local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest307" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest307" L2_1 = require L3_1 = "Quest/Client/Q307ClientConfig" L2_1 = L2_1(L3_1) L3_1 = require L4_1 = "Quest/Client/Q359ClientConfig" L3_1 = L3_1(L4_1) L4_1 = L2_1.GaiaData function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30700 L1_2["30700"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30701 L1_2["30701"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30702 L1_2["30702"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30703 L1_2["30703"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30704 L1_2["30704"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30707 L1_2["30707"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30708 L1_2["30708"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30709 L1_2["30709"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30710 L1_2["30710"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30711 L1_2["30711"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30712 L1_2["30712"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30713 L1_2["30713"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30715 L1_2["30715"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30700 L1_2["30700"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30701 L1_2["30701"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30702 L1_2["30702"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30703 L1_2["30703"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30704 L1_2["30704"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30707 L1_2["30707"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30708 L1_2["30708"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30709 L1_2["30709"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30710 L1_2["30710"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30711 L1_2["30711"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30712 L1_2["30712"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30713 L1_2["30713"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30715 L1_2["30715"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 106 L2_2(L3_2, L4_2) end L1_1.ShowTutorial1 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 107 L2_2(L3_2, L4_2) end L1_1.ShowTutorial2 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 108 L2_2(L3_2, L4_2) end L1_1.ShowTutorial3 = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuest L4_2 = false L5_2 = nil L2_2(L3_2, L4_2, L5_2) end end L1_1.On30713CutsceneFinish = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Gaia L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.EnableHeadCtrl L4_2 = true L2_2(L3_2, L4_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.GaiaDestroy = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.GaiaID L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish30700 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "30701 Start : Creat Gaia & Environment" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Gaia L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToTask L5_2 = A0_2.clientData L5_2 = L5_2.GaiaData L5_2 = L5_2.DoorPos function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L2_3 = actorUtils L2_3 = L2_3.ClearCacheCmdExternal L3_3 = A0_3.alias L4_3 = ActorCommandType L4_3 = L4_3.MOVE L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = A0_2.clientData L5_3 = L5_3.GaiaData L5_3 = L5_3.DoorDir L4_3, L5_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3) end function L7_2() local L0_3, L1_3 L0_3 = L2_2 L1_3 = L0_3 L0_3 = L0_3.Standby L0_3(L1_3) end L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L3_2(L4_2, L5_2) end L1_1.OnSubStart30702 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = L2_1.ActorAlias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.FinishQuest L3_3 = false L4_3 = nil L1_3(L2_3, L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart30704 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "30710 Start : Creat Gaia In Dungeon" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.GaiaID L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Gaia L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubStart30710 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.PlayCutsceneIndex L3_3 = 30701 L4_3 = A0_3.On30713CutsceneFinish L5_3 = nil L6_3 = nil L7_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart30713 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "30715 Start : talk to NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L4_1.Gaia L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L4_1.GaiaID L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0.5 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L4_1.Gaia L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart30715 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "30710 Finish : Destroy Gaia" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.GaiaDestroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish30710 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "30707 Finish: Tutorial 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 106 L2_2(L3_2, L4_2) end L1_1.OnSubFinish30707 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "30707 Finish: Tutorial 2" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 107 L2_2(L3_2, L4_2) end L1_1.OnSubFinish30708 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "30707 Finish: Tutorial 3" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 108 L2_2(L3_2, L4_2) end L1_1.OnSubFinish30709 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "30712 Finish: Tutorial 4" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 183 L2_2(L3_2, L4_2) end L1_1.OnSubFinish30712 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "30713 Finish : Cutscene" L2_2(L3_2) end L1_1.OnSubFinish30713 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = print L3_2 = "show black screen" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L2_2(L3_2, L4_2, L5_2, L6_2) end end L1_1.InvokeOnInteraction = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 return L1_1