2022-04-29 16:40:51 +02:00

1660 lines
35 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest2017"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest2017"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
function L10_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
L1_2 = {}
L2_2 = L6_1.Npc12259Data
L3_2 = L6_1.Npc12260Data
L4_2 = L6_1.Npc12261Data
L5_2 = L6_1.Npc12262Data
L6_2 = L6_1.Npc12263Data
L7_2 = L6_1.Npc12264Data
L8_2 = L6_1.Npc12265Data
L1_2[1] = L2_2
L1_2[2] = L3_2
L1_2[3] = L4_2
L1_2[4] = L5_2
L1_2[5] = L6_2
L1_2[6] = L7_2
L1_2[7] = L8_2
L9_1 = L1_2
end
L1_1.OnDataLoaded = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart201701
L1_2["201701"] = L2_2
L2_2 = A0_2.OnSubStart201702
L1_2["201702"] = L2_2
L2_2 = A0_2.OnSubStart201712
L1_2["201712"] = L2_2
L2_2 = A0_2.OnSubStart201703
L1_2["201703"] = L2_2
L2_2 = A0_2.OnSubStart201704
L1_2["201704"] = L2_2
L2_2 = A0_2.OnSubStart201710
L1_2["201710"] = L2_2
L2_2 = A0_2.OnSubStart201705
L1_2["201705"] = L2_2
L2_2 = A0_2.OnSubStart201706
L1_2["201706"] = L2_2
L2_2 = A0_2.OnSubStart201707
L1_2["201707"] = L2_2
L2_2 = A0_2.OnSubStart201708
L1_2["201708"] = L2_2
L2_2 = A0_2.OnSubStart201714
L1_2["201714"] = L2_2
L2_2 = A0_2.OnSubStart201711
L1_2["201711"] = L2_2
L2_2 = A0_2.OnSubStart201713
L1_2["201713"] = L2_2
L2_2 = A0_2.OnSubStart201709
L1_2["201709"] = L2_2
L2_2 = A0_2.OnSubStart201715
L1_2["201715"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish201701
L1_2["201701"] = L2_2
L2_2 = A0_2.OnSubFinish201702
L1_2["201702"] = L2_2
L2_2 = A0_2.OnSubFinish201712
L1_2["201712"] = L2_2
L2_2 = A0_2.OnSubFinish201703
L1_2["201703"] = L2_2
L2_2 = A0_2.OnSubFinish201704
L1_2["201704"] = L2_2
L2_2 = A0_2.OnSubFinish201710
L1_2["201710"] = L2_2
L2_2 = A0_2.OnSubFinish201705
L1_2["201705"] = L2_2
L2_2 = A0_2.OnSubFinish201706
L1_2["201706"] = L2_2
L2_2 = A0_2.OnSubFinish201707
L1_2["201707"] = L2_2
L2_2 = A0_2.OnSubFinish201708
L1_2["201708"] = L2_2
L2_2 = A0_2.OnSubFinish201714
L1_2["201714"] = L2_2
L2_2 = A0_2.OnSubFinish201711
L1_2["201711"] = L2_2
L2_2 = A0_2.OnSubFinish201713
L1_2["201713"] = L2_2
L2_2 = A0_2.OnSubFinish201709
L1_2["201709"] = L2_2
L2_2 = A0_2.OnSubFinish201715
L1_2["201715"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed201701
L1_2["201701"] = L2_2
L2_2 = A0_2.OnSubFailed201702
L1_2["201702"] = L2_2
L2_2 = A0_2.OnSubFailed201712
L1_2["201712"] = L2_2
L2_2 = A0_2.OnSubFailed201703
L1_2["201703"] = L2_2
L2_2 = A0_2.OnSubFailed201704
L1_2["201704"] = L2_2
L2_2 = A0_2.OnSubFailed201710
L1_2["201710"] = L2_2
L2_2 = A0_2.OnSubFailed201705
L1_2["201705"] = L2_2
L2_2 = A0_2.OnSubFailed201706
L1_2["201706"] = L2_2
L2_2 = A0_2.OnSubFailed201707
L1_2["201707"] = L2_2
L2_2 = A0_2.OnSubFailed201708
L1_2["201708"] = L2_2
L2_2 = A0_2.OnSubFailed201714
L1_2["201714"] = L2_2
L2_2 = A0_2.OnSubFailed201711
L1_2["201711"] = L2_2
L2_2 = A0_2.OnSubFailed201713
L1_2["201713"] = L2_2
L2_2 = A0_2.OnSubFailed201709
L1_2["201709"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L10_1
function L10_1(A0_2, A1_2, A2_2, A3_2, A4_2)
local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L6_2 = A0_2
L5_2 = A0_2.ShowBlackScreen
L7_2 = 0.5
L8_2 = 1
L9_2 = 0.5
function L10_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = A4_2
L1_3(L2_3, L3_3)
end
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.NpcCreateWithBlackscreenInteraction = L10_1
function L10_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2
L4_2 = A0_2
L3_2 = A0_2.SafeDestroyQuestNpc
L5_2 = A1_2
L6_2 = A2_2
L3_2(L4_2, L5_2, L6_2)
end
L1_1.NpcDestroy = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "MUSTREAD"
L1_2(L2_2)
end
L1_1.MUSTREAD = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 201712
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 2 then
end
end
L1_1.InvokeOnInteraction = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "FailQuest201711"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.FinishQuestID
L3_2 = true
L4_2 = 201711
L1_2(L2_2, L3_2, L4_2)
end
L1_1.FailQuest201711 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = A1_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.ActorDestroy = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = A0_2
L1_2 = A0_2.UnCallFunc
L3_2 = A0_2.FailQuest201711
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.CountDownUITerminate
L1_2(L2_2)
L1_2 = 1
L2_2 = L9_1
L2_2 = #L2_2
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L6_2 = A0_2
L5_2 = A0_2.DestroyQuestNpcActor
L7_2 = L9_1[L4_2]
L7_2 = L7_2.alias
L8_2 = 3
L5_2(L6_2, L7_2, L8_2)
end
L2_2 = A0_2
L1_2 = A0_2.ClearSpeechBubbleTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ActorDestroy
L3_2 = "Q2017CatchTrigger1"
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.ActorDestroy
L3_2 = "Q2017CatchTrigger2"
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.ActorDestroy
L3_2 = "Q2017CatchTrigger3"
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.ActorDestroy
L3_2 = "Q2017CatchTrigger4"
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.ActorDestroy
L3_2 = "Q2017CatchTrigger5"
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.ActorDestroy
L3_2 = "Q2017CatchTrigger6"
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.ActorDestroy
L3_2 = "Q2017Trigger4"
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.ActorDestroy
L3_2 = "Q2017Trigger5"
L1_2(L2_2, L3_2)
end
L1_1.SneakClear = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart201701"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12240Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q2017Trigger"
L5_2 = "Actor/Gadget/Q2017Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -2771.933
L8_2.y = 226.2996
L8_2.z = -4480.922
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart201701 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201701"
L2_2(L3_2)
end
L1_1.OnSubFinish201701 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201701"
L2_2(L3_2)
end
L1_1.OnSubFailed201701 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart201702"
L2_2(L3_2)
end
L1_1.OnSubStart201702 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish201702"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc12240Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish201702 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201702"
L2_2(L3_2)
end
L1_1.OnSubFailed201702 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart201712"
L2_2(L3_2)
end
L1_1.OnSubStart201712 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201712"
L2_2(L3_2)
end
L1_1.OnSubFinish201712 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201712"
L2_2(L3_2)
end
L1_1.OnSubFailed201712 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart201703"
L2_2(L3_2)
end
L1_1.OnSubStart201703 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish201703"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId1
L5_2 = nil
L6_2 = 2017
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish201703 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201703"
L2_2(L3_2)
end
L1_1.OnSubFailed201703 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart201704"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1033Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q2017Trigger2"
L5_2 = "Actor/Gadget/Q2017Trigger2"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -2.083808
L8_2.y = 0
L8_2.z = -6.270584
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 1060
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart201704 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201704"
L2_2(L3_2)
end
L1_1.OnSubFinish201704 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201704"
L2_2(L3_2)
end
L1_1.OnSubFailed201704 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart201710"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1035Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3035Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc1033Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L4_2(L5_2)
end
L1_1.OnSubStart201710 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201710"
L2_2(L3_2)
end
L1_1.OnSubFinish201710 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201710"
L2_2(L3_2)
end
L1_1.OnSubFailed201710 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart201705"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc1033Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = L6_1.Npc3035Data
L6_2 = L6_2.alias
L7_2 = 1
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetLevelTime
L1_3 = L1_3(L2_3)
if 5 < L1_3 then
L2_3 = A0_3
L1_3 = A0_3.GetQuestVar
L3_3 = A1_2.QuestConfigId
L4_3 = 1
L1_3 = L1_3(L2_3, L3_3, L4_3)
if L1_3 ~= 1 then
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L8_1.NarratorWithId
L4_3 = nil
L5_3 = 2017
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.SetQuestVar
L3_3 = A1_2.QuestConfigId
L4_3 = 1
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
end
end
end
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.LightNotifyTo
L6_2 = L6_1.Npc3054Data
L6_2 = L6_2.alias
L7_2 = 0
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart201705 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201705"
L2_2(L3_2)
end
L1_1.OnSubFinish201705 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201705"
L2_2(L3_2)
end
L1_1.OnSubFailed201705 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L2_2 = print
L3_2 = "OnSubStart201706"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc1033Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = L6_1.Npc3035Data
L6_2 = L6_2.alias
L7_2 = 1
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = L6_1.Npc3054Data
L6_2 = L6_2.alias
L7_2 = 1
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.CreateActorWithPos
L6_2 = "Q2017Trigger1"
L7_2 = "Actor/Gadget/Q2017Trigger1"
L8_2 = 70900002
L9_2 = 0
L10_2 = sceneData
L11_2 = L10_2
L10_2 = L10_2.GetDummyPoint
L12_2 = 3
L13_2 = "Q201706Target"
L10_2 = L10_2(L11_2, L12_2, L13_2)
L10_2 = L10_2.pos
L11_2 = sceneData
L12_2 = L11_2
L11_2 = L11_2.GetDummyPoint
L13_2 = 3
L14_2 = "Q201706Target"
L11_2 = L11_2(L12_2, L13_2, L14_2)
L11_2 = L11_2.rot
L12_2 = true
L13_2 = false
L14_2 = 3
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
end
L1_1.OnSubStart201706 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201706"
L2_2(L3_2)
end
L1_1.OnSubFinish201706 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201706"
L2_2(L3_2)
end
L1_1.OnSubFailed201706 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart201707"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc1033Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.NpcCreateWithBlackscreenInteraction
L6_2 = A1_2
L7_2 = L6_1.Npc1040Data
L7_2 = L7_2.id
L8_2 = 1
L9_2 = L6_1.Npc1040Data
L9_2 = L9_2.alias
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = L6_1.Npc3054Data
L6_2 = L6_2.alias
L7_2 = 1
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = L6_1.Npc3035Data
L6_2 = L6_2.alias
L7_2 = 1
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart201707 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish201707"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpcById
L2_3 = 201708
L3_3 = L6_1.Npc1040Data
L3_3 = L3_3.id
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc1040Data
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.DoFreeStyle
L3_3 = 1280
L1_3(L2_3, L3_3)
L2_3 = L0_3
L1_3 = L0_3.LookAt
L3_3 = {}
L3_3.x = -3282.423
L3_3.y = 283.41
L3_3.z = -4428.257
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish201707 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed201707"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1040Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed201707 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart201708"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc1033Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = L6_1.Npc3054Data
L6_2 = L6_2.alias
L7_2 = 1
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = L6_1.Npc3035Data
L6_2 = L6_2.alias
L7_2 = 1
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.UnSpawn
L6_2 = L7_1.Gadget71700316Data
L6_2 = L6_2.alias
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.DelaySpawnGadget
L6_2 = A1_2
L7_2 = L7_1.Gadget71700316Data
L7_2 = L7_2.id
L8_2 = 1
L9_2 = 0
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2)
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc1040Data
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.DoFreeStyle
L3_3 = 1280
L1_3(L2_3, L3_3)
L2_3 = L0_3
L1_3 = L0_3.LookAt
L3_3 = {}
L3_3.x = -3282.423
L3_3.y = 283.41
L3_3.z = -4428.257
L1_3(L2_3, L3_3)
end
L4_2(L5_2, L6_2)
end
L1_1.OnSubStart201708 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish201708"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1040Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1035Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc3035Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish201708 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed201708"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3()
local L0_4, L1_4, L2_4, L3_4
L0_4 = A0_3
L1_4 = L0_4
L0_4 = L0_4.DestroyQuestNpcActor
L2_4 = L6_1.Npc1040Data
L2_4 = L2_4.alias
L3_4 = 3
L0_4(L1_4, L2_4, L3_4)
L0_4 = A0_3
L1_4 = L0_4
L0_4 = L0_4.UnSpawn
L2_4 = L7_1.Gadget71700316Data
L2_4 = L2_4.alias
L0_4(L1_4, L2_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed201708 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart201714"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q2017Trigger3"
L5_2 = "Actor/Gadget/Q2017Trigger3"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q201708Yanhua"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q201708Yanhua"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart201714 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201714"
L2_2(L3_2)
end
L1_1.OnSubFinish201714 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201714"
L2_2(L3_2)
end
L1_1.OnSubFailed201714 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart201711"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SneakClear
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ForceFlushRemove
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1013Data
L4_2 = L4_2.alias
L5_2 = 1060
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1033Data
L4_2 = L4_2.alias
L5_2 = 1060
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202202
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 2 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "2022"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 202202
L3_2(L4_2, L5_2, L6_2)
end
end
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.StopAllTask
L3_2 = TaskID
L3_2 = L3_2.NARRATOR_TASK_ID
L4_2 = LuaTaskType
L4_2 = L4_2.NORMAL
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId2
L5_2 = nil
L6_2 = 2017
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUIStart
L4_2 = 60
L5_2 = 0
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 63
L5_2 = A0_2.FailQuest201711
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q2017Trigger4"
L5_2 = "Actor/Gadget/Q2017Trigger4"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q201703Target"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q201703Target"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = 1
L1_3 = L9_1
L1_3 = #L1_3
L2_3 = 1
for L3_3 = L0_3, L1_3, L2_3 do
L4_3 = A0_2
L5_3 = L4_3
L4_3 = L4_3.CreateQuestNpc
L6_3 = A1_2
L7_3 = L9_1[L3_3]
L7_3 = L7_3.id
L4_3(L5_3, L6_3, L7_3)
end
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc12259Data
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L1_3 = L6_1.Npc12259Data
L1_3 = L1_3.PatrolPos
L1_3 = #L1_3
L0_3.PatrolPosNum = L1_3
L1_3 = L6_1.Npc12259Data
L1_3 = L1_3.PatrolPos
L0_3.PatrolPos = L1_3
L1_3 = L6_1.Npc12259Data
L1_3 = L1_3.PatrolDir
L0_3.PatrolDir = L1_3
L0_3.PatrolNext = 0
L2_3 = L0_3
L1_3 = L0_3.Start
L1_3(L2_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.EnterTailMode
L4_2 = 35
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q2017CatchTrigger1"
L5_2 = "Actor/Gadget/Q2017CatchTrigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q201711_Soilder2Rout1"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q201711_Soilder2Rout1"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q2017CatchTrigger2"
L5_2 = "Actor/Gadget/Q2017CatchTrigger2"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q201711_Soilder3Rout1"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q201711_Soilder3Rout1"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q2017CatchTrigger3"
L5_2 = "Actor/Gadget/Q2017CatchTrigger3"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q201711_Soilder4Rout1"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q201711_Soilder4Rout1"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q2017CatchTrigger4"
L5_2 = "Actor/Gadget/Q2017CatchTrigger4"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q201711_Soilder5Rout1"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q201711_Soilder5Rout1"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q2017CatchTrigger5"
L5_2 = "Actor/Gadget/Q2017CatchTrigger5"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q201711_Soilder6Rout4"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q201711_Soilder6Rout4"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q2017CatchTrigger6"
L5_2 = "Actor/Gadget/Q2017CatchTrigger6"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q201711_Soilder6Rout1"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q201711_Soilder6Rout1"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q2017Trigger5"
L5_2 = "Actor/Gadget/Q2017Trigger5"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -3138.4
L8_2.y = 313.9
L8_2.z = -4439.167
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = L6_1.Npc12259Data
L4_2 = L4_2.id
L5_2 = 20179901
L6_2 = 5
L7_2 = true
L8_2 = 2
L9_2 = 3
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = L6_1.Npc12260Data
L4_2 = L4_2.id
L5_2 = 20179902
L6_2 = 5
L7_2 = true
L8_2 = 2
L9_2 = 3
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = L6_1.Npc12261Data
L4_2 = L4_2.id
L5_2 = 20179903
L6_2 = 5
L7_2 = true
L8_2 = 2
L9_2 = 3
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = L6_1.Npc12262Data
L4_2 = L4_2.id
L5_2 = 20179904
L6_2 = 5
L7_2 = true
L8_2 = 2
L9_2 = 3
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = L6_1.Npc12263Data
L4_2 = L4_2.id
L5_2 = 20179905
L6_2 = 5
L7_2 = true
L8_2 = 2
L9_2 = 3
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = L6_1.Npc12264Data
L4_2 = L4_2.id
L5_2 = 20179906
L6_2 = 5
L7_2 = true
L8_2 = 2
L9_2 = 3
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = L6_1.Npc12265Data
L4_2 = L4_2.id
L5_2 = 20179903
L6_2 = 5
L7_2 = true
L8_2 = 2
L9_2 = 3
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_Quest_Yoimiya_Fireworks_01"
L5_2 = {}
L5_2.x = -3200.156
L5_2.y = 258.5931
L5_2.z = -4455.167
L6_2 = {}
L6_2.x = 0
L6_2.y = 0
L6_2.z = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_Quest_Yoimiya_Explosion_01"
L5_2 = {}
L5_2.x = -3199.57
L5_2.y = 265.68
L5_2.z = -4458.26
L6_2 = {}
L6_2.x = 0
L6_2.y = 0
L6_2.z = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.TryAddShake
L4_2 = {}
L4_2.x = 1
L4_2.y = -2.5
L4_2.z = 0
L5_2 = 0.56
L6_2 = 1
L7_2 = 8
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.9
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.PlayEffect
L2_3 = "Eff_Quest_Yoimiya_Explosion_01"
L3_3 = {}
L3_3.x = -3196.04
L3_3.y = 267.5931
L3_3.z = -4454.01
L4_3 = {}
L4_3.x = 0
L4_3.y = 0
L4_3.z = 0
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TryAddShake
L2_3 = {}
L2_3.x = 2
L2_3.y = -2.5
L2_3.z = 1.5
L3_3 = 0.36
L4_3 = 1
L5_3 = 8
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2.9
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.PlayEffect
L2_3 = "Eff_Quest_Yoimiya_Explosion_01"
L3_3 = {}
L3_3.x = -3200.04
L3_3.y = 266.18
L3_3.z = -4452.39
L4_3 = {}
L4_3.x = 0
L4_3.y = 0
L4_3.z = 0
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TryAddShake
L2_3 = {}
L2_3.x = -2
L2_3.y = -2.5
L2_3.z = 0.5
L3_3 = 0.41
L4_3 = 1
L5_3 = 8
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3.1
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.PlayEffect
L2_3 = "Eff_Quest_Yoimiya_Explosion_01"
L3_3 = {}
L3_3.x = -3198.14
L3_3.y = 268.59
L3_3.z = -4455.81
L4_3 = {}
L4_3.x = 0
L4_3.y = 0
L4_3.z = 0
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TryAddShake
L2_3 = {}
L2_3.x = -1
L2_3.y = -2.5
L2_3.z = -1.5
L3_3 = 0.41
L4_3 = 1
L5_3 = 8
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart201711 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish201711"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ExitTailMode
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish201711 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed201711"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.FailQuest201711
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed201711 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart201715"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SneakClear
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ForceFlushRemove
L2_2(L3_2)
end
L1_1.OnSubStart201715 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201715"
L2_2(L3_2)
end
L1_1.OnSubFinish201715 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart201713"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 201713
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CallDelay
L2_3 = 0.5
function L3_3()
local L0_4, L1_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.SneakClear
L0_4(L1_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.ForceFlushRemove
L0_4(L1_4)
end
L0_3(L1_3, L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart201713 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201713"
L2_2(L3_2)
end
L1_1.OnSubFinish201713 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201713"
L2_2(L3_2)
end
L1_1.OnSubFailed201713 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart201709"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1013Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1033Data
L5_2 = L5_2.id
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart201709 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201709"
L2_2(L3_2)
end
L1_1.OnSubFinish201709 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201709"
L2_2(L3_2)
end
L1_1.OnSubFailed201709 = L10_1
return L1_1