2022-04-29 16:40:51 +02:00

330 lines
7.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest306"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest306"
L2_1 = require
L3_1 = "Quest/Client/Q306ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = require
L4_1 = "Quest/Client/Q359ClientConfig"
L3_1 = L3_1(L4_1)
L4_1 = L2_1.AmborData
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30600
L1_2["30600"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30601
L1_2["30601"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30602
L1_2["30602"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30603
L1_2["30603"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30604
L1_2["30604"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30607
L1_2["30607"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30608
L1_2["30608"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30609
L1_2["30609"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30610
L1_2["30610"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30611
L1_2["30611"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart30612
L1_2["30612"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L5_1
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30600
L1_2["30600"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30601
L1_2["30601"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30602
L1_2["30602"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30603
L1_2["30603"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30604
L1_2["30604"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30607
L1_2["30607"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30608
L1_2["30608"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30609
L1_2["30609"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30610
L1_2["30610"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30611
L1_2["30611"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish30612
L1_2["30612"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 103
L2_2(L3_2, L4_2)
end
L1_1.ShowTutorial1 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 104
L2_2(L3_2, L4_2)
end
L1_1.ShowTutorial2 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 105
L2_2(L3_2, L4_2)
end
L1_1.ShowTutorial3 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L4_1.AmborID
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish30600 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish30601 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "30601 Start : Creat Ambor & Environment"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Ambor
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.RunToTask
L5_2 = A0_2.clientData
L5_2 = L5_2.AmborData
L5_2 = L5_2.DoorPos
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L2_3 = actorUtils
L2_3 = L2_3.ClearCacheCmdExternal
L3_3 = A0_3.alias
L4_3 = ActorCommandType
L4_3 = L4_3.MOVE
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = A0_2.clientData
L5_3 = L5_3.AmborData
L5_3 = L5_3.DoorDir
L4_3, L5_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3)
end
function L7_2()
local L0_3, L1_3
L0_3 = L2_2
L1_3 = L0_3
L0_3 = L0_3.Standby
L0_3(L1_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart30602 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "30610 Start : talk to NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L4_1.Ambor
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L4_1.AmborID
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 0.5
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L4_1.Ambor
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart30610 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "30607 Finish: Tutorial 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 103
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish30607 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "30607 Finish: Tutorial 2"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 104
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.StartGuide
L2_3 = "RandomTaskElementViewGuideIOS"
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish30608 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "30607 Finish: Tutorial 3"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 105
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish30609 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "30610 Finish: Destroy Ambor"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L4_1.Ambor
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = "Paimon"
L2_3 = L2_3(L3_3, L4_3)
if L1_3 ~= nil then
L4_3 = L1_3
L3_3 = L1_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
end
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.DestroyWithDisappear
L5_3 = false
L3_3(L4_3, L5_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish30610 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "30612 Finish: FlyGuide"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.StartGuide
L4_2 = "GuideAvatarFlyInWind"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish30612 = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.Start = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L5_1
return L1_1