2022-04-29 16:40:51 +02:00

87 lines
1.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest350"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest350"
L2_1 = require
L3_1 = "Quest/Client/Q350ClientConfig"
L2_1 = L2_1(L3_1)
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35001
L1_2["35001"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35001
L1_2["35001"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "35001 Start : Creat Limit Region"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "LimitRegionGlobal"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.UseFreshmeatRegion
L3_2(L4_2)
end
L1_1.OnSubStart35001 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "35001 Finish : Destroy Limit Region"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActorInternal
L3_3 = "LimitRegionGlobal"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 == nil then
return
end
L3_3 = L1_3
L2_3 = L1_3.FinishLimitRegion
L2_3(L3_3)
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.UnregisteSubGlobal
L4_3 = "LimitRegionGlobal"
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish35001 = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.Start = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L3_1
return L1_1