local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 main_id = 11121 L0_1 = {} L1_1 = 1112101 L2_1 = 1112104 L3_1 = 1112102 L4_1 = 1112103 L5_1 = 1112107 L6_1 = 1112108 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["1112101"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10377 L3_1.alias = "Npc10377" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11121_Boss_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10378 L4_1.alias = "Npc10378" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11121_Kuanggong_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1112102"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10376 L3_1.alias = "Npc10376" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11121_Kun_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10377 L4_1.alias = "Npc10377" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11121_Boss_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10378 L5_1.alias = "Npc10378" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11121_Kuanggong_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1112103"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10377 L3_1.alias = "Npc10377" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11121_Boss_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10378 L4_1.alias = "Npc10378" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11121_Kuanggong_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1112104"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10376 L3_1.alias = "Npc10376" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11121_Kun_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10377 L4_1.alias = "Npc10377" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11121_Boss_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10378 L5_1.alias = "Npc10378" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11121_Kuanggong_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 10424 L6_1.alias = "Npc10424" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q11121_Rock_Pos" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1112107"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10424 L3_1.alias = "Npc10424" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11121_Rock_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1112108"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10232 L3_1.alias = "Npc10232" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11121_Zhongli_Boss_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10376 L4_1.alias = "Npc10376" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11121_Kun_Boss_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10377 L5_1.alias = "Npc10377" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11121_Boss_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 10378 L6_1.alias = "Npc10378" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q11121_Kuanggong_Pos" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1112101"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10232 L3_1.alias = "Npc10232" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11121_Zhongli_Kun_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10376 L4_1.alias = "Npc10376" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11121_Kun_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1112102"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10424 L3_1.alias = "Npc10424" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11121_Rock_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1112103"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10232 L3_1.alias = "Npc10232" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11121_Zhongli_Book_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10376 L4_1.alias = "Npc10376" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11121_Kun_Before_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10394 L5_1.alias = "Npc10394" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11121_Book_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1112104"] = L1_1 L1_1 = {} L0_1["1112107"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10232 L3_1.alias = "Npc10232" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11121_Zhongli_After_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10376 L4_1.alias = "Npc10376" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11121_Kun_After_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1112108"] = L1_1 quest_data = L0_1