnablePlayerInput
|
|
L3_2 = true
|
|
L1_2(L2_2, L3_2)
|
|
end
|
|
L1_1.OnEnableInput = L6_1
|
|
function L6_1(A0_2)
|
|
local L1_2, L2_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.HideGoddess
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.On35204CutsceneStart = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = print
|
|
L3_2 = "35204 Finish: Cs_MDAQ010_UnlockSkill"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.PlayCutsceneIndex
|
|
L4_2 = 35202
|
|
L5_2 = A0_2.On35204CutsceneFinish
|
|
L6_2 = A0_2.On35204CutsceneStart
|
|
L7_2 = A0_2.On35204CutsceneDestroy
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
|
|
end
|
|
L1_1.OnSubFinish35204 = L6_1
|
|
function L6_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L6_1
|
|
function L6_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L6_1
|
|
return L1_1
|