local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest2008" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest2008" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart200807 L1_2["200807"] = L2_2 L2_2 = A0_2.OnSubStart200805 L1_2["200805"] = L2_2 L2_2 = A0_2.OnSubStart200806 L1_2["200806"] = L2_2 L2_2 = A0_2.OnSubStart200801 L1_2["200801"] = L2_2 L2_2 = A0_2.OnSubStart200802 L1_2["200802"] = L2_2 L2_2 = A0_2.OnSubStart200803 L1_2["200803"] = L2_2 L2_2 = A0_2.OnSubStart200804 L1_2["200804"] = L2_2 L2_2 = A0_2.OnSubStart200808 L1_2["200808"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish200807 L1_2["200807"] = L2_2 L2_2 = A0_2.OnSubFinish200805 L1_2["200805"] = L2_2 L2_2 = A0_2.OnSubFinish200806 L1_2["200806"] = L2_2 L2_2 = A0_2.OnSubFinish200801 L1_2["200801"] = L2_2 L2_2 = A0_2.OnSubFinish200802 L1_2["200802"] = L2_2 L2_2 = A0_2.OnSubFinish200803 L1_2["200803"] = L2_2 L2_2 = A0_2.OnSubFinish200804 L1_2["200804"] = L2_2 L2_2 = A0_2.OnSubFinish200808 L1_2["200808"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed200807 L1_2["200807"] = L2_2 L2_2 = A0_2.OnSubFailed200805 L1_2["200805"] = L2_2 L2_2 = A0_2.OnSubFailed200806 L1_2["200806"] = L2_2 L2_2 = A0_2.OnSubFailed200801 L1_2["200801"] = L2_2 L2_2 = A0_2.OnSubFailed200802 L1_2["200802"] = L2_2 L2_2 = A0_2.OnSubFailed200803 L1_2["200803"] = L2_2 L2_2 = A0_2.OnSubFailed200804 L1_2["200804"] = L2_2 L2_2 = A0_2.OnSubFailed200808 L1_2["200808"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart200807" L2_2(L3_2) end L1_1.OnSubStart200807 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish200807" L2_2(L3_2) end L1_1.OnSubFinish200807 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200807" L2_2(L3_2) end L1_1.OnSubFailed200807 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart200805" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NarratorOnlyTaskByData L2_3 = L8_1.NarratorWithId L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart200805 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish200805" L2_2(L3_2) end L1_1.OnSubFinish200805 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200805" L2_2(L3_2) end L1_1.OnSubFailed200805 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart200806" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q200806Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q200806Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q200806Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q200806Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q200806Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 1060 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart200806 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish200806" L2_2(L3_2) end L1_1.OnSubFinish200806 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200806" L2_2(L3_2) end L1_1.OnSubFailed200806 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart200801" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1036Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12008Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12009Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710476Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710476Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q200801Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q200801Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q200801Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q200801Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q200801Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart200801 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish200801" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1036Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12008Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12009Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710476Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish200801 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200801" L2_2(L3_2) end L1_1.OnSubFailed200801 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart200802" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.PlayerEnterDungeon L4_2 = 289 L5_2 = 1118 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart200802 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish200802" L2_2(L3_2) end L1_1.OnSubFinish200802 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200802" L2_2(L3_2) end L1_1.OnSubFailed200802 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart200803" L2_2(L3_2) end L1_1.OnSubStart200803 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish200803" L2_2(L3_2) end L1_1.OnSubFinish200803 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200803" L2_2(L3_2) end L1_1.OnSubFailed200803 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart200804" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 4 L6_2 = 0 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerByQuestId L3_3 = 200804 L4_3 = 1 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.PaimonData L4_4 = L4_4.id L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.PaimonData L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3, L5_3) end L8_2 = nil L9_2 = task L10_2 = "QUEST_Black_Q1200010" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart200804 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish200804" L2_2(L3_2) end L1_1.OnSubFinish200804 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200804" L2_2(L3_2) end L1_1.OnSubFailed200804 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart200808" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0 L5_2 = 2.5 L6_2 = 0 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerByQuestId L3_3 = 200808 L4_3 = 2 L1_3(L2_3, L3_3, L4_3) L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = L8_1.Q2008Trigger_ L3_3 = L3_3.alias L4_3 = L8_1.Q2008Trigger_ L4_3 = L4_3.script L5_3 = L8_1.Q2008Trigger_ L5_3 = L5_3.id L6_3 = 0 L7_3 = L8_1.Q2008Trigger_ L7_3 = L7_3.point L7_3 = L7_3.pos L8_3 = L8_1.Q2008Trigger_ L8_3 = L8_3.point L8_3 = L8_3.rot L9_3 = true L10_3 = false L11_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L8_2 = nil L9_2 = task L10_2 = "QUEST_Black_Q1200010" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart200808 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish200808" L2_2(L3_2) end L1_1.OnSubFinish200808 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200808" L2_2(L3_2) end L1_1.OnSubFailed200808 = L9_1 return L1_1