local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1030" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1030" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart103001 L1_2["103001"] = L2_2 L2_2 = A0_2.OnSubStart103002 L1_2["103002"] = L2_2 L2_2 = A0_2.OnSubStart103003 L1_2["103003"] = L2_2 L2_2 = A0_2.OnSubStart103007 L1_2["103007"] = L2_2 L2_2 = A0_2.OnSubStart103010 L1_2["103010"] = L2_2 L2_2 = A0_2.OnSubStart103015 L1_2["103015"] = L2_2 L2_2 = A0_2.OnSubStart103004 L1_2["103004"] = L2_2 L2_2 = A0_2.OnSubStart103008 L1_2["103008"] = L2_2 L2_2 = A0_2.OnSubStart103009 L1_2["103009"] = L2_2 L2_2 = A0_2.OnSubStart103011 L1_2["103011"] = L2_2 L2_2 = A0_2.OnSubStart103012 L1_2["103012"] = L2_2 L2_2 = A0_2.OnSubStart103013 L1_2["103013"] = L2_2 L2_2 = A0_2.OnSubStart103014 L1_2["103014"] = L2_2 L2_2 = A0_2.OnSubStart103016 L1_2["103016"] = L2_2 L2_2 = A0_2.OnSubStart103017 L1_2["103017"] = L2_2 L2_2 = A0_2.OnSubStart103018 L1_2["103018"] = L2_2 L2_2 = A0_2.OnSubStart103019 L1_2["103019"] = L2_2 L2_2 = A0_2.OnSubStart103024 L1_2["103024"] = L2_2 L2_2 = A0_2.OnSubStart103005 L1_2["103005"] = L2_2 L2_2 = A0_2.OnSubStart103006 L1_2["103006"] = L2_2 L2_2 = A0_2.OnSubStart103020 L1_2["103020"] = L2_2 L2_2 = A0_2.OnSubStart103021 L1_2["103021"] = L2_2 L2_2 = A0_2.OnSubStart103022 L1_2["103022"] = L2_2 L2_2 = A0_2.OnSubStart103023 L1_2["103023"] = L2_2 L2_2 = A0_2.OnSubStart103025 L1_2["103025"] = L2_2 L2_2 = A0_2.OnSubStart103026 L1_2["103026"] = L2_2 L2_2 = A0_2.OnSubStart103027 L1_2["103027"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish103001 L1_2["103001"] = L2_2 L2_2 = A0_2.OnSubFinish103002 L1_2["103002"] = L2_2 L2_2 = A0_2.OnSubFinish103003 L1_2["103003"] = L2_2 L2_2 = A0_2.OnSubFinish103007 L1_2["103007"] = L2_2 L2_2 = A0_2.OnSubFinish103010 L1_2["103010"] = L2_2 L2_2 = A0_2.OnSubFinish103015 L1_2["103015"] = L2_2 L2_2 = A0_2.OnSubFinish103004 L1_2["103004"] = L2_2 L2_2 = A0_2.OnSubFinish103008 L1_2["103008"] = L2_2 L2_2 = A0_2.OnSubFinish103009 L1_2["103009"] = L2_2 L2_2 = A0_2.OnSubFinish103011 L1_2["103011"] = L2_2 L2_2 = A0_2.OnSubFinish103012 L1_2["103012"] = L2_2 L2_2 = A0_2.OnSubFinish103013 L1_2["103013"] = L2_2 L2_2 = A0_2.OnSubFinish103014 L1_2["103014"] = L2_2 L2_2 = A0_2.OnSubFinish103016 L1_2["103016"] = L2_2 L2_2 = A0_2.OnSubFinish103017 L1_2["103017"] = L2_2 L2_2 = A0_2.OnSubFinish103018 L1_2["103018"] = L2_2 L2_2 = A0_2.OnSubFinish103019 L1_2["103019"] = L2_2 L2_2 = A0_2.OnSubFinish103024 L1_2["103024"] = L2_2 L2_2 = A0_2.OnSubFinish103005 L1_2["103005"] = L2_2 L2_2 = A0_2.OnSubFinish103006 L1_2["103006"] = L2_2 L2_2 = A0_2.OnSubFinish103020 L1_2["103020"] = L2_2 L2_2 = A0_2.OnSubFinish103021 L1_2["103021"] = L2_2 L2_2 = A0_2.OnSubFinish103022 L1_2["103022"] = L2_2 L2_2 = A0_2.OnSubFinish103023 L1_2["103023"] = L2_2 L2_2 = A0_2.OnSubFinish103025 L1_2["103025"] = L2_2 L2_2 = A0_2.OnSubFinish103026 L1_2["103026"] = L2_2 L2_2 = A0_2.OnSubFinish103027 L1_2["103027"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed103018 L1_2["103018"] = L2_2 L2_2 = A0_2.OnSubFailed103022 L1_2["103022"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L6_2 = A0_2 L5_2 = A0_2.ShowBlackScreen L7_2 = 0.5 L8_2 = 1 L9_2 = 0.5 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = A4_2 L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.NpcCreateWithBlackscreenInteraction = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2 L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 2 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = A2_2 L5_4 = A3_2 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = A4_2 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L5_2(L6_2, L7_2, L8_2) end L1_1.NpcCreateWithBlackscreenInteractionDelay = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2 L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) end L4_2(L5_2, L6_2) end L1_1.NpcCreateWithActionSafeCall = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 103040 then L2_2 = print L3_2 = "RequestInteraction" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowReadingDialog L4_2 = 101865 L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart103001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.XiaoData L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1048Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1030Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1049Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.PaimonData L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1030Trigger6" L5_2 = "Actor/Gadget/Q1030Trigger6" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 20130 L11_2 = "Q103002_N1030" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 20130 L12_2 = "Q103002_N1030" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 20130 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1044Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12544Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.DisablePaimonInProfilePage L4_2 = {} L5_2 = 20130 L4_2[1] = L5_2 L2_2(L3_2, L4_2) end L1_1.OnSubStart103001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish103001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L4_3 = 20130 L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.ResumePaimonInProfilePage L3_3 = {} L4_3 = 20130 L3_3[1] = L4_3 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish103001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart103002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithActionSafeCall L4_2 = A1_2 L5_2 = L6_1.Npc1049Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.XiaoData L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1048Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1030Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1044Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc12544Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1044Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 4100 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.CreateActorWithPos L4_3 = "Q1030Trigger5" L5_3 = "Actor/Gadget/Q1030Trigger5" L6_3 = 70900002 L7_3 = 0 L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 20130 L11_3 = "Q103002_N1049" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.pos L9_3 = sceneData L10_3 = L9_3 L9_3 = L9_3.GetDummyPoint L11_3 = 20130 L12_3 = "Q103002_N1049" L9_3 = L9_3(L10_3, L11_3, L12_3) L9_3 = L9_3.rot L10_3 = true L11_3 = false L12_3 = 20130 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L3_3 = L1_3 L2_3 = L1_3.PlayEmoSync L4_3 = "" L5_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01" L6_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01" L7_3 = 0 L8_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L3_3 = L1_3 L2_3 = L1_3.DisableInteeHeadCtrl L4_3 = true L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart103002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish103002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1049Data L3_3 = L3_3.alias L4_3 = 20130 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish103002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart103003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1049Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1044Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc12544Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1044Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 4100 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = L1_3 L2_3 = L1_3.PlayEmoSync L4_3 = "" L5_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01" L6_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01" L7_3 = 0 L8_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L3_3 = L1_3 L2_3 = L1_3.DisableInteeHeadCtrl L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.CancelAvatarHPWatcher L4_3 = "103018" L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.TryPauseCurAutoNarrator L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.ClearNarratorTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.FreeBlackScreenControl L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.SetBlackScreenValue L4_3 = 0 L2_3(L3_3, L4_3) L2_3 = globalActor L3_3 = L2_3 L2_3 = L2_3.StopAvatarMove L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.EnablePlayerInput L4_3 = true L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart103003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish103003" L2_2(L3_2) end L1_1.OnSubFinish103003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart103007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc1030Data L5_2 = L5_2.id L6_2 = 0 L7_2 = L6_1.Npc1030Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart103007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish103007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L4_3 = 20129 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish103007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart103010" L2_2(L3_2) end L1_1.OnSubStart103010 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish103010" L2_2(L3_2) end L1_1.OnSubFinish103010 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart103015" L2_2(L3_2) end L1_1.OnSubStart103015 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish103015" L2_2(L3_2) end L1_1.OnSubFinish103015 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart103004" L2_2(L3_2) end L1_1.OnSubStart103004 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish103004" L2_2(L3_2) end L1_1.OnSubFinish103004 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart103008" L2_2(L3_2) end L1_1.OnSubStart103008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish103008" L2_2(L3_2) end L1_1.OnSubFinish103008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart103009" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteractionDelay L4_2 = A1_2 L5_2 = L6_1.Npc1030Data L5_2 = L5_2.id L6_2 = 0 L7_2 = L6_1.Npc1030Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart103009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish103009" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1030Data L4_2 = L4_2.alias L5_2 = 20129 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish103009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart103011" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1030Trigger1" L5_2 = "Actor/Gadget/Q1030Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 323.797 L8_2.y = 200.14 L8_2.z = 272.59 L9_2 = {} L9_2.x = 0.0 L9_2.y = 0.0 L9_2.z = 0.0 L10_2 = true L11_2 = false L12_2 = 20129 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart103011 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish103011" L2_2(L3_2) end L1_1.OnSubFinish103011 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart103012" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc1048Data L5_2 = L5_2.id L6_2 = 0 L7_2 = L6_1.Npc1048Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart103012 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish103012" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L5_2 = 20129 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish103012 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart103013" L2_2(L3_2) end L1_1.OnSubStart103013 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish103013" L2_2(L3_2) end L1_1.OnSubFinish103013 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart103014" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteractionDelay L4_2 = A1_2 L5_2 = L6_1.Npc1048Data L5_2 = L5_2.id L6_2 = 0 L7_2 = L6_1.Npc1048Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart103014 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish103014" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L5_2 = 20129 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish103014 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart103016" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1030Trigger2" L5_2 = "Actor/Gadget/Q1030Trigger2" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 325.196 L8_2.y = 200.104 L8_2.z = 70.611 L9_2 = {} L9_2.x = 0.0 L9_2.y = 0.0 L9_2.z = 0.0 L10_2 = true L11_2 = false L12_2 = 20129 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CancelAvatarHPWatcher L4_2 = "103018" L2_2(L3_2, L4_2) end L1_1.OnSubStart103016 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish103016" L2_2(L3_2) end L1_1.OnSubFinish103016 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart103017" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.XiaoData L5_2 = L5_2.id L6_2 = 0 L7_2 = L6_1.XiaoData L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart103017 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish103017" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XiaoData L4_2 = L4_2.alias L5_2 = 20129 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish103017 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart103018" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.AddAvatarHPWatcher L4_2 = "103018" L5_2 = 10000026 L6_2 = 0 L7_2 = 0.2 L8_2 = -1 L9_2 = 0.5 function L10_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = actorUtils L1_3 = L1_3.FinishQuestID L2_3 = false L3_3 = 103018 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart103018 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish103018" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CancelAvatarHPWatcher L4_2 = "103018" L2_2(L3_2, L4_2) end L1_1.OnSubFinish103018 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed103018" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CancelAvatarHPWatcher L4_2 = "103018" L2_2(L3_2, L4_2) end L1_1.OnSubFailed103018 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart103019" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteractionDelay L4_2 = A1_2 L5_2 = L6_1.XiaoData L5_2 = L5_2.id L6_2 = 0 L7_2 = L6_1.XiaoData L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart103019 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish103019" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XiaoData L4_2 = L4_2.alias L5_2 = 20129 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CancelAvatarHPWatcher L4_2 = "103018" L2_2(L3_2, L4_2) end L1_1.OnSubFinish103019 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart103024" L2_2(L3_2) end L1_1.OnSubStart103024 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish103024" L2_2(L3_2) end L1_1.OnSubFinish103024 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart103005" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1030Trigger3" L5_2 = "Actor/Gadget/Q1030Trigger3" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 326.519 L8_2.y = 200.473 L8_2.z = 724.649 L9_2 = {} L9_2.x = 0.0 L9_2.y = 0.0 L9_2.z = 0.0 L10_2 = true L11_2 = false L12_2 = 20129 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart103005 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish103005" L2_2(L3_2) end L1_1.OnSubFinish103005 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart103006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1030Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart103006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish103006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1030Data L4_2 = L4_2.alias L5_2 = 20129 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish103006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart103020" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1030Trigger" L5_2 = "Actor/Gadget/Q1030Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -452.315 L8_2.y = -1.932 L8_2.z = -63.092 L9_2 = {} L9_2.x = 0.0 L9_2.y = 0.0 L9_2.z = 0.0 L10_2 = true L11_2 = false L12_2 = 20129 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "1030" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SafeDestroyQuestNpc_MaleCond L5_2 = "Npc1026" L6_2 = "Npc1025" L7_2 = 20129 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart103020 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish103020" L2_2(L3_2) end L1_1.OnSubFinish103020 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart103021" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1030Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart103021 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish103021" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1030Data L4_2 = L4_2.alias L5_2 = 20129 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish103021 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart103022" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = L7_1.PlayerKaicheA function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTaskByData L3_4 = L7_1.AbyssKaiche function L4_4(A0_5) local L1_5, L2_5, L3_5, L4_5, L5_5 L2_5 = A0_5 L1_5 = A0_5.NarratorOnlyTask L3_5 = L7_1.PlayerKaicheB function L4_5(A0_6) local L1_6, L2_6, L3_6 L1_6 = actorUtils L1_6 = L1_6.FinishQuestID L2_6 = false L3_6 = 103022 L1_6(L2_6, L3_6) end L5_5 = "" L1_5(L2_5, L3_5, L4_5, L5_5) end L5_4 = 1030 L1_4(L2_4, L3_4, L4_4, L5_4) end L5_3 = "" L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.TakeBlackScreenControl L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 2 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.SetBlackScreenValue L3_4 = 0.2 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 4 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.SetBlackScreenValue L3_4 = 0.4 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 6 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.SetBlackScreenValue L3_4 = 0.6 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 8 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.SetBlackScreenValue L3_4 = 0.8 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 10 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.SetBlackScreenValue L3_4 = 1 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.AvatarMoveToRoute L3_3 = {} L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 20129 L7_3 = "Q103022_Walk1" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.pos L5_3 = sceneData L6_3 = L5_3 L5_3 = L5_3.GetDummyPoint L7_3 = 20129 L8_3 = "Q103022_Walk1" L5_3 = L5_3(L6_3, L7_3, L8_3) L5_3 = L5_3.pos L3_3[1] = L4_3 L3_3[2] = L5_3 L4_3 = true function L5_3() local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4 L0_4 = globalActor L1_4 = L0_4 L0_4 = L0_4.AvatarMoveToRoute L2_4 = {} L3_4 = sceneData L4_4 = L3_4 L3_4 = L3_4.GetDummyPoint L5_4 = 20129 L6_4 = "Q103022_Walk2" L3_4 = L3_4(L4_4, L5_4, L6_4) L3_4 = L3_4.pos L4_4 = sceneData L5_4 = L4_4 L4_4 = L4_4.GetDummyPoint L6_4 = 20129 L7_4 = "Q103022_Walk2" L4_4 = L4_4(L5_4, L6_4, L7_4) L4_4 = L4_4.pos L2_4[1] = L3_4 L2_4[2] = L4_4 L3_4 = true function L4_4() local L0_5, L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5 L0_5 = globalActor L1_5 = L0_5 L0_5 = L0_5.AvatarMoveToRoute L2_5 = {} L3_5 = sceneData L4_5 = L3_5 L3_5 = L3_5.GetDummyPoint L5_5 = 20129 L6_5 = "Q103022_Walk3" L3_5 = L3_5(L4_5, L5_5, L6_5) L3_5 = L3_5.pos L4_5 = sceneData L5_5 = L4_5 L4_5 = L4_5.GetDummyPoint L6_5 = 20129 L7_5 = "Q103022_Walk3" L4_5 = L4_5(L5_5, L6_5, L7_5) L4_5 = L4_5.pos L2_5[1] = L3_5 L2_5[2] = L4_5 L3_5 = true L0_5(L1_5, L2_5, L3_5) end L0_4(L1_4, L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.EnablePlayerInput L3_3 = false L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart103022 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish103022" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FreeBlackScreenControl L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetBlackScreenValue L4_2 = 0 L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.StopAvatarMove L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubFinish103022 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed103022" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FreeBlackScreenControl L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetBlackScreenValue L4_2 = 0 L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.StopAvatarMove L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubFailed103022 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart103023" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1030Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart103023 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish103023" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1030Data L4_2 = L4_2.alias L5_2 = 20129 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish103023 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart103025" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc_MaleCond L3_3 = A1_2 L4_3 = 1026 L5_3 = 1025 L6_3 = 0 L7_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1030Trigger4" L5_2 = "Actor/Gadget/Q1030Trigger4" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 20129 L11_2 = "Q103025_MetaAvatar" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 20129 L12_2 = "Q103025_MetaAvatar" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 20129 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart103025 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish103025" L2_2(L3_2) end L1_1.OnSubFinish103025 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart103026" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc1030Data L5_2 = L5_2.id L6_2 = 0 L7_2 = L6_1.Npc1030Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart103026 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish103026" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1030Data L4_2 = L4_2.alias L5_2 = 20129 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerByQuestId L4_2 = 103027 L5_2 = 1 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L7_1.Yelankaiche L4_3 = nil L5_3 = 1030 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish103026 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart103027" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1048Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1030Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.XiaoData L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1048Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1190 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart103027 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish103027" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.XiaoData L4_2 = L4_2.alias L5_2 = 20129 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L5_2 = 20129 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1030Data L4_2 = L4_2.alias L5_2 = 20129 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish103027 = L8_1 return L1_1