2022-04-29 16:40:51 +02:00

432 lines
9.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest307"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest307"
L2_1 = require
L3_1 = "Quest/Client/Q307ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = require
L4_1 = "Quest/Client/Q359ClientConfig"
L3_1 = L3_1(L4_1)
L4_1 = L2_1.GaiaData
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30700
L1_2["30700"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30701
L1_2["30701"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30702
L1_2["30702"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30703
L1_2["30703"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30704
L1_2["30704"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30707
L1_2["30707"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30708
L1_2["30708"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30709
L1_2["30709"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30710
L1_2["30710"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30711
L1_2["30711"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30712
L1_2["30712"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30713
L1_2["30713"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30715
L1_2["30715"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L5_1
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30700
L1_2["30700"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30701
L1_2["30701"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30702
L1_2["30702"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30703
L1_2["30703"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30704
L1_2["30704"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30707
L1_2["30707"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30708
L1_2["30708"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30709
L1_2["30709"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30710
L1_2["30710"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30711
L1_2["30711"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30712
L1_2["30712"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30713
L1_2["30713"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30715
L1_2["30715"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 106
L2_2(L3_2, L4_2)
end
L1_1.ShowTutorial1 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 107
L2_2(L3_2, L4_2)
end
L1_1.ShowTutorial2 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 108
L2_2(L3_2, L4_2)
end
L1_1.ShowTutorial3 = L5_1
function L5_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = false
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.On30713CutsceneFinish = L5_1
function L5_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L4_1.Gaia
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.EnableHeadCtrl
L4_2 = true
L2_2(L3_2, L4_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.GaiaDestroy = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L4_1.GaiaID
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish30700 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "30701 Start : Creat Gaia & Environment"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Gaia
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.RunToTask
L5_2 = A0_2.clientData
L5_2 = L5_2.GaiaData
L5_2 = L5_2.DoorPos
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L2_3 = actorUtils
L2_3 = L2_3.ClearCacheCmdExternal
L3_3 = A0_3.alias
L4_3 = ActorCommandType
L4_3 = L4_3.MOVE
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = A0_2.clientData
L5_3 = L5_3.GaiaData
L5_3 = L5_3.DoorDir
L4_3, L5_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3)
end
function L7_2()
local L0_3, L1_3
L0_3 = L2_2
L1_3 = L0_3
L0_3 = L0_3.Standby
L0_3(L1_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart30702 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 1
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = actorMgr
L1_3 = L0_3
L0_3 = L0_3.GetActor
L2_3 = L2_1.ActorAlias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.FinishQuest
L3_3 = false
L4_3 = nil
L1_3(L2_3, L3_3, L4_3)
end
end
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart30704 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "30710 Start : Creat Gaia In Dungeon"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L4_1.GaiaID
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Gaia
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart30710 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.PlayCutsceneIndex
L3_3 = 30701
L4_3 = A0_3.On30713CutsceneFinish
L5_3 = nil
L6_3 = nil
L7_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart30713 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "30715 Start : talk to NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L4_1.Gaia
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L4_1.GaiaID
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 0.5
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L4_1.Gaia
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart30715 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "30710 Finish : Destroy Gaia"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.GaiaDestroy
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish30710 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "30707 Finish: Tutorial 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 106
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish30707 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "30707 Finish: Tutorial 2"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 107
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish30708 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "30707 Finish: Tutorial 3"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 108
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish30709 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "30712 Finish: Tutorial 4"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 183
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish30712 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "30713 Finish : Cutscene"
L2_2(L3_2)
end
L1_1.OnSubFinish30713 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "show black screen"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L1_1.InvokeOnInteraction = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.Start = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L5_1
return L1_1