2022-04-29 16:40:51 +02:00

468 lines
9.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest2016"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest2016"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart201601
L1_2["201601"] = L2_2
L2_2 = A0_2.OnSubStart201606
L1_2["201606"] = L2_2
L2_2 = A0_2.OnSubStart201608
L1_2["201608"] = L2_2
L2_2 = A0_2.OnSubStart201602
L1_2["201602"] = L2_2
L2_2 = A0_2.OnSubStart201607
L1_2["201607"] = L2_2
L2_2 = A0_2.OnSubStart201603
L1_2["201603"] = L2_2
L2_2 = A0_2.OnSubStart201604
L1_2["201604"] = L2_2
L2_2 = A0_2.OnSubStart201605
L1_2["201605"] = L2_2
L2_2 = A0_2.OnSubStart201609
L1_2["201609"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish201601
L1_2["201601"] = L2_2
L2_2 = A0_2.OnSubFinish201606
L1_2["201606"] = L2_2
L2_2 = A0_2.OnSubFinish201608
L1_2["201608"] = L2_2
L2_2 = A0_2.OnSubFinish201602
L1_2["201602"] = L2_2
L2_2 = A0_2.OnSubFinish201607
L1_2["201607"] = L2_2
L2_2 = A0_2.OnSubFinish201603
L1_2["201603"] = L2_2
L2_2 = A0_2.OnSubFinish201604
L1_2["201604"] = L2_2
L2_2 = A0_2.OnSubFinish201605
L1_2["201605"] = L2_2
L2_2 = A0_2.OnSubFinish201609
L1_2["201609"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed201601
L1_2["201601"] = L2_2
L2_2 = A0_2.OnSubFailed201606
L1_2["201606"] = L2_2
L2_2 = A0_2.OnSubFailed201608
L1_2["201608"] = L2_2
L2_2 = A0_2.OnSubFailed201602
L1_2["201602"] = L2_2
L2_2 = A0_2.OnSubFailed201607
L1_2["201607"] = L2_2
L2_2 = A0_2.OnSubFailed201603
L1_2["201603"] = L2_2
L2_2 = A0_2.OnSubFailed201604
L1_2["201604"] = L2_2
L2_2 = A0_2.OnSubFailed201605
L1_2["201605"] = L2_2
L2_2 = A0_2.OnSubFailed201609
L1_2["201609"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L7_1
function L7_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2
L4_2 = A0_2
L3_2 = A0_2.SafeDestroyQuestNpc
L5_2 = A1_2
L6_2 = A2_2
L3_2(L4_2, L5_2, L6_2)
end
L1_1.NpcDestroy = L7_1
function L7_1(A0_2, A1_2, A2_2, A3_2, A4_2)
local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L6_2 = A0_2
L5_2 = A0_2.ShowBlackScreen
L7_2 = 0.5
L8_2 = 1
L9_2 = 0.5
function L10_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = A4_2
L1_3(L2_3, L3_3)
end
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.NpcCreateWithBlackscreenInteraction = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart201601"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.LevelLoadFinishSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextById
L2_3 = A1_2
L3_3 = 1
L4_3 = {}
L5_3 = ""
L4_3[1] = L5_3
L5_3 = 2.5
function L6_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateQuestNpcById
L2_4 = 201601
L3_4 = L6_1.Npc1034Data
L3_4 = L3_4.id
L4_4 = 0
L0_4(L1_4, L2_4, L3_4, L4_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.RequestInteraction
L2_4 = L6_1.Npc1034Data
L2_4 = L2_4.alias
L0_4(L1_4, L2_4)
end
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart201601 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201601"
L2_2(L3_2)
end
L1_1.OnSubFinish201601 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201601"
L2_2(L3_2)
end
L1_1.OnSubFailed201601 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart201606"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q2016Trigger"
L5_2 = "Actor/Gadget/Q2016Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -2681.929
L8_2.y = 221.8723
L8_2.z = -4260.19
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart201606 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201606"
L2_2(L3_2)
end
L1_1.OnSubFinish201606 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201606"
L2_2(L3_2)
end
L1_1.OnSubFailed201606 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart201608"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc1034Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = L6_1.Npc1034Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart201608 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201608"
L2_2(L3_2)
end
L1_1.OnSubFinish201608 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201608"
L2_2(L3_2)
end
L1_1.OnSubFailed201608 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart201602"
L2_2(L3_2)
end
L1_1.OnSubStart201602 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201602"
L2_2(L3_2)
end
L1_1.OnSubFinish201602 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201602"
L2_2(L3_2)
end
L1_1.OnSubFailed201602 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart201607"
L2_2(L3_2)
end
L1_1.OnSubStart201607 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201607"
L2_2(L3_2)
end
L1_1.OnSubFinish201607 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201607"
L2_2(L3_2)
end
L1_1.OnSubFailed201607 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart201603"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1034Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart201603 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201603"
L2_2(L3_2)
end
L1_1.OnSubFinish201603 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201603"
L2_2(L3_2)
end
L1_1.OnSubFailed201603 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart201604"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1034Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart201604 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish201604"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroy
L4_2 = L6_1.Npc1034Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish201604 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201604"
L2_2(L3_2)
end
L1_1.OnSubFailed201604 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart201605"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q2016Trigger1"
L5_2 = "Actor/Gadget/Q2016Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -2493.415
L8_2.y = 443.1654
L8_2.z = -4380.014
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart201605 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201605"
L2_2(L3_2)
end
L1_1.OnSubFinish201605 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201605"
L2_2(L3_2)
end
L1_1.OnSubFailed201605 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart201609"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc1034Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = L6_1.Npc1034Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart201609 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201609"
L2_2(L3_2)
end
L1_1.OnSubFinish201609 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201609"
L2_2(L3_2)
end
L1_1.OnSubFailed201609 = L7_1
return L1_1