mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
164 lines
3.4 KiB
Lua
164 lines
3.4 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest311"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest311"
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L2_1 = require
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L3_1 = "Quest/Client/Q311ClientConfig"
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L2_1 = L2_1(L3_1)
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L3_1 = L2_1.PaimonData
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function L4_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart31101
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L1_2["31101"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart31102
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L1_2["31102"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart31103
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L1_2["31103"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart31104
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L1_2["31104"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L4_1
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function L4_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish31101
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L1_2["31101"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish31102
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L1_2["31102"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish31103
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L1_2["31103"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish31104
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L1_2["31104"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L4_1
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function L4_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
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L2_2 = print
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L3_2 = "31101 Start : Creat Paimon"
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L2_2(L3_2)
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L2_2 = actorUtils
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L2_2 = L2_2.GetAvatarPos
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L2_2 = L2_2()
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L3_2 = actorUtils
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L3_2 = L3_2.GetAvatarForward
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L3_2 = L3_2()
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L4_2 = 1.5
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L5_2 = print
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L6_2 = L3_2.x
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L7_2 = ","
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L8_2 = L3_2.y
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L9_2 = ","
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L10_2 = L3_2.z
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L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2
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L5_2(L6_2)
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L5_2 = L2_2.x
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L6_2 = L3_2.x
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L6_2 = L6_2 * L4_2
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L5_2 = L5_2 + L6_2
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L2_2.x = L5_2
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L5_2 = L2_2.z
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L6_2 = L3_2.z
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L6_2 = L6_2 * L4_2
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L5_2 = L5_2 + L6_2
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L2_2.z = L5_2
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L5_2 = L3_2
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L6_2 = L5_2.x
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L6_2 = L6_2 * -1
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L5_2.x = L6_2
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L6_2 = L5_2.z
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L6_2 = L6_2 * -1
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L5_2.z = L6_2
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L7_2 = A0_2
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L6_2 = A0_2.CreateQuestNpcWithPos
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L8_2 = A1_2
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L9_2 = L3_1.PaimonID
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L10_2 = 0
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L11_2 = L2_2
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L12_2 = M
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L12_2 = L12_2.Dir2Euler
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L13_2 = L5_2
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L12_2, L13_2 = L12_2(L13_2)
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
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L7_2 = A0_2
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L6_2 = A0_2.RequestInteraction
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L8_2 = L3_1.Paimon
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L6_2(L7_2, L8_2)
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L7_2 = A0_2
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L6_2 = A0_2.CallDelay
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L8_2 = 2
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function L9_2(A0_3)
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local L1_3, L2_3, L3_3
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L1_3 = globalActor
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L2_3 = L1_3
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L1_3 = L1_3.EnablePlayerInput
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L3_3 = true
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L1_3(L2_3, L3_3)
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end
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L6_2(L7_2, L8_2, L9_2)
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end
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L1_1.OnSubStart31101 = L4_1
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function L4_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "31101 Finish : Paimon Vanish"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L3_1.Paimon
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.DestroyWithDisappear
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L5_2 = false
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L3_2(L4_2, L5_2)
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end
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L3_2 = globalActor
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L4_2 = L3_2
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L3_2 = L3_2.StartGuide
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L5_2 = "GuidePlayerLV1"
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L3_2(L4_2, L5_2)
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end
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L1_1.OnSubFinish31101 = L4_1
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function L4_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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if A1_2 == 1 then
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L2_2 = print
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L3_2 = "311 Invoke : "
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L2_2(L3_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.EnablePlayerInput
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L4_2 = true
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L2_2(L3_2, L4_2)
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end
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end
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L1_1.InvokeOnInteraction = L4_1
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function L4_1(A0_2)
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local L1_2
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end
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L1_1.Start = L4_1
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function L4_1(A0_2)
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local L1_2
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end
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L1_1.OnDestroy = L4_1
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return L1_1
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