local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest350" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest350" L2_1 = require L3_1 = "Quest/Client/Q350ClientConfig" L2_1 = L2_1(L3_1) function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35001 L1_2["35001"] = L2_2 end L1_1.OnSubStartHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35001 L1_2["35001"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "35001 Start : Creat Limit Region" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "LimitRegionGlobal" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.UseFreshmeatRegion L3_2(L4_2) end L1_1.OnSubStart35001 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "35001 Finish : Destroy Limit Region" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActorInternal L3_3 = "LimitRegionGlobal" L1_3 = L1_3(L2_3, L3_3) if L1_3 == nil then return end L3_3 = L1_3 L2_3 = L1_3.FinishLimitRegion L2_3(L3_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.UnregisteSubGlobal L4_3 = "LimitRegionGlobal" L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish35001 = L3_1 function L3_1(A0_2) local L1_2 end L1_1.Start = L3_1 function L3_1(A0_2) local L1_2 end L1_1.OnDestroy = L3_1 return L1_1