local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest306" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest306" L2_1 = require L3_1 = "Quest/Client/Q306ClientConfig" L2_1 = L2_1(L3_1) L3_1 = require L4_1 = "Quest/Client/Q359ClientConfig" L3_1 = L3_1(L4_1) L4_1 = L2_1.AmborData function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30600 L1_2["30600"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30601 L1_2["30601"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30602 L1_2["30602"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30603 L1_2["30603"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30604 L1_2["30604"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30607 L1_2["30607"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30608 L1_2["30608"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30609 L1_2["30609"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30610 L1_2["30610"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30611 L1_2["30611"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30612 L1_2["30612"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30600 L1_2["30600"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30601 L1_2["30601"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30602 L1_2["30602"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30603 L1_2["30603"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30604 L1_2["30604"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30607 L1_2["30607"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30608 L1_2["30608"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30609 L1_2["30609"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30610 L1_2["30610"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30611 L1_2["30611"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30612 L1_2["30612"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 103 L2_2(L3_2, L4_2) end L1_1.ShowTutorial1 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 104 L2_2(L3_2, L4_2) end L1_1.ShowTutorial2 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 105 L2_2(L3_2, L4_2) end L1_1.ShowTutorial3 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.AmborID L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish30600 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish30601 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "30601 Start : Creat Ambor & Environment" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Ambor L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToTask L5_2 = A0_2.clientData L5_2 = L5_2.AmborData L5_2 = L5_2.DoorPos function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L2_3 = actorUtils L2_3 = L2_3.ClearCacheCmdExternal L3_3 = A0_3.alias L4_3 = ActorCommandType L4_3 = L4_3.MOVE L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = A0_2.clientData L5_3 = L5_3.AmborData L5_3 = L5_3.DoorDir L4_3, L5_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3) end function L7_2() local L0_3, L1_3 L0_3 = L2_2 L1_3 = L0_3 L0_3 = L0_3.Standby L0_3(L1_3) end L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart30602 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "30610 Start : talk to NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L4_1.Ambor L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L4_1.AmborID L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0.5 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L4_1.Ambor L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart30610 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "30607 Finish: Tutorial 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 103 L2_2(L3_2, L4_2) end L1_1.OnSubFinish30607 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "30607 Finish: Tutorial 2" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 104 function L5_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.StartGuide L2_3 = "RandomTaskElementViewGuideIOS" L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish30608 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "30607 Finish: Tutorial 3" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 105 L2_2(L3_2, L4_2) end L1_1.OnSubFinish30609 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "30610 Finish: Destroy Ambor" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Ambor L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = "Paimon" L2_3 = L2_3(L3_3, L4_3) if L1_3 ~= nil then L4_3 = L1_3 L3_3 = L1_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish30610 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "30612 Finish: FlyGuide" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.StartGuide L4_2 = "GuideAvatarFlyInWind" L2_2(L3_2, L4_2) end L1_1.OnSubFinish30612 = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 return L1_1