2022-04-29 16:40:51 +02:00

491 lines
10 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest2008"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest2008"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart200807
L1_2["200807"] = L2_2
L2_2 = A0_2.OnSubStart200805
L1_2["200805"] = L2_2
L2_2 = A0_2.OnSubStart200806
L1_2["200806"] = L2_2
L2_2 = A0_2.OnSubStart200801
L1_2["200801"] = L2_2
L2_2 = A0_2.OnSubStart200802
L1_2["200802"] = L2_2
L2_2 = A0_2.OnSubStart200803
L1_2["200803"] = L2_2
L2_2 = A0_2.OnSubStart200804
L1_2["200804"] = L2_2
L2_2 = A0_2.OnSubStart200808
L1_2["200808"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish200807
L1_2["200807"] = L2_2
L2_2 = A0_2.OnSubFinish200805
L1_2["200805"] = L2_2
L2_2 = A0_2.OnSubFinish200806
L1_2["200806"] = L2_2
L2_2 = A0_2.OnSubFinish200801
L1_2["200801"] = L2_2
L2_2 = A0_2.OnSubFinish200802
L1_2["200802"] = L2_2
L2_2 = A0_2.OnSubFinish200803
L1_2["200803"] = L2_2
L2_2 = A0_2.OnSubFinish200804
L1_2["200804"] = L2_2
L2_2 = A0_2.OnSubFinish200808
L1_2["200808"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed200807
L1_2["200807"] = L2_2
L2_2 = A0_2.OnSubFailed200805
L1_2["200805"] = L2_2
L2_2 = A0_2.OnSubFailed200806
L1_2["200806"] = L2_2
L2_2 = A0_2.OnSubFailed200801
L1_2["200801"] = L2_2
L2_2 = A0_2.OnSubFailed200802
L1_2["200802"] = L2_2
L2_2 = A0_2.OnSubFailed200803
L1_2["200803"] = L2_2
L2_2 = A0_2.OnSubFailed200804
L1_2["200804"] = L2_2
L2_2 = A0_2.OnSubFailed200808
L1_2["200808"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart200807"
L2_2(L3_2)
end
L1_1.OnSubStart200807 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish200807"
L2_2(L3_2)
end
L1_1.OnSubFinish200807 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200807"
L2_2(L3_2)
end
L1_1.OnSubFailed200807 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart200805"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NarratorOnlyTaskByData
L2_3 = L8_1.NarratorWithId
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart200805 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish200805"
L2_2(L3_2)
end
L1_1.OnSubFinish200805 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200805"
L2_2(L3_2)
end
L1_1.OnSubFailed200805 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart200806"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q200806Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q200806Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q200806Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q200806Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q200806Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 1060
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart200806 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish200806"
L2_2(L3_2)
end
L1_1.OnSubFinish200806 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200806"
L2_2(L3_2)
end
L1_1.OnSubFailed200806 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart200801"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1036Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12008Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12009Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710476Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710476Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q200801Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q200801Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q200801Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q200801Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q200801Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart200801 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish200801"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1036Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12008Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12009Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710476Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish200801 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200801"
L2_2(L3_2)
end
L1_1.OnSubFailed200801 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart200802"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.PlayerEnterDungeon
L4_2 = 289
L5_2 = 1118
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart200802 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish200802"
L2_2(L3_2)
end
L1_1.OnSubFinish200802 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200802"
L2_2(L3_2)
end
L1_1.OnSubFailed200802 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart200803"
L2_2(L3_2)
end
L1_1.OnSubStart200803 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish200803"
L2_2(L3_2)
end
L1_1.OnSubFinish200803 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200803"
L2_2(L3_2)
end
L1_1.OnSubFailed200803 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart200804"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 4
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerByQuestId
L3_3 = 200804
L4_3 = 1
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.PaimonData
L4_4 = L4_4.id
L5_4 = 1
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.PaimonData
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L8_2 = nil
L9_2 = task
L10_2 = "QUEST_Black_Q1200010"
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart200804 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish200804"
L2_2(L3_2)
end
L1_1.OnSubFinish200804 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200804"
L2_2(L3_2)
end
L1_1.OnSubFailed200804 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart200808"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0
L5_2 = 2.5
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerByQuestId
L3_3 = 200808
L4_3 = 2
L1_3(L2_3, L3_3, L4_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = L8_1.Q2008Trigger_
L3_3 = L3_3.alias
L4_3 = L8_1.Q2008Trigger_
L4_3 = L4_3.script
L5_3 = L8_1.Q2008Trigger_
L5_3 = L5_3.id
L6_3 = 0
L7_3 = L8_1.Q2008Trigger_
L7_3 = L7_3.point
L7_3 = L7_3.pos
L8_3 = L8_1.Q2008Trigger_
L8_3 = L8_3.point
L8_3 = L8_3.rot
L9_3 = true
L10_3 = false
L11_3 = 3
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
end
L8_2 = nil
L9_2 = task
L10_2 = "QUEST_Black_Q1200010"
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart200808 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish200808"
L2_2(L3_2)
end
L1_1.OnSubFinish200808 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200808"
L2_2(L3_2)
end
L1_1.OnSubFailed200808 = L9_1
return L1_1