2022-07-12 13:03:35 +05:30

1609 lines
36 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest1030"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest1030"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart103001
L1_2["103001"] = L2_2
L2_2 = A0_2.OnSubStart103002
L1_2["103002"] = L2_2
L2_2 = A0_2.OnSubStart103003
L1_2["103003"] = L2_2
L2_2 = A0_2.OnSubStart103007
L1_2["103007"] = L2_2
L2_2 = A0_2.OnSubStart103010
L1_2["103010"] = L2_2
L2_2 = A0_2.OnSubStart103015
L1_2["103015"] = L2_2
L2_2 = A0_2.OnSubStart103004
L1_2["103004"] = L2_2
L2_2 = A0_2.OnSubStart103008
L1_2["103008"] = L2_2
L2_2 = A0_2.OnSubStart103009
L1_2["103009"] = L2_2
L2_2 = A0_2.OnSubStart103011
L1_2["103011"] = L2_2
L2_2 = A0_2.OnSubStart103012
L1_2["103012"] = L2_2
L2_2 = A0_2.OnSubStart103013
L1_2["103013"] = L2_2
L2_2 = A0_2.OnSubStart103014
L1_2["103014"] = L2_2
L2_2 = A0_2.OnSubStart103016
L1_2["103016"] = L2_2
L2_2 = A0_2.OnSubStart103017
L1_2["103017"] = L2_2
L2_2 = A0_2.OnSubStart103018
L1_2["103018"] = L2_2
L2_2 = A0_2.OnSubStart103019
L1_2["103019"] = L2_2
L2_2 = A0_2.OnSubStart103024
L1_2["103024"] = L2_2
L2_2 = A0_2.OnSubStart103005
L1_2["103005"] = L2_2
L2_2 = A0_2.OnSubStart103006
L1_2["103006"] = L2_2
L2_2 = A0_2.OnSubStart103020
L1_2["103020"] = L2_2
L2_2 = A0_2.OnSubStart103021
L1_2["103021"] = L2_2
L2_2 = A0_2.OnSubStart103022
L1_2["103022"] = L2_2
L2_2 = A0_2.OnSubStart103023
L1_2["103023"] = L2_2
L2_2 = A0_2.OnSubStart103025
L1_2["103025"] = L2_2
L2_2 = A0_2.OnSubStart103026
L1_2["103026"] = L2_2
L2_2 = A0_2.OnSubStart103027
L1_2["103027"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish103001
L1_2["103001"] = L2_2
L2_2 = A0_2.OnSubFinish103002
L1_2["103002"] = L2_2
L2_2 = A0_2.OnSubFinish103003
L1_2["103003"] = L2_2
L2_2 = A0_2.OnSubFinish103007
L1_2["103007"] = L2_2
L2_2 = A0_2.OnSubFinish103010
L1_2["103010"] = L2_2
L2_2 = A0_2.OnSubFinish103015
L1_2["103015"] = L2_2
L2_2 = A0_2.OnSubFinish103004
L1_2["103004"] = L2_2
L2_2 = A0_2.OnSubFinish103008
L1_2["103008"] = L2_2
L2_2 = A0_2.OnSubFinish103009
L1_2["103009"] = L2_2
L2_2 = A0_2.OnSubFinish103011
L1_2["103011"] = L2_2
L2_2 = A0_2.OnSubFinish103012
L1_2["103012"] = L2_2
L2_2 = A0_2.OnSubFinish103013
L1_2["103013"] = L2_2
L2_2 = A0_2.OnSubFinish103014
L1_2["103014"] = L2_2
L2_2 = A0_2.OnSubFinish103016
L1_2["103016"] = L2_2
L2_2 = A0_2.OnSubFinish103017
L1_2["103017"] = L2_2
L2_2 = A0_2.OnSubFinish103018
L1_2["103018"] = L2_2
L2_2 = A0_2.OnSubFinish103019
L1_2["103019"] = L2_2
L2_2 = A0_2.OnSubFinish103024
L1_2["103024"] = L2_2
L2_2 = A0_2.OnSubFinish103005
L1_2["103005"] = L2_2
L2_2 = A0_2.OnSubFinish103006
L1_2["103006"] = L2_2
L2_2 = A0_2.OnSubFinish103020
L1_2["103020"] = L2_2
L2_2 = A0_2.OnSubFinish103021
L1_2["103021"] = L2_2
L2_2 = A0_2.OnSubFinish103022
L1_2["103022"] = L2_2
L2_2 = A0_2.OnSubFinish103023
L1_2["103023"] = L2_2
L2_2 = A0_2.OnSubFinish103025
L1_2["103025"] = L2_2
L2_2 = A0_2.OnSubFinish103026
L1_2["103026"] = L2_2
L2_2 = A0_2.OnSubFinish103027
L1_2["103027"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed103018
L1_2["103018"] = L2_2
L2_2 = A0_2.OnSubFailed103022
L1_2["103022"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2, A2_2, A3_2, A4_2)
local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L6_2 = A0_2
L5_2 = A0_2.ShowBlackScreen
L7_2 = 0.5
L8_2 = 1
L9_2 = 0.5
function L10_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = A4_2
L1_3(L2_3, L3_3)
end
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.NpcCreateWithBlackscreenInteraction = L8_1
function L8_1(A0_2, A1_2, A2_2, A3_2, A4_2)
local L5_2, L6_2, L7_2, L8_2
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 2
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = A2_2
L5_4 = A3_2
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = A4_2
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L5_2(L6_2, L7_2, L8_2)
end
L1_1.NpcCreateWithBlackscreenInteractionDelay = L8_1
function L8_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L4_2(L5_2, L6_2)
end
L1_1.NpcCreateWithActionSafeCall = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 103040 then
L2_2 = print
L3_2 = "RequestInteraction"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowReadingDialog
L4_2 = 101865
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart103001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.XiaoData
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1048Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1030Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1049Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.PaimonData
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1030Trigger6"
L5_2 = "Actor/Gadget/Q1030Trigger6"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 20130
L11_2 = "Q103002_N1030"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 20130
L12_2 = "Q103002_N1030"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 20130
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1044Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12544Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.DisablePaimonInProfilePage
L4_2 = {}
L5_2 = 20130
L4_2[1] = L5_2
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart103001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish103001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L4_3 = 20130
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.ResumePaimonInProfilePage
L3_3 = {}
L4_3 = 20130
L3_3[1] = L4_3
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish103001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart103002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithActionSafeCall
L4_2 = A1_2
L5_2 = L6_1.Npc1049Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.XiaoData
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1048Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1030Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1044Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12544Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1044Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 4100
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.CreateActorWithPos
L4_3 = "Q1030Trigger5"
L5_3 = "Actor/Gadget/Q1030Trigger5"
L6_3 = 70900002
L7_3 = 0
L8_3 = sceneData
L9_3 = L8_3
L8_3 = L8_3.GetDummyPoint
L10_3 = 20130
L11_3 = "Q103002_N1049"
L8_3 = L8_3(L9_3, L10_3, L11_3)
L8_3 = L8_3.pos
L9_3 = sceneData
L10_3 = L9_3
L9_3 = L9_3.GetDummyPoint
L11_3 = 20130
L12_3 = "Q103002_N1049"
L9_3 = L9_3(L10_3, L11_3, L12_3)
L9_3 = L9_3.rot
L10_3 = true
L11_3 = false
L12_3 = 20130
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L3_3 = L1_3
L2_3 = L1_3.PlayEmoSync
L4_3 = ""
L5_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01"
L6_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01"
L7_3 = 0
L8_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
L3_3 = L1_3
L2_3 = L1_3.DisableInteeHeadCtrl
L4_3 = true
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart103002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish103002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1049Data
L3_3 = L3_3.alias
L4_3 = 20130
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish103002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart103003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1049Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1044Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12544Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1044Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 4100
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = L1_3
L2_3 = L1_3.PlayEmoSync
L4_3 = ""
L5_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01"
L6_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01"
L7_3 = 0
L8_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
L3_3 = L1_3
L2_3 = L1_3.DisableInteeHeadCtrl
L4_3 = true
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.CancelAvatarHPWatcher
L4_3 = "103018"
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.TryPauseCurAutoNarrator
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.ClearNarratorTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.FreeBlackScreenControl
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.SetBlackScreenValue
L4_3 = 0
L2_3(L3_3, L4_3)
L2_3 = globalActor
L3_3 = L2_3
L2_3 = L2_3.StopAvatarMove
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.EnablePlayerInput
L4_3 = true
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart103003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish103003"
L2_2(L3_2)
end
L1_1.OnSubFinish103003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart103007"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc1030Data
L5_2 = L5_2.id
L6_2 = 0
L7_2 = L6_1.Npc1030Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart103007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish103007"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1030Data
L3_3 = L3_3.alias
L4_3 = 20129
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish103007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart103010"
L2_2(L3_2)
end
L1_1.OnSubStart103010 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish103010"
L2_2(L3_2)
end
L1_1.OnSubFinish103010 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart103015"
L2_2(L3_2)
end
L1_1.OnSubStart103015 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish103015"
L2_2(L3_2)
end
L1_1.OnSubFinish103015 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart103004"
L2_2(L3_2)
end
L1_1.OnSubStart103004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish103004"
L2_2(L3_2)
end
L1_1.OnSubFinish103004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart103008"
L2_2(L3_2)
end
L1_1.OnSubStart103008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish103008"
L2_2(L3_2)
end
L1_1.OnSubFinish103008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart103009"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteractionDelay
L4_2 = A1_2
L5_2 = L6_1.Npc1030Data
L5_2 = L5_2.id
L6_2 = 0
L7_2 = L6_1.Npc1030Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart103009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish103009"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1030Data
L4_2 = L4_2.alias
L5_2 = 20129
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish103009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart103011"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1030Trigger1"
L5_2 = "Actor/Gadget/Q1030Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 323.797
L8_2.y = 200.14
L8_2.z = 272.59
L9_2 = {}
L9_2.x = 0.0
L9_2.y = 0.0
L9_2.z = 0.0
L10_2 = true
L11_2 = false
L12_2 = 20129
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart103011 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish103011"
L2_2(L3_2)
end
L1_1.OnSubFinish103011 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart103012"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc1048Data
L5_2 = L5_2.id
L6_2 = 0
L7_2 = L6_1.Npc1048Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart103012 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish103012"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L5_2 = 20129
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish103012 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart103013"
L2_2(L3_2)
end
L1_1.OnSubStart103013 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish103013"
L2_2(L3_2)
end
L1_1.OnSubFinish103013 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart103014"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteractionDelay
L4_2 = A1_2
L5_2 = L6_1.Npc1048Data
L5_2 = L5_2.id
L6_2 = 0
L7_2 = L6_1.Npc1048Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart103014 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish103014"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L5_2 = 20129
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish103014 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart103016"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1030Trigger2"
L5_2 = "Actor/Gadget/Q1030Trigger2"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 325.196
L8_2.y = 200.104
L8_2.z = 70.611
L9_2 = {}
L9_2.x = 0.0
L9_2.y = 0.0
L9_2.z = 0.0
L10_2 = true
L11_2 = false
L12_2 = 20129
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CancelAvatarHPWatcher
L4_2 = "103018"
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart103016 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish103016"
L2_2(L3_2)
end
L1_1.OnSubFinish103016 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart103017"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.XiaoData
L5_2 = L5_2.id
L6_2 = 0
L7_2 = L6_1.XiaoData
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart103017 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish103017"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.XiaoData
L4_2 = L4_2.alias
L5_2 = 20129
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish103017 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart103018"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.AddAvatarHPWatcher
L4_2 = "103018"
L5_2 = 10000026
L6_2 = 0
L7_2 = 0.2
L8_2 = -1
L9_2 = 0.5
function L10_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = actorUtils
L1_3 = L1_3.FinishQuestID
L2_3 = false
L3_3 = 103018
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart103018 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish103018"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CancelAvatarHPWatcher
L4_2 = "103018"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish103018 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed103018"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CancelAvatarHPWatcher
L4_2 = "103018"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed103018 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart103019"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteractionDelay
L4_2 = A1_2
L5_2 = L6_1.XiaoData
L5_2 = L5_2.id
L6_2 = 0
L7_2 = L6_1.XiaoData
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart103019 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish103019"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.XiaoData
L4_2 = L4_2.alias
L5_2 = 20129
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CancelAvatarHPWatcher
L4_2 = "103018"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish103019 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart103024"
L2_2(L3_2)
end
L1_1.OnSubStart103024 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish103024"
L2_2(L3_2)
end
L1_1.OnSubFinish103024 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart103005"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1030Trigger3"
L5_2 = "Actor/Gadget/Q1030Trigger3"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 326.519
L8_2.y = 200.473
L8_2.z = 724.649
L9_2 = {}
L9_2.x = 0.0
L9_2.y = 0.0
L9_2.z = 0.0
L10_2 = true
L11_2 = false
L12_2 = 20129
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart103005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish103005"
L2_2(L3_2)
end
L1_1.OnSubFinish103005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart103006"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1030Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc1030Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart103006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish103006"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1030Data
L4_2 = L4_2.alias
L5_2 = 20129
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish103006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart103020"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1030Trigger"
L5_2 = "Actor/Gadget/Q1030Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -452.315
L8_2.y = -1.932
L8_2.z = -63.092
L9_2 = {}
L9_2.x = 0.0
L9_2.y = 0.0
L9_2.z = 0.0
L10_2 = true
L11_2 = false
L12_2 = 20129
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = true
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "1030"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SafeDestroyQuestNpc_MaleCond
L5_2 = "Npc1026"
L6_2 = "Npc1025"
L7_2 = 20129
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart103020 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish103020"
L2_2(L3_2)
end
L1_1.OnSubFinish103020 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart103021"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1030Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc1030Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart103021 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish103021"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1030Data
L4_2 = L4_2.alias
L5_2 = 20129
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish103021 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart103022"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = L7_1.PlayerKaicheA
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTaskByData
L3_4 = L7_1.AbyssKaiche
function L4_4(A0_5)
local L1_5, L2_5, L3_5, L4_5, L5_5
L2_5 = A0_5
L1_5 = A0_5.NarratorOnlyTask
L3_5 = L7_1.PlayerKaicheB
function L4_5(A0_6)
local L1_6, L2_6, L3_6
L1_6 = actorUtils
L1_6 = L1_6.FinishQuestID
L2_6 = false
L3_6 = 103022
L1_6(L2_6, L3_6)
end
L5_5 = ""
L1_5(L2_5, L3_5, L4_5, L5_5)
end
L5_4 = 1030
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L5_3 = ""
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.TakeBlackScreenControl
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 2
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.SetBlackScreenValue
L3_4 = 0.2
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 4
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.SetBlackScreenValue
L3_4 = 0.4
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 6
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.SetBlackScreenValue
L3_4 = 0.6
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 8
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.SetBlackScreenValue
L3_4 = 0.8
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 10
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.SetBlackScreenValue
L3_4 = 1
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.AvatarMoveToRoute
L3_3 = {}
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 20129
L7_3 = "Q103022_Walk1"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.pos
L5_3 = sceneData
L6_3 = L5_3
L5_3 = L5_3.GetDummyPoint
L7_3 = 20129
L8_3 = "Q103022_Walk1"
L5_3 = L5_3(L6_3, L7_3, L8_3)
L5_3 = L5_3.pos
L3_3[1] = L4_3
L3_3[2] = L5_3
L4_3 = true
function L5_3()
local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
L0_4 = globalActor
L1_4 = L0_4
L0_4 = L0_4.AvatarMoveToRoute
L2_4 = {}
L3_4 = sceneData
L4_4 = L3_4
L3_4 = L3_4.GetDummyPoint
L5_4 = 20129
L6_4 = "Q103022_Walk2"
L3_4 = L3_4(L4_4, L5_4, L6_4)
L3_4 = L3_4.pos
L4_4 = sceneData
L5_4 = L4_4
L4_4 = L4_4.GetDummyPoint
L6_4 = 20129
L7_4 = "Q103022_Walk2"
L4_4 = L4_4(L5_4, L6_4, L7_4)
L4_4 = L4_4.pos
L2_4[1] = L3_4
L2_4[2] = L4_4
L3_4 = true
function L4_4()
local L0_5, L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5
L0_5 = globalActor
L1_5 = L0_5
L0_5 = L0_5.AvatarMoveToRoute
L2_5 = {}
L3_5 = sceneData
L4_5 = L3_5
L3_5 = L3_5.GetDummyPoint
L5_5 = 20129
L6_5 = "Q103022_Walk3"
L3_5 = L3_5(L4_5, L5_5, L6_5)
L3_5 = L3_5.pos
L4_5 = sceneData
L5_5 = L4_5
L4_5 = L4_5.GetDummyPoint
L6_5 = 20129
L7_5 = "Q103022_Walk3"
L4_5 = L4_5(L5_5, L6_5, L7_5)
L4_5 = L4_5.pos
L2_5[1] = L3_5
L2_5[2] = L4_5
L3_5 = true
L0_5(L1_5, L2_5, L3_5)
end
L0_4(L1_4, L2_4, L3_4, L4_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.EnablePlayerInput
L3_3 = false
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart103022 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish103022"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FreeBlackScreenControl
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetBlackScreenValue
L4_2 = 0
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.StopAvatarMove
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = true
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish103022 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed103022"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FreeBlackScreenControl
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetBlackScreenValue
L4_2 = 0
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.StopAvatarMove
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = true
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed103022 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart103023"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1030Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc1030Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart103023 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish103023"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1030Data
L4_2 = L4_2.alias
L5_2 = 20129
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish103023 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart103025"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc_MaleCond
L3_3 = A1_2
L4_3 = 1026
L5_3 = 1025
L6_3 = 0
L7_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1030Trigger4"
L5_2 = "Actor/Gadget/Q1030Trigger4"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 20129
L11_2 = "Q103025_MetaAvatar"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 20129
L12_2 = "Q103025_MetaAvatar"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 20129
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart103025 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish103025"
L2_2(L3_2)
end
L1_1.OnSubFinish103025 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart103026"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc1030Data
L5_2 = L5_2.id
L6_2 = 0
L7_2 = L6_1.Npc1030Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart103026 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish103026"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1030Data
L4_2 = L4_2.alias
L5_2 = 20129
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerByQuestId
L4_2 = 103027
L5_2 = 1
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.Yelankaiche
L4_3 = nil
L5_3 = 1030
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish103026 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart103027"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1048Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1030Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.XiaoData
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1048Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1190
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart103027 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish103027"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.XiaoData
L4_2 = L4_2.alias
L5_2 = 20129
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L5_2 = 20129
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1030Data
L4_2 = L4_2.alias
L5_2 = 20129
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish103027 = L8_1
return L1_1