local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest2016" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest2016" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart201601 L1_2["201601"] = L2_2 L2_2 = A0_2.OnSubStart201606 L1_2["201606"] = L2_2 L2_2 = A0_2.OnSubStart201608 L1_2["201608"] = L2_2 L2_2 = A0_2.OnSubStart201602 L1_2["201602"] = L2_2 L2_2 = A0_2.OnSubStart201607 L1_2["201607"] = L2_2 L2_2 = A0_2.OnSubStart201603 L1_2["201603"] = L2_2 L2_2 = A0_2.OnSubStart201604 L1_2["201604"] = L2_2 L2_2 = A0_2.OnSubStart201605 L1_2["201605"] = L2_2 L2_2 = A0_2.OnSubStart201609 L1_2["201609"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish201601 L1_2["201601"] = L2_2 L2_2 = A0_2.OnSubFinish201606 L1_2["201606"] = L2_2 L2_2 = A0_2.OnSubFinish201608 L1_2["201608"] = L2_2 L2_2 = A0_2.OnSubFinish201602 L1_2["201602"] = L2_2 L2_2 = A0_2.OnSubFinish201607 L1_2["201607"] = L2_2 L2_2 = A0_2.OnSubFinish201603 L1_2["201603"] = L2_2 L2_2 = A0_2.OnSubFinish201604 L1_2["201604"] = L2_2 L2_2 = A0_2.OnSubFinish201605 L1_2["201605"] = L2_2 L2_2 = A0_2.OnSubFinish201609 L1_2["201609"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed201601 L1_2["201601"] = L2_2 L2_2 = A0_2.OnSubFailed201606 L1_2["201606"] = L2_2 L2_2 = A0_2.OnSubFailed201608 L1_2["201608"] = L2_2 L2_2 = A0_2.OnSubFailed201602 L1_2["201602"] = L2_2 L2_2 = A0_2.OnSubFailed201607 L1_2["201607"] = L2_2 L2_2 = A0_2.OnSubFailed201603 L1_2["201603"] = L2_2 L2_2 = A0_2.OnSubFailed201604 L1_2["201604"] = L2_2 L2_2 = A0_2.OnSubFailed201605 L1_2["201605"] = L2_2 L2_2 = A0_2.OnSubFailed201609 L1_2["201609"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2 L4_2 = A0_2 L3_2 = A0_2.SafeDestroyQuestNpc L5_2 = A1_2 L6_2 = A2_2 L3_2(L4_2, L5_2, L6_2) end L1_1.NpcDestroy = L7_1 function L7_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L6_2 = A0_2 L5_2 = A0_2.ShowBlackScreen L7_2 = 0.5 L8_2 = 1 L9_2 = 0.5 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = A4_2 L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.NpcCreateWithBlackscreenInteraction = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart201601" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextById L2_3 = A1_2 L3_3 = 1 L4_3 = {} L5_3 = "" L4_3[1] = L5_3 L5_3 = 2.5 function L6_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpcById L2_4 = 201601 L3_4 = L6_1.Npc1034Data L3_4 = L3_4.id L4_4 = 0 L0_4(L1_4, L2_4, L3_4, L4_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.RequestInteraction L2_4 = L6_1.Npc1034Data L2_4 = L2_4.alias L0_4(L1_4, L2_4) end L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart201601 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201601" L2_2(L3_2) end L1_1.OnSubFinish201601 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201601" L2_2(L3_2) end L1_1.OnSubFailed201601 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart201606" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2016Trigger" L5_2 = "Actor/Gadget/Q2016Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -2681.929 L8_2.y = 221.8723 L8_2.z = -4260.19 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart201606 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201606" L2_2(L3_2) end L1_1.OnSubFinish201606 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201606" L2_2(L3_2) end L1_1.OnSubFailed201606 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart201608" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc1034Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc1034Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart201608 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201608" L2_2(L3_2) end L1_1.OnSubFinish201608 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201608" L2_2(L3_2) end L1_1.OnSubFailed201608 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart201602" L2_2(L3_2) end L1_1.OnSubStart201602 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201602" L2_2(L3_2) end L1_1.OnSubFinish201602 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201602" L2_2(L3_2) end L1_1.OnSubFailed201602 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart201607" L2_2(L3_2) end L1_1.OnSubStart201607 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201607" L2_2(L3_2) end L1_1.OnSubFinish201607 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201607" L2_2(L3_2) end L1_1.OnSubFailed201607 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart201603" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1034Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart201603 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201603" L2_2(L3_2) end L1_1.OnSubFinish201603 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201603" L2_2(L3_2) end L1_1.OnSubFailed201603 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart201604" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1034Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart201604 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish201604" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc1034Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish201604 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201604" L2_2(L3_2) end L1_1.OnSubFailed201604 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart201605" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2016Trigger1" L5_2 = "Actor/Gadget/Q2016Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -2493.415 L8_2.y = 443.1654 L8_2.z = -4380.014 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart201605 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201605" L2_2(L3_2) end L1_1.OnSubFinish201605 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201605" L2_2(L3_2) end L1_1.OnSubFailed201605 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart201609" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc1034Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc1034Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart201609 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201609" L2_2(L3_2) end L1_1.OnSubFinish201609 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201609" L2_2(L3_2) end L1_1.OnSubFailed201609 = L7_1 return L1_1