local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest311" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest311" L2_1 = require L3_1 = "Quest/Client/Q311ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.PaimonData function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart31101 L1_2["31101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart31102 L1_2["31102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart31103 L1_2["31103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart31104 L1_2["31104"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish31101 L1_2["31101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish31102 L1_2["31102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish31103 L1_2["31103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish31104 L1_2["31104"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "31101 Start : Creat Paimon" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = 1.5 L5_2 = print L6_2 = L3_2.x L7_2 = "," L8_2 = L3_2.y L9_2 = "," L10_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2.x L6_2 = L3_2.x L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.x = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.z = L5_2 L5_2 = L3_2 L6_2 = L5_2.x L6_2 = L6_2 * -1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcWithPos L8_2 = A1_2 L9_2 = L3_1.PaimonID L10_2 = 0 L11_2 = L2_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.RequestInteraction L8_2 = L3_1.Paimon L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 2 function L9_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.EnablePlayerInput L3_3 = true L1_3(L2_3, L3_3) end L6_2(L7_2, L8_2, L9_2) end L1_1.OnSubStart31101 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "31101 Finish : Paimon Vanish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.StartGuide L5_2 = "GuidePlayerLV1" L3_2(L4_2, L5_2) end L1_1.OnSubFinish31101 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 if A1_2 == 1 then L2_2 = print L3_2 = "311 Invoke : " L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L4_1 function L4_1(A0_2) local L1_2 end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnDestroy = L4_1 return L1_1