mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
299 lines
5.6 KiB
Lua
299 lines
5.6 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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main_id = 11121
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L0_1 = {}
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L1_1 = 1112101
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L2_1 = 1112104
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L3_1 = 1112102
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L4_1 = 1112103
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L5_1 = 1112107
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L6_1 = 1112108
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L0_1[1] = L1_1
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L0_1[2] = L2_1
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L0_1[3] = L3_1
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L0_1[4] = L4_1
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L0_1[5] = L5_1
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L0_1[6] = L6_1
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sub_ids = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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finish_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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fail_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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cancel_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1["1112101"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10377
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L3_1.alias = "Npc10377"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q11121_Boss_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10378
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L4_1.alias = "Npc10378"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q11121_Kuanggong_Pos"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.npcs = L2_1
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L0_1["1112102"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10376
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L3_1.alias = "Npc10376"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q11121_Kun_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10377
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L4_1.alias = "Npc10377"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q11121_Boss_Pos"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 10378
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L5_1.alias = "Npc10378"
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L5_1.script = "Actor/Npc/TempNPC"
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L5_1.pos = "Q11121_Kuanggong_Pos"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.npcs = L2_1
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L0_1["1112103"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10377
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L3_1.alias = "Npc10377"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q11121_Boss_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10378
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L4_1.alias = "Npc10378"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q11121_Kuanggong_Pos"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.npcs = L2_1
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L0_1["1112104"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10376
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L3_1.alias = "Npc10376"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q11121_Kun_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10377
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L4_1.alias = "Npc10377"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q11121_Boss_Pos"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 10378
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L5_1.alias = "Npc10378"
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L5_1.script = "Actor/Npc/TempNPC"
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L5_1.pos = "Q11121_Kuanggong_Pos"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 10424
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L6_1.alias = "Npc10424"
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L6_1.script = "Actor/Npc/TempNPC"
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L6_1.pos = "Q11121_Rock_Pos"
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L6_1.scene_id = 3
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L6_1.room_id = 0
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L6_1.data_index = 4
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L1_1.npcs = L2_1
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L0_1["1112107"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10424
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L3_1.alias = "Npc10424"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q11121_Rock_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L2_1[1] = L3_1
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L1_1.npcs = L2_1
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L0_1["1112108"] = L1_1
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rewind_data = L0_1
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L0_1 = {}
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10232
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L3_1.alias = "Npc10232"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q11121_Zhongli_Boss_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10376
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L4_1.alias = "Npc10376"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q11121_Kun_Boss_Pos"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 10377
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L5_1.alias = "Npc10377"
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L5_1.script = "Actor/Npc/TempNPC"
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L5_1.pos = "Q11121_Boss_Pos"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 10378
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L6_1.alias = "Npc10378"
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L6_1.script = "Actor/Npc/TempNPC"
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L6_1.pos = "Q11121_Kuanggong_Pos"
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L6_1.scene_id = 3
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L6_1.room_id = 0
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L6_1.data_index = 4
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L1_1.npcs = L2_1
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L0_1["1112101"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10232
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L3_1.alias = "Npc10232"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q11121_Zhongli_Kun_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10376
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L4_1.alias = "Npc10376"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q11121_Kun_Pos"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.npcs = L2_1
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L0_1["1112102"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10424
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L3_1.alias = "Npc10424"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q11121_Rock_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L2_1[1] = L3_1
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L1_1.npcs = L2_1
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L0_1["1112103"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10232
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L3_1.alias = "Npc10232"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q11121_Zhongli_Book_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10376
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L4_1.alias = "Npc10376"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q11121_Kun_Before_Pos"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 10394
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L5_1.alias = "Npc10394"
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L5_1.script = "Actor/Npc/TempNPC"
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L5_1.pos = "Q11121_Book_Pos"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.npcs = L2_1
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L0_1["1112104"] = L1_1
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L1_1 = {}
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L0_1["1112107"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10232
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L3_1.alias = "Npc10232"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q11121_Zhongli_After_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10376
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L4_1.alias = "Npc10376"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q11121_Kun_After_Pos"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.npcs = L2_1
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L0_1["1112108"] = L1_1
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quest_data = L0_1
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