local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest352" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest352" L2_1 = nil L3_1 = nil function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35200 L1_2["35200"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35201 L1_2["35201"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35202 L1_2["35202"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35203 L1_2["35203"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35204 L1_2["35204"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35205 L1_2["35205"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35200 L1_2["35200"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35201 L1_2["35201"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35202 L1_2["35202"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35203 L1_2["35203"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35204 L1_2["35204"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35205 L1_2["35205"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = A0_2.clientData L1_2 = L1_2.PaimonData L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 35200 L5_2 = L1_2.PaimonID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = A0_2.clientData L4_2 = L4_2.NarratorData L4_2 = L4_2.Story1 L5_2 = nil L6_2 = "Tag" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.PaimonCreat = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = A0_2.clientData L3_2 = L3_2.PaimonData L3_2 = L3_2.Paimon L1_2(L2_2, L3_2) end L1_1.On35201CutsceneFinish = L4_1 L4_1 = nil L5_1 = nil function L6_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = L4_1 if L1_2 ~= nil then L1_2 = L4_1 L2_2 = L1_2 L1_2 = L1_2.SetPos L3_2 = L5_1 L1_2(L2_2, L3_2) L1_2 = nil L4_1 = L1_2 end end L1_1.ShowGoddess = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "Goddess_3003" L1_2 = L1_2(L2_2, L3_2) L4_1 = L1_2 L1_2 = L4_1 if L1_2 ~= nil then L1_2 = L4_1 L2_2 = actorMgr L2_2 = L2_2.dummyActor if L1_2 ~= L2_2 then goto lbl_20 end end L1_2 = nil L4_1 = L1_2 L1_2 = print L2_2 = "can not find Goddess_3003" L1_2(L2_2) goto lbl_34 ::lbl_20:: L1_2 = L4_1 L2_2 = L1_2 L1_2 = L1_2.GetPos L1_2 = L1_2(L2_2) L5_1 = L1_2 L1_2 = L4_1 L2_2 = L1_2 L1_2 = L1_2.SetPos L3_2 = M L3_2 = L3_2.Pos L4_2 = L5_1.x L5_2 = L5_1.y L5_2 = L5_2 + 100 L6_2 = L5_1.z L3_2, L4_2, L5_2, L6_2 = L3_2(L4_2, L5_2, L6_2) L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) ::lbl_34:: end L1_1.HideGoddess = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "On35204CutsceneDestroy" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowGoddess L1_2(L2_2) end L1_1.On35204CutsceneDestroy = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.ShowGoddess L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = A0_2.clientData L3_2 = L3_2.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 35205 L2_2(L3_2, L4_2, L5_2) end end L1_1.On35204CutsceneFinish = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "35200 Finish: Paimon shimo to NPC" L2_2(L3_2) L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.AvatarPaimonDisappear L4_2 = nil L5_2 = false L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.PaimonCreat L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish35200 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "35201 Finish : Cs_BigWorldShow_Cutscene" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = 35201 L5_2 = A0_2.On35201CutsceneFinish L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.ChangeDay24Time L2_3 = 9 L3_3 = true L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = A0_2.stayWarningTask if L2_2 ~= nil then L2_2 = A0_2.stayWarningTask L3_2 = L2_2 L2_2 = L2_2.FinishTask L2_2(L3_2) end L2_2 = A0_2.warningTask if L2_2 ~= nil then L2_2 = A0_2.warningTask L3_2 = L2_2 L2_2 = L2_2.FinishTask L2_2(L3_2) end end L1_1.OnSubFinish35201 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeDay24Time L4_2 = 9 L5_2 = true L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.PlayerBackButtonOn L4_2 = 1 L5_2 = 3 L6_2 = "Q352View" L7_2 = 40 L8_2 = 9 L9_2 = 35202 L10_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart35202 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "35203 Start: Follow Paimon" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.PlayerBackButtonOff L4_2 = 1 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.PaimonData L4_2 = L4_2.Paimon L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 6.5 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.NarratorTask L3_3 = A0_3.clientData L3_3 = L3_3.NarratorFlow L4_3 = A0_3.clientData L4_3 = L4_3.FollowLen L5_3 = A0_3.clientData L5_3 = L5_3.FollowLen L6_3 = nil L7_3 = "Story" L8_3 = A0_3.mainQuestConfigID L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.WarningNarratorTask L3_3 = 0 L4_3 = A0_3.clientData L4_3 = L4_3.NarratorStayWarning function L5_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.GetDistFromAvatarToSelf L1_4 = L1_4(L2_4) L2_4 = A0_3.clientData L2_4 = L2_4.FollowLen L2_4 = L2_4 + 5 L2_4 = A0_3.clientData L2_4 = L2_4.FollowLen L2_4 = L2_4 + 15 L3_4 = A0_4 L2_4 = A0_4.IsInIdle L2_4 = L1_4 > L2_4 and L2_4 return L2_4 end L6_3 = nil L7_3 = "StoryWarning" L8_3 = A0_3.mainQuestConfigID L1_3 = L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) A0_3.stayWarningTask = L1_3 L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.WarningNarratorTask L3_3 = 1 L4_3 = A0_3.clientData L4_3 = L4_3.NarratorWarning function L5_3(A0_4) local L1_4, L2_4 L2_4 = A0_4 L1_4 = A0_4.GetDistFromAvatarToSelf L1_4 = L1_4(L2_4) L2_4 = A0_3.clientData L2_4 = L2_4.FollowLen L2_4 = L2_4 + 15 L2_4 = L1_4 > L2_4 return L2_4 end L6_3 = nil L7_3 = "StoryWarning" L8_3 = A0_3.mainQuestConfigID L1_3 = L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) A0_3.warningTask = L1_3 end L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 5 function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = L2_2 L1_3 = L0_3 L0_3 = L0_3.BeFollowTaskByRoutePoints L2_3 = A0_2.clientData L2_3 = L2_3.RoutePoints L3_3 = A0_2.clientData L3_3 = L3_3.FollowLen L4_3 = A0_2.clientData L4_3 = L4_3.FollowTransLen function L5_3(A0_4, A1_4) local L2_4, L3_4, L4_4, L5_4, L6_4 L2_4 = A0_4.BeFollowState L3_4 = BeFollowState L3_4 = L3_4.FAILED if L2_4 == L3_4 then L2_4 = actorMgr L3_4 = L2_4 L2_4 = L2_4.GetActor L4_4 = A0_2.clientData L4_4 = L4_4.ActorAlias L2_4 = L2_4(L3_4, L4_4) if L2_4 ~= nil then L3_4 = print L4_4 = "35203 failed1111111" L3_4(L4_4) L4_4 = L2_4 L3_4 = L2_4.FinishQuestID L5_4 = true L6_4 = 35203 L3_4(L4_4, L5_4, L6_4) end L4_4 = A0_4 L3_4 = A0_4.StopPerformNarrator L3_4(L4_4) else L2_4 = A0_4.BeFollowState L3_4 = BeFollowState L3_4 = L3_4.SUCCESS if L2_4 == L3_4 then L3_4 = A0_4 L2_4 = A0_4.Standby L2_4(L3_4) L3_4 = A0_4 L2_4 = A0_4.TurnTo L4_4 = M L4_4 = L4_4.Euler2DirXZ L5_4 = A0_2.clientData L5_4 = L5_4.PaimonData L5_4 = L5_4.Dir5 L4_4, L5_4, L6_4 = L4_4(L5_4) L2_4(L3_4, L4_4, L5_4, L6_4) L2_4 = actorMgr L3_4 = L2_4 L2_4 = L2_4.GetActor L4_4 = A0_2.clientData L4_4 = L4_4.ActorAlias L2_4 = L2_4(L3_4, L4_4) if L2_4 ~= nil then L4_4 = L2_4 L3_4 = L2_4.FinishQuestID L5_4 = false L6_4 = 35203 L3_4(L4_4, L5_4, L6_4) end end end end function L6_3(A0_4, A1_4) local L2_4, L3_4, L4_4 L3_4 = A0_4 L2_4 = A0_4.Standby L4_4 = false L2_4(L3_4, L4_4) end L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart35203 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "35203 Finish : Clear Task" L2_2(L3_2) L2_2 = A0_2.stayWarningTask if L2_2 ~= nil then L2_2 = A0_2.stayWarningTask L3_2 = L2_2 L2_2 = L2_2.FinishTask L2_2(L3_2) end L2_2 = A0_2.warningTask if L2_2 ~= nil then L2_2 = A0_2.warningTask L3_2 = L2_2 L2_2 = L2_2.FinishTask L2_2(L3_2) end L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.PaimonData L4_2 = L4_2.Paimon L2_2 = L2_2(L3_2, L4_2) end L1_1.OnSubFinish35203 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "35204 Start: ByQueen" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.PaimonData L4_2 = L4_2.Paimon L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorTask L5_2 = A0_2.clientData L5_2 = L5_2.NarratorFlow2 L6_2 = 20 L7_2 = 20 L8_2 = nil L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L4_2 = L2_2 L3_2 = L2_2.AirModeOn L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.ByQueen L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.EnterSceneLookCamera L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q353Guide2" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L6_2 = 1 L7_2 = 3 L8_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.StopLocalAvatar L3_2(L4_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.EnablePlayerInput L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 3 L6_2 = A0_2.OnEnableInput L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart35204 = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Enable Player Input" L1_2(L2_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) end L1_1.OnEnableInput = L6_1 function L6_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.HideGoddess L1_2(L2_2) end L1_1.On35204CutsceneStart = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "35204 Finish: Cs_MDAQ010_UnlockSkill" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = 35202 L5_2 = A0_2.On35204CutsceneFinish L6_2 = A0_2.On35204CutsceneStart L7_2 = A0_2.On35204CutsceneDestroy L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish35204 = L6_1 function L6_1(A0_2) local L1_2 end L1_1.Start = L6_1 function L6_1(A0_2) local L1_2 end L1_1.OnDestroy = L6_1 return L1_1