mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
516 lines
9.5 KiB
Lua
516 lines
9.5 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1
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main_id = 10122
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L0_1 = {}
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L1_1 = 1012201
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L2_1 = 1012204
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L3_1 = 1012205
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L4_1 = 1012206
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L5_1 = 1012207
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L6_1 = 1012208
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L7_1 = 1012209
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L8_1 = 1012218
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L9_1 = 1012210
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L10_1 = 1012217
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L11_1 = 1012211
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L12_1 = 1012212
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L13_1 = 1012216
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L14_1 = 1012215
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L15_1 = 1012213
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L16_1 = 1012203
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L17_1 = 1012202
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L18_1 = 1012214
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L0_1[1] = L1_1
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L0_1[2] = L2_1
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L0_1[3] = L3_1
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L0_1[4] = L4_1
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L0_1[5] = L5_1
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L0_1[6] = L6_1
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L0_1[7] = L7_1
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L0_1[8] = L8_1
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L0_1[9] = L9_1
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L0_1[10] = L10_1
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L0_1[11] = L11_1
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L0_1[12] = L12_1
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L0_1[13] = L13_1
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L0_1[14] = L14_1
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L0_1[15] = L15_1
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L0_1[16] = L16_1
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L0_1[17] = L17_1
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L0_1[18] = L18_1
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sub_ids = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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finish_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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fail_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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cancel_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1["1012201"] = L1_1
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L1_1 = {}
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L0_1["1012204"] = L1_1
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L1_1 = {}
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L0_1["1012205"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10386
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L3_1.alias = "Npc10386"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Noble1"
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L3_1.scene_id = 20037
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10390
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L4_1.alias = "Npc10390"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "dalieer"
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L4_1.scene_id = 20037
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 10391
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L5_1.alias = "Npc10391"
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L5_1.script = "Actor/Npc/TempNPC"
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L5_1.pos = "wajing"
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L5_1.scene_id = 20037
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 10392
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L6_1.alias = "Npc10392"
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L6_1.script = "Actor/Npc/TempNPC"
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L6_1.pos = "Boris"
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L6_1.scene_id = 20037
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L6_1.room_id = 0
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L6_1.data_index = 4
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L7_1 = {}
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L7_1.id = 10393
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L7_1.alias = "Npc10393"
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L7_1.script = "Actor/Npc/TempNPC"
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L7_1.pos = "Ivan"
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L7_1.scene_id = 20037
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L7_1.room_id = 0
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L7_1.data_index = 5
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L8_1 = {}
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L8_1.id = 10400
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L8_1.alias = "Npc10400"
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L8_1.script = "Actor/Npc/TempNPC"
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L8_1.pos = "Peter"
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L8_1.scene_id = 20037
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L8_1.room_id = 0
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L8_1.data_index = 6
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L2_1[5] = L7_1
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L2_1[6] = L8_1
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L1_1.npcs = L2_1
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L0_1["1012206"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10386
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L3_1.alias = "Npc10386"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Walk4"
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L3_1.scene_id = 20037
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10390
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L4_1.alias = "Npc10390"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "dalieer"
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L4_1.scene_id = 20037
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 10391
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L5_1.alias = "Npc10391"
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L5_1.script = "Actor/Npc/TempNPC"
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L5_1.pos = "wajing"
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L5_1.scene_id = 20037
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 10392
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L6_1.alias = "Npc10392"
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L6_1.script = "Actor/Npc/TempNPC"
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L6_1.pos = "Boris"
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L6_1.scene_id = 20037
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L6_1.room_id = 0
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L6_1.data_index = 4
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L7_1 = {}
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L7_1.id = 10393
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L7_1.alias = "Npc10393"
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L7_1.script = "Actor/Npc/TempNPC"
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L7_1.pos = "Ivan"
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L7_1.scene_id = 20037
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L7_1.room_id = 0
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L7_1.data_index = 5
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L8_1 = {}
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L8_1.id = 10400
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L8_1.alias = "Npc10400"
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L8_1.script = "Actor/Npc/TempNPC"
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L8_1.pos = "Peter"
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L8_1.scene_id = 20037
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L8_1.room_id = 0
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L8_1.data_index = 6
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L2_1[5] = L7_1
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L2_1[6] = L8_1
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L1_1.npcs = L2_1
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L0_1["1012207"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10386
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L3_1.alias = "Npc10386"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Walk4"
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L3_1.scene_id = 20037
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10390
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L4_1.alias = "Npc10390"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "dalieer"
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L4_1.scene_id = 20037
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 10391
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L5_1.alias = "Npc10391"
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L5_1.script = "Actor/Npc/TempNPC"
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L5_1.pos = "wajing"
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L5_1.scene_id = 20037
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 10392
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L6_1.alias = "Npc10392"
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L6_1.script = "Actor/Npc/TempNPC"
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L6_1.pos = "Boris"
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L6_1.scene_id = 20037
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L6_1.room_id = 0
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L6_1.data_index = 4
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L7_1 = {}
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L7_1.id = 10393
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L7_1.alias = "Npc10393"
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L7_1.script = "Actor/Npc/TempNPC"
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L7_1.pos = "Ivan"
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L7_1.scene_id = 20037
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L7_1.room_id = 0
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L7_1.data_index = 5
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L8_1 = {}
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L8_1.id = 10400
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L8_1.alias = "Npc10400"
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L8_1.script = "Actor/Npc/TempNPC"
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L8_1.pos = "Peter"
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L8_1.scene_id = 20037
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L8_1.room_id = 0
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L8_1.data_index = 6
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L2_1[5] = L7_1
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L2_1[6] = L8_1
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L1_1.npcs = L2_1
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L0_1["1012208"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10386
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L3_1.alias = "Npc10386"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Walk8"
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L3_1.scene_id = 20037
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10390
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L4_1.alias = "Npc10390"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "dalieer"
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L4_1.scene_id = 20037
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 10391
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L5_1.alias = "Npc10391"
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L5_1.script = "Actor/Npc/TempNPC"
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L5_1.pos = "wajing"
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L5_1.scene_id = 20037
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 10392
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L6_1.alias = "Npc10392"
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L6_1.script = "Actor/Npc/TempNPC"
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L6_1.pos = "Boris"
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L6_1.scene_id = 20037
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L6_1.room_id = 0
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L6_1.data_index = 4
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L7_1 = {}
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L7_1.id = 10393
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L7_1.alias = "Npc10393"
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L7_1.script = "Actor/Npc/TempNPC"
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L7_1.pos = "Ivan"
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L7_1.scene_id = 20037
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L7_1.room_id = 0
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L7_1.data_index = 5
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L8_1 = {}
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L8_1.id = 10400
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L8_1.alias = "Npc10400"
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L8_1.script = "Actor/Npc/TempNPC"
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L8_1.pos = "Peter"
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L8_1.scene_id = 20037
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L8_1.room_id = 0
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L8_1.data_index = 6
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L2_1[5] = L7_1
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L2_1[6] = L8_1
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L1_1.npcs = L2_1
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L0_1["1012209"] = L1_1
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L1_1 = {}
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L0_1["1012210"] = L1_1
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L1_1 = {}
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L0_1["1012211"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10386
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L3_1.alias = "Npc10386"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Noble2"
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L3_1.scene_id = 20037
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 1029
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L4_1.alias = "Npc1029"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Youla"
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L4_1.scene_id = 20037
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 1215
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L5_1.alias = "Soldier1"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Knight1"
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L5_1.scene_id = 20037
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 1240
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L6_1.alias = "Soldier2"
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L6_1.script = "Actor/Npc/NpcFSMBehaviour"
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L6_1.pos = "Knight2"
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L6_1.scene_id = 20037
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L6_1.room_id = 0
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L6_1.data_index = 4
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L1_1.npcs = L2_1
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L0_1["1012212"] = L1_1
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L1_1 = {}
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L0_1["1012213"] = L1_1
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L1_1 = {}
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L0_1["1012214"] = L1_1
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L1_1 = {}
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L0_1["1012215"] = L1_1
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L1_1 = {}
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L0_1["1012216"] = L1_1
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rewind_data = L0_1
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L0_1 = {}
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10386
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L3_1.alias = "Npc10386"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q10122_NOBLE1"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L2_1[1] = L3_1
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L1_1.npcs = L2_1
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L0_1["1012201"] = L1_1
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L1_1 = {}
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L0_1["1012202"] = L1_1
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L1_1 = {}
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L0_1["1012203"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10407
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L3_1.alias = "Npc10407"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q10122_NOBLE1"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L2_1[1] = L3_1
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L1_1.npcs = L2_1
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L0_1["1012204"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 10386
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L3_1.alias = "Npc10386"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Noble1"
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L3_1.scene_id = 20037
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10390
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L4_1.alias = "Npc10390"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "dalieer"
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L4_1.scene_id = 20037
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 10391
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L5_1.alias = "Npc10391"
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L5_1.script = "Actor/Npc/TempNPC"
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L5_1.pos = "wajing"
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L5_1.scene_id = 20037
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 10392
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L6_1.alias = "Npc10392"
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L6_1.script = "Actor/Npc/TempNPC"
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L6_1.pos = "Boris"
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L6_1.scene_id = 20037
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L6_1.room_id = 0
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L6_1.data_index = 4
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L7_1 = {}
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L7_1.id = 10393
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L7_1.alias = "Npc10393"
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L7_1.script = "Actor/Npc/TempNPC"
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L7_1.pos = "Ivan"
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L7_1.scene_id = 20037
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L7_1.room_id = 0
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L7_1.data_index = 5
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L8_1 = {}
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L8_1.id = 10400
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L8_1.alias = "Npc10400"
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L8_1.script = "Actor/Npc/TempNPC"
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L8_1.pos = "Peter"
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L8_1.scene_id = 20037
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L8_1.room_id = 0
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|
L8_1.data_index = 6
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L2_1[5] = L7_1
|
|
L2_1[6] = L8_1
|
|
L1_1.npcs = L2_1
|
|
L0_1["1012205"] = L1_1
|
|
L1_1 = {}
|
|
L0_1["1012206"] = L1_1
|
|
L1_1 = {}
|
|
L0_1["1012207"] = L1_1
|
|
L1_1 = {}
|
|
L0_1["1012208"] = L1_1
|
|
L1_1 = {}
|
|
L0_1["1012209"] = L1_1
|
|
L1_1 = {}
|
|
L0_1["1012210"] = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L3_1 = {}
|
|
L3_1.id = 10386
|
|
L3_1.alias = "Npc10386"
|
|
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
|
|
L3_1.pos = "Noble2"
|
|
L3_1.scene_id = 20037
|
|
L3_1.room_id = 0
|
|
L3_1.data_index = 1
|
|
L4_1 = {}
|
|
L4_1.id = 1029
|
|
L4_1.alias = "Npc1029"
|
|
L4_1.script = "Actor/Npc/TempNPC"
|
|
L4_1.pos = "Youla"
|
|
L4_1.scene_id = 20037
|
|
L4_1.room_id = 0
|
|
L4_1.data_index = 2
|
|
L5_1 = {}
|
|
L5_1.id = 1215
|
|
L5_1.alias = "Soldier1"
|
|
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
|
|
L5_1.pos = "Knight1"
|
|
L5_1.scene_id = 20037
|
|
L5_1.room_id = 0
|
|
L5_1.data_index = 3
|
|
L6_1 = {}
|
|
L6_1.id = 1240
|
|
L6_1.alias = "Soldier2"
|
|
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
|
|
L6_1.pos = "Knight2"
|
|
L6_1.scene_id = 20037
|
|
L6_1.room_id = 0
|
|
L6_1.data_index = 4
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.npcs = L2_1
|
|
L0_1["1012211"] = L1_1
|
|
L1_1 = {}
|
|
L0_1["1012212"] = L1_1
|
|
L1_1 = {}
|
|
L0_1["1012213"] = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L3_1 = {}
|
|
L3_1.id = 1029
|
|
L3_1.alias = "Npc1029"
|
|
L3_1.script = "Actor/Npc/TempNPC"
|
|
L3_1.pos = "youlaEnd"
|
|
L3_1.scene_id = 20037
|
|
L3_1.room_id = 0
|
|
L3_1.data_index = 1
|
|
L2_1[1] = L3_1
|
|
L1_1.npcs = L2_1
|
|
L0_1["1012214"] = L1_1
|
|
L1_1 = {}
|
|
L0_1["1012215"] = L1_1
|
|
L1_1 = {}
|
|
L0_1["1012216"] = L1_1
|
|
L1_1 = {}
|
|
L0_1["1012217"] = L1_1
|
|
L1_1 = {}
|
|
L0_1["1012218"] = L1_1
|
|
quest_data = L0_1
|