local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest2017" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest2017" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 L1_2 = {} L2_2 = L6_1.Npc12259Data L3_2 = L6_1.Npc12260Data L4_2 = L6_1.Npc12261Data L5_2 = L6_1.Npc12262Data L6_2 = L6_1.Npc12263Data L7_2 = L6_1.Npc12264Data L8_2 = L6_1.Npc12265Data L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L1_2[7] = L8_2 L9_1 = L1_2 end L1_1.OnDataLoaded = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart201701 L1_2["201701"] = L2_2 L2_2 = A0_2.OnSubStart201702 L1_2["201702"] = L2_2 L2_2 = A0_2.OnSubStart201712 L1_2["201712"] = L2_2 L2_2 = A0_2.OnSubStart201703 L1_2["201703"] = L2_2 L2_2 = A0_2.OnSubStart201704 L1_2["201704"] = L2_2 L2_2 = A0_2.OnSubStart201710 L1_2["201710"] = L2_2 L2_2 = A0_2.OnSubStart201705 L1_2["201705"] = L2_2 L2_2 = A0_2.OnSubStart201706 L1_2["201706"] = L2_2 L2_2 = A0_2.OnSubStart201707 L1_2["201707"] = L2_2 L2_2 = A0_2.OnSubStart201708 L1_2["201708"] = L2_2 L2_2 = A0_2.OnSubStart201714 L1_2["201714"] = L2_2 L2_2 = A0_2.OnSubStart201711 L1_2["201711"] = L2_2 L2_2 = A0_2.OnSubStart201713 L1_2["201713"] = L2_2 L2_2 = A0_2.OnSubStart201709 L1_2["201709"] = L2_2 L2_2 = A0_2.OnSubStart201715 L1_2["201715"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish201701 L1_2["201701"] = L2_2 L2_2 = A0_2.OnSubFinish201702 L1_2["201702"] = L2_2 L2_2 = A0_2.OnSubFinish201712 L1_2["201712"] = L2_2 L2_2 = A0_2.OnSubFinish201703 L1_2["201703"] = L2_2 L2_2 = A0_2.OnSubFinish201704 L1_2["201704"] = L2_2 L2_2 = A0_2.OnSubFinish201710 L1_2["201710"] = L2_2 L2_2 = A0_2.OnSubFinish201705 L1_2["201705"] = L2_2 L2_2 = A0_2.OnSubFinish201706 L1_2["201706"] = L2_2 L2_2 = A0_2.OnSubFinish201707 L1_2["201707"] = L2_2 L2_2 = A0_2.OnSubFinish201708 L1_2["201708"] = L2_2 L2_2 = A0_2.OnSubFinish201714 L1_2["201714"] = L2_2 L2_2 = A0_2.OnSubFinish201711 L1_2["201711"] = L2_2 L2_2 = A0_2.OnSubFinish201713 L1_2["201713"] = L2_2 L2_2 = A0_2.OnSubFinish201709 L1_2["201709"] = L2_2 L2_2 = A0_2.OnSubFinish201715 L1_2["201715"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed201701 L1_2["201701"] = L2_2 L2_2 = A0_2.OnSubFailed201702 L1_2["201702"] = L2_2 L2_2 = A0_2.OnSubFailed201712 L1_2["201712"] = L2_2 L2_2 = A0_2.OnSubFailed201703 L1_2["201703"] = L2_2 L2_2 = A0_2.OnSubFailed201704 L1_2["201704"] = L2_2 L2_2 = A0_2.OnSubFailed201710 L1_2["201710"] = L2_2 L2_2 = A0_2.OnSubFailed201705 L1_2["201705"] = L2_2 L2_2 = A0_2.OnSubFailed201706 L1_2["201706"] = L2_2 L2_2 = A0_2.OnSubFailed201707 L1_2["201707"] = L2_2 L2_2 = A0_2.OnSubFailed201708 L1_2["201708"] = L2_2 L2_2 = A0_2.OnSubFailed201714 L1_2["201714"] = L2_2 L2_2 = A0_2.OnSubFailed201711 L1_2["201711"] = L2_2 L2_2 = A0_2.OnSubFailed201713 L1_2["201713"] = L2_2 L2_2 = A0_2.OnSubFailed201709 L1_2["201709"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L10_1 function L10_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L6_2 = A0_2 L5_2 = A0_2.ShowBlackScreen L7_2 = 0.5 L8_2 = 1 L9_2 = 0.5 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = A4_2 L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.NpcCreateWithBlackscreenInteraction = L10_1 function L10_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2 L4_2 = A0_2 L3_2 = A0_2.SafeDestroyQuestNpc L5_2 = A1_2 L6_2 = A2_2 L3_2(L4_2, L5_2, L6_2) end L1_1.NpcDestroy = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "MUSTREAD" L1_2(L2_2) end L1_1.MUSTREAD = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 201712 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 2 then end end L1_1.InvokeOnInteraction = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "FailQuest201711" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = true L4_2 = 201711 L1_2(L2_2, L3_2, L4_2) end L1_1.FailQuest201711 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.ActorDestroy = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.UnCallFunc L3_2 = A0_2.FailQuest201711 L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.CountDownUITerminate L1_2(L2_2) L1_2 = 1 L2_2 = L9_1 L2_2 = #L2_2 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L6_2 = A0_2 L5_2 = A0_2.DestroyQuestNpcActor L7_2 = L9_1[L4_2] L7_2 = L7_2.alias L8_2 = 3 L5_2(L6_2, L7_2, L8_2) end L2_2 = A0_2 L1_2 = A0_2.ClearSpeechBubbleTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ActorDestroy L3_2 = "Q2017CatchTrigger1" L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ActorDestroy L3_2 = "Q2017CatchTrigger2" L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ActorDestroy L3_2 = "Q2017CatchTrigger3" L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ActorDestroy L3_2 = "Q2017CatchTrigger4" L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ActorDestroy L3_2 = "Q2017CatchTrigger5" L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ActorDestroy L3_2 = "Q2017CatchTrigger6" L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ActorDestroy L3_2 = "Q2017Trigger4" L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ActorDestroy L3_2 = "Q2017Trigger5" L1_2(L2_2, L3_2) end L1_1.SneakClear = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart201701" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12240Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2017Trigger" L5_2 = "Actor/Gadget/Q2017Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -2771.933 L8_2.y = 226.2996 L8_2.z = -4480.922 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart201701 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201701" L2_2(L3_2) end L1_1.OnSubFinish201701 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201701" L2_2(L3_2) end L1_1.OnSubFailed201701 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart201702" L2_2(L3_2) end L1_1.OnSubStart201702 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish201702" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc12240Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish201702 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201702" L2_2(L3_2) end L1_1.OnSubFailed201702 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart201712" L2_2(L3_2) end L1_1.OnSubStart201712 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201712" L2_2(L3_2) end L1_1.OnSubFinish201712 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201712" L2_2(L3_2) end L1_1.OnSubFailed201712 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart201703" L2_2(L3_2) end L1_1.OnSubStart201703 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish201703" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId1 L5_2 = nil L6_2 = 2017 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish201703 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201703" L2_2(L3_2) end L1_1.OnSubFailed201703 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart201704" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1033Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2017Trigger2" L5_2 = "Actor/Gadget/Q2017Trigger2" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -2.083808 L8_2.y = 0 L8_2.z = -6.270584 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 1060 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart201704 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201704" L2_2(L3_2) end L1_1.OnSubFinish201704 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201704" L2_2(L3_2) end L1_1.OnSubFailed201704 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart201710" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1035Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3035Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1033Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L4_2(L5_2) end L1_1.OnSubStart201710 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201710" L2_2(L3_2) end L1_1.OnSubFinish201710 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201710" L2_2(L3_2) end L1_1.OnSubFailed201710 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart201705" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1033Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = L6_1.Npc3035Data L6_2 = L6_2.alias L7_2 = 1 L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetLevelTime L1_3 = L1_3(L2_3) if 5 < L1_3 then L2_3 = A0_3 L1_3 = A0_3.GetQuestVar L3_3 = A1_2.QuestConfigId L4_3 = 1 L1_3 = L1_3(L2_3, L3_3, L4_3) if L1_3 ~= 1 then L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L8_1.NarratorWithId L4_3 = nil L5_3 = 2017 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.SetQuestVar L3_3 = A1_2.QuestConfigId L4_3 = 1 L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) end end end L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.LightNotifyTo L6_2 = L6_1.Npc3054Data L6_2 = L6_2.alias L7_2 = 0 L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart201705 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201705" L2_2(L3_2) end L1_1.OnSubFinish201705 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201705" L2_2(L3_2) end L1_1.OnSubFailed201705 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart201706" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1033Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = L6_1.Npc3035Data L6_2 = L6_2.alias L7_2 = 1 L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = L6_1.Npc3054Data L6_2 = L6_2.alias L7_2 = 1 L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.CreateActorWithPos L6_2 = "Q2017Trigger1" L7_2 = "Actor/Gadget/Q2017Trigger1" L8_2 = 70900002 L9_2 = 0 L10_2 = sceneData L11_2 = L10_2 L10_2 = L10_2.GetDummyPoint L12_2 = 3 L13_2 = "Q201706Target" L10_2 = L10_2(L11_2, L12_2, L13_2) L10_2 = L10_2.pos L11_2 = sceneData L12_2 = L11_2 L11_2 = L11_2.GetDummyPoint L13_2 = 3 L14_2 = "Q201706Target" L11_2 = L11_2(L12_2, L13_2, L14_2) L11_2 = L11_2.rot L12_2 = true L13_2 = false L14_2 = 3 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubStart201706 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201706" L2_2(L3_2) end L1_1.OnSubFinish201706 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201706" L2_2(L3_2) end L1_1.OnSubFailed201706 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart201707" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1033Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.NpcCreateWithBlackscreenInteraction L6_2 = A1_2 L7_2 = L6_1.Npc1040Data L7_2 = L7_2.id L8_2 = 1 L9_2 = L6_1.Npc1040Data L9_2 = L9_2.alias L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = L6_1.Npc3054Data L6_2 = L6_2.alias L7_2 = 1 L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = L6_1.Npc3035Data L6_2 = L6_2.alias L7_2 = 1 L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart201707 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish201707" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpcById L2_3 = 201708 L3_3 = L6_1.Npc1040Data L3_3 = L3_3.id L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc1040Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DoFreeStyle L3_3 = 1280 L1_3(L2_3, L3_3) L2_3 = L0_3 L1_3 = L0_3.LookAt L3_3 = {} L3_3.x = -3282.423 L3_3.y = 283.41 L3_3.z = -4428.257 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish201707 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed201707" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1040Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFailed201707 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart201708" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1033Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = L6_1.Npc3054Data L6_2 = L6_2.alias L7_2 = 1 L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = L6_1.Npc3035Data L6_2 = L6_2.alias L7_2 = 1 L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.UnSpawn L6_2 = L7_1.Gadget71700316Data L6_2 = L6_2.alias L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.DelaySpawnGadget L6_2 = A1_2 L7_2 = L7_1.Gadget71700316Data L7_2 = L7_2.id L8_2 = 1 L9_2 = 0 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc1040Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DoFreeStyle L3_3 = 1280 L1_3(L2_3, L3_3) L2_3 = L0_3 L1_3 = L0_3.LookAt L3_3 = {} L3_3.x = -3282.423 L3_3.y = 283.41 L3_3.z = -4428.257 L1_3(L2_3, L3_3) end L4_2(L5_2, L6_2) end L1_1.OnSubStart201708 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish201708" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1040Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1035Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc3035Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish201708 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed201708" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.DestroyQuestNpcActor L2_4 = L6_1.Npc1040Data L2_4 = L2_4.alias L3_4 = 3 L0_4(L1_4, L2_4, L3_4) L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.UnSpawn L2_4 = L7_1.Gadget71700316Data L2_4 = L2_4.alias L0_4(L1_4, L2_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFailed201708 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart201714" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3054Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2017Trigger3" L5_2 = "Actor/Gadget/Q2017Trigger3" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q201708Yanhua" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q201708Yanhua" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart201714 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201714" L2_2(L3_2) end L1_1.OnSubFinish201714 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201714" L2_2(L3_2) end L1_1.OnSubFailed201714 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart201711" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SneakClear L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ForceFlushRemove L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1013Data L4_2 = L4_2.alias L5_2 = 1060 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1033Data L4_2 = L4_2.alias L5_2 = 1060 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202202 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "2022" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 202202 L3_2(L4_2, L5_2, L6_2) end end L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.StopAllTask L3_2 = TaskID L3_2 = L3_2.NARRATOR_TASK_ID L4_2 = LuaTaskType L4_2 = L4_2.NORMAL L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3054Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId2 L5_2 = nil L6_2 = 2017 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUIStart L4_2 = 60 L5_2 = 0 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 63 L5_2 = A0_2.FailQuest201711 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2017Trigger4" L5_2 = "Actor/Gadget/Q2017Trigger4" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q201703Target" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q201703Target" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = 1 L1_3 = L9_1 L1_3 = #L1_3 L2_3 = 1 for L3_3 = L0_3, L1_3, L2_3 do L4_3 = A0_2 L5_3 = L4_3 L4_3 = L4_3.CreateQuestNpc L6_3 = A1_2 L7_3 = L9_1[L3_3] L7_3 = L7_3.id L4_3(L5_3, L6_3, L7_3) end L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc12259Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L1_3 = L6_1.Npc12259Data L1_3 = L1_3.PatrolPos L1_3 = #L1_3 L0_3.PatrolPosNum = L1_3 L1_3 = L6_1.Npc12259Data L1_3 = L1_3.PatrolPos L0_3.PatrolPos = L1_3 L1_3 = L6_1.Npc12259Data L1_3 = L1_3.PatrolDir L0_3.PatrolDir = L1_3 L0_3.PatrolNext = 0 L2_3 = L0_3 L1_3 = L0_3.Start L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.EnterTailMode L4_2 = 35 L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2017CatchTrigger1" L5_2 = "Actor/Gadget/Q2017CatchTrigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q201711_Soilder2Rout1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q201711_Soilder2Rout1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2017CatchTrigger2" L5_2 = "Actor/Gadget/Q2017CatchTrigger2" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q201711_Soilder3Rout1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q201711_Soilder3Rout1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2017CatchTrigger3" L5_2 = "Actor/Gadget/Q2017CatchTrigger3" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q201711_Soilder4Rout1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q201711_Soilder4Rout1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2017CatchTrigger4" L5_2 = "Actor/Gadget/Q2017CatchTrigger4" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q201711_Soilder5Rout1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q201711_Soilder5Rout1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2017CatchTrigger5" L5_2 = "Actor/Gadget/Q2017CatchTrigger5" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q201711_Soilder6Rout4" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q201711_Soilder6Rout4" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2017CatchTrigger6" L5_2 = "Actor/Gadget/Q2017CatchTrigger6" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q201711_Soilder6Rout1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q201711_Soilder6Rout1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2017Trigger5" L5_2 = "Actor/Gadget/Q2017Trigger5" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -3138.4 L8_2.y = 313.9 L8_2.z = -4439.167 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc12259Data L4_2 = L4_2.id L5_2 = 20179901 L6_2 = 5 L7_2 = true L8_2 = 2 L9_2 = 3 L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc12260Data L4_2 = L4_2.id L5_2 = 20179902 L6_2 = 5 L7_2 = true L8_2 = 2 L9_2 = 3 L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc12261Data L4_2 = L4_2.id L5_2 = 20179903 L6_2 = 5 L7_2 = true L8_2 = 2 L9_2 = 3 L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc12262Data L4_2 = L4_2.id L5_2 = 20179904 L6_2 = 5 L7_2 = true L8_2 = 2 L9_2 = 3 L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc12263Data L4_2 = L4_2.id L5_2 = 20179905 L6_2 = 5 L7_2 = true L8_2 = 2 L9_2 = 3 L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc12264Data L4_2 = L4_2.id L5_2 = 20179906 L6_2 = 5 L7_2 = true L8_2 = 2 L9_2 = 3 L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc12265Data L4_2 = L4_2.id L5_2 = 20179903 L6_2 = 5 L7_2 = true L8_2 = 2 L9_2 = 3 L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.PlayEffect L4_2 = "Eff_Quest_Yoimiya_Fireworks_01" L5_2 = {} L5_2.x = -3200.156 L5_2.y = 258.5931 L5_2.z = -4455.167 L6_2 = {} L6_2.x = 0 L6_2.y = 0 L6_2.z = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.PlayEffect L4_2 = "Eff_Quest_Yoimiya_Explosion_01" L5_2 = {} L5_2.x = -3199.57 L5_2.y = 265.68 L5_2.z = -4458.26 L6_2 = {} L6_2.x = 0 L6_2.y = 0 L6_2.z = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.TryAddShake L4_2 = {} L4_2.x = 1 L4_2.y = -2.5 L4_2.z = 0 L5_2 = 0.56 L6_2 = 1 L7_2 = 8 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.9 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.PlayEffect L2_3 = "Eff_Quest_Yoimiya_Explosion_01" L3_3 = {} L3_3.x = -3196.04 L3_3.y = 267.5931 L3_3.z = -4454.01 L4_3 = {} L4_3.x = 0 L4_3.y = 0 L4_3.z = 0 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TryAddShake L2_3 = {} L2_3.x = 2 L2_3.y = -2.5 L2_3.z = 1.5 L3_3 = 0.36 L4_3 = 1 L5_3 = 8 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2.9 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.PlayEffect L2_3 = "Eff_Quest_Yoimiya_Explosion_01" L3_3 = {} L3_3.x = -3200.04 L3_3.y = 266.18 L3_3.z = -4452.39 L4_3 = {} L4_3.x = 0 L4_3.y = 0 L4_3.z = 0 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TryAddShake L2_3 = {} L2_3.x = -2 L2_3.y = -2.5 L2_3.z = 0.5 L3_3 = 0.41 L4_3 = 1 L5_3 = 8 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3.1 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.PlayEffect L2_3 = "Eff_Quest_Yoimiya_Explosion_01" L3_3 = {} L3_3.x = -3198.14 L3_3.y = 268.59 L3_3.z = -4455.81 L4_3 = {} L4_3.x = 0 L4_3.y = 0 L4_3.z = 0 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TryAddShake L2_3 = {} L2_3.x = -1 L2_3.y = -2.5 L2_3.z = -1.5 L3_3 = 0.41 L4_3 = 1 L5_3 = 8 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart201711 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish201711" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ExitTailMode L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish201711 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed201711" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.FailQuest201711 L2_2(L3_2, L4_2) end L1_1.OnSubFailed201711 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart201715" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SneakClear L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ForceFlushRemove L2_2(L3_2) end L1_1.OnSubStart201715 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201715" L2_2(L3_2) end L1_1.OnSubFinish201715 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart201713" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 201713 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CallDelay L2_3 = 0.5 function L3_3() local L0_4, L1_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.SneakClear L0_4(L1_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.ForceFlushRemove L0_4(L1_4) end L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart201713 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201713" L2_2(L3_2) end L1_1.OnSubFinish201713 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201713" L2_2(L3_2) end L1_1.OnSubFailed201713 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart201709" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1013Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1033Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc3054Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart201709 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201709" L2_2(L3_2) end L1_1.OnSubFinish201709 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201709" L2_2(L3_2) end L1_1.OnSubFailed201709 = L10_1 return L1_1