2022-04-29 16:40:51 +02:00

551 lines
12 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest352"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest352"
L2_1 = nil
L3_1 = nil
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35200
L1_2["35200"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35201
L1_2["35201"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35202
L1_2["35202"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35203
L1_2["35203"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35204
L1_2["35204"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35205
L1_2["35205"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35200
L1_2["35200"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35201
L1_2["35201"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35202
L1_2["35202"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35203
L1_2["35203"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35204
L1_2["35204"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35205
L1_2["35205"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = A0_2.clientData
L1_2 = L1_2.PaimonData
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 35200
L5_2 = L1_2.PaimonID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = A0_2.clientData
L4_2 = L4_2.NarratorData
L4_2 = L4_2.Story1
L5_2 = nil
L6_2 = "Tag"
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.PaimonCreat = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = A0_2.clientData
L3_2 = L3_2.PaimonData
L3_2 = L3_2.Paimon
L1_2(L2_2, L3_2)
end
L1_1.On35201CutsceneFinish = L4_1
L4_1 = nil
L5_1 = nil
function L6_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = L4_1
if L1_2 ~= nil then
L1_2 = L4_1
L2_2 = L1_2
L1_2 = L1_2.SetPos
L3_2 = L5_1
L1_2(L2_2, L3_2)
L1_2 = nil
L4_1 = L1_2
end
end
L1_1.ShowGoddess = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = "Goddess_3003"
L1_2 = L1_2(L2_2, L3_2)
L4_1 = L1_2
L1_2 = L4_1
if L1_2 ~= nil then
L1_2 = L4_1
L2_2 = actorMgr
L2_2 = L2_2.dummyActor
if L1_2 ~= L2_2 then
goto lbl_20
end
end
L1_2 = nil
L4_1 = L1_2
L1_2 = print
L2_2 = "can not find Goddess_3003"
L1_2(L2_2)
goto lbl_34
::lbl_20::
L1_2 = L4_1
L2_2 = L1_2
L1_2 = L1_2.GetPos
L1_2 = L1_2(L2_2)
L5_1 = L1_2
L1_2 = L4_1
L2_2 = L1_2
L1_2 = L1_2.SetPos
L3_2 = M
L3_2 = L3_2.Pos
L4_2 = L5_1.x
L5_2 = L5_1.y
L5_2 = L5_2 + 100
L6_2 = L5_1.z
L3_2, L4_2, L5_2, L6_2 = L3_2(L4_2, L5_2, L6_2)
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
::lbl_34::
end
L1_1.HideGoddess = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "On35204CutsceneDestroy"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ShowGoddess
L1_2(L2_2)
end
L1_1.On35204CutsceneDestroy = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.ShowGoddess
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = A0_2.clientData
L3_2 = L3_2.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 35205
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.On35204CutsceneFinish = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "35200 Finish: Paimon shimo to NPC"
L2_2(L3_2)
L2_2 = A0_2.uActor
L3_2 = L2_2
L2_2 = L2_2.AvatarPaimonDisappear
L4_2 = nil
L5_2 = false
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.PaimonCreat
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish35200 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "35201 Finish : Cs_BigWorldShow_Cutscene"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = 35201
L5_2 = A0_2.On35201CutsceneFinish
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.ChangeDay24Time
L2_3 = 9
L3_3 = true
L0_3(L1_3, L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
L2_2 = A0_2.stayWarningTask
if L2_2 ~= nil then
L2_2 = A0_2.stayWarningTask
L3_2 = L2_2
L2_2 = L2_2.FinishTask
L2_2(L3_2)
end
L2_2 = A0_2.warningTask
if L2_2 ~= nil then
L2_2 = A0_2.warningTask
L3_2 = L2_2
L2_2 = L2_2.FinishTask
L2_2(L3_2)
end
end
L1_1.OnSubFinish35201 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.ChangeDay24Time
L4_2 = 9
L5_2 = true
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.PlayerBackButtonOn
L4_2 = 1
L5_2 = 3
L6_2 = "Q352View"
L7_2 = 40
L8_2 = 9
L9_2 = 35202
L10_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart35202 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "35203 Start: Follow Paimon"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.PlayerBackButtonOff
L4_2 = 1
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.PaimonData
L4_2 = L4_2.Paimon
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 6.5
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L1_3 = L2_2
L2_3 = L1_3
L1_3 = L1_3.NarratorTask
L3_3 = A0_3.clientData
L3_3 = L3_3.NarratorFlow
L4_3 = A0_3.clientData
L4_3 = L4_3.FollowLen
L5_3 = A0_3.clientData
L5_3 = L5_3.FollowLen
L6_3 = nil
L7_3 = "Story"
L8_3 = A0_3.mainQuestConfigID
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
L1_3 = L2_2
L2_3 = L1_3
L1_3 = L1_3.WarningNarratorTask
L3_3 = 0
L4_3 = A0_3.clientData
L4_3 = L4_3.NarratorStayWarning
function L5_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.GetDistFromAvatarToSelf
L1_4 = L1_4(L2_4)
L2_4 = A0_3.clientData
L2_4 = L2_4.FollowLen
L2_4 = L2_4 + 5
L2_4 = A0_3.clientData
L2_4 = L2_4.FollowLen
L2_4 = L2_4 + 15
L3_4 = A0_4
L2_4 = A0_4.IsInIdle
L2_4 = L1_4 > L2_4 and L2_4
return L2_4
end
L6_3 = nil
L7_3 = "StoryWarning"
L8_3 = A0_3.mainQuestConfigID
L1_3 = L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
A0_3.stayWarningTask = L1_3
L1_3 = L2_2
L2_3 = L1_3
L1_3 = L1_3.WarningNarratorTask
L3_3 = 1
L4_3 = A0_3.clientData
L4_3 = L4_3.NarratorWarning
function L5_3(A0_4)
local L1_4, L2_4
L2_4 = A0_4
L1_4 = A0_4.GetDistFromAvatarToSelf
L1_4 = L1_4(L2_4)
L2_4 = A0_3.clientData
L2_4 = L2_4.FollowLen
L2_4 = L2_4 + 15
L2_4 = L1_4 > L2_4
return L2_4
end
L6_3 = nil
L7_3 = "StoryWarning"
L8_3 = A0_3.mainQuestConfigID
L1_3 = L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
A0_3.warningTask = L1_3
end
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 5
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L0_3 = L2_2
L1_3 = L0_3
L0_3 = L0_3.BeFollowTaskByRoutePoints
L2_3 = A0_2.clientData
L2_3 = L2_3.RoutePoints
L3_3 = A0_2.clientData
L3_3 = L3_3.FollowLen
L4_3 = A0_2.clientData
L4_3 = L4_3.FollowTransLen
function L5_3(A0_4, A1_4)
local L2_4, L3_4, L4_4, L5_4, L6_4
L2_4 = A0_4.BeFollowState
L3_4 = BeFollowState
L3_4 = L3_4.FAILED
if L2_4 == L3_4 then
L2_4 = actorMgr
L3_4 = L2_4
L2_4 = L2_4.GetActor
L4_4 = A0_2.clientData
L4_4 = L4_4.ActorAlias
L2_4 = L2_4(L3_4, L4_4)
if L2_4 ~= nil then
L3_4 = print
L4_4 = "35203 failed1111111"
L3_4(L4_4)
L4_4 = L2_4
L3_4 = L2_4.FinishQuestID
L5_4 = true
L6_4 = 35203
L3_4(L4_4, L5_4, L6_4)
end
L4_4 = A0_4
L3_4 = A0_4.StopPerformNarrator
L3_4(L4_4)
else
L2_4 = A0_4.BeFollowState
L3_4 = BeFollowState
L3_4 = L3_4.SUCCESS
if L2_4 == L3_4 then
L3_4 = A0_4
L2_4 = A0_4.Standby
L2_4(L3_4)
L3_4 = A0_4
L2_4 = A0_4.TurnTo
L4_4 = M
L4_4 = L4_4.Euler2DirXZ
L5_4 = A0_2.clientData
L5_4 = L5_4.PaimonData
L5_4 = L5_4.Dir5
L4_4, L5_4, L6_4 = L4_4(L5_4)
L2_4(L3_4, L4_4, L5_4, L6_4)
L2_4 = actorMgr
L3_4 = L2_4
L2_4 = L2_4.GetActor
L4_4 = A0_2.clientData
L4_4 = L4_4.ActorAlias
L2_4 = L2_4(L3_4, L4_4)
if L2_4 ~= nil then
L4_4 = L2_4
L3_4 = L2_4.FinishQuestID
L5_4 = false
L6_4 = 35203
L3_4(L4_4, L5_4, L6_4)
end
end
end
end
function L6_3(A0_4, A1_4)
local L2_4, L3_4, L4_4
L3_4 = A0_4
L2_4 = A0_4.Standby
L4_4 = false
L2_4(L3_4, L4_4)
end
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart35203 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "35203 Finish : Clear Task"
L2_2(L3_2)
L2_2 = A0_2.stayWarningTask
if L2_2 ~= nil then
L2_2 = A0_2.stayWarningTask
L3_2 = L2_2
L2_2 = L2_2.FinishTask
L2_2(L3_2)
end
L2_2 = A0_2.warningTask
if L2_2 ~= nil then
L2_2 = A0_2.warningTask
L3_2 = L2_2
L2_2 = L2_2.FinishTask
L2_2(L3_2)
end
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.PaimonData
L4_2 = L4_2.Paimon
L2_2 = L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish35203 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "35204 Start: ByQueen"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.PaimonData
L4_2 = L4_2.Paimon
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.NarratorTask
L5_2 = A0_2.clientData
L5_2 = L5_2.NarratorFlow2
L6_2 = 20
L7_2 = 20
L8_2 = nil
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
L4_2 = L2_2
L3_2 = L2_2.AirModeOn
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.ByQueen
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.EnterSceneLookCamera
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q353Guide2"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L6_2 = 1
L7_2 = 3
L8_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.StopLocalAvatar
L3_2(L4_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EnablePlayerInput
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 3
L6_2 = A0_2.OnEnableInput
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart35204 = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "Enable Player Input"
L1_2(L2_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.EnablePlayerInput
L3_2 = true
L1_2(L2_2, L3_2)
end
L1_1.OnEnableInput = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L2_2 = A0_2
L1_2 = A0_2.HideGoddess
L1_2(L2_2)
end
L1_1.On35204CutsceneStart = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "35204 Finish: Cs_MDAQ010_UnlockSkill"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = 35202
L5_2 = A0_2.On35204CutsceneFinish
L6_2 = A0_2.On35204CutsceneStart
L7_2 = A0_2.On35204CutsceneDestroy
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish35204 = L6_1
function L6_1(A0_2)
local L1_2
end
L1_1.Start = L6_1
function L6_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L6_1
return L1_1