2022-04-29 16:40:51 +02:00

516 lines
9.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1
main_id = 10122
L0_1 = {}
L1_1 = 1012201
L2_1 = 1012204
L3_1 = 1012205
L4_1 = 1012206
L5_1 = 1012207
L6_1 = 1012208
L7_1 = 1012209
L8_1 = 1012218
L9_1 = 1012210
L10_1 = 1012217
L11_1 = 1012211
L12_1 = 1012212
L13_1 = 1012216
L14_1 = 1012215
L15_1 = 1012213
L16_1 = 1012203
L17_1 = 1012202
L18_1 = 1012214
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
L0_1[17] = L17_1
L0_1[18] = L18_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1012201"] = L1_1
L1_1 = {}
L0_1["1012204"] = L1_1
L1_1 = {}
L0_1["1012205"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10386
L3_1.alias = "Npc10386"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Noble1"
L3_1.scene_id = 20037
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10390
L4_1.alias = "Npc10390"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "dalieer"
L4_1.scene_id = 20037
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10391
L5_1.alias = "Npc10391"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "wajing"
L5_1.scene_id = 20037
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10392
L6_1.alias = "Npc10392"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Boris"
L6_1.scene_id = 20037
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10393
L7_1.alias = "Npc10393"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Ivan"
L7_1.scene_id = 20037
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 10400
L8_1.alias = "Npc10400"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "Peter"
L8_1.scene_id = 20037
L8_1.room_id = 0
L8_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L0_1["1012206"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10386
L3_1.alias = "Npc10386"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Walk4"
L3_1.scene_id = 20037
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10390
L4_1.alias = "Npc10390"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "dalieer"
L4_1.scene_id = 20037
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10391
L5_1.alias = "Npc10391"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "wajing"
L5_1.scene_id = 20037
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10392
L6_1.alias = "Npc10392"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Boris"
L6_1.scene_id = 20037
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10393
L7_1.alias = "Npc10393"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Ivan"
L7_1.scene_id = 20037
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 10400
L8_1.alias = "Npc10400"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "Peter"
L8_1.scene_id = 20037
L8_1.room_id = 0
L8_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L0_1["1012207"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10386
L3_1.alias = "Npc10386"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Walk4"
L3_1.scene_id = 20037
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10390
L4_1.alias = "Npc10390"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "dalieer"
L4_1.scene_id = 20037
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10391
L5_1.alias = "Npc10391"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "wajing"
L5_1.scene_id = 20037
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10392
L6_1.alias = "Npc10392"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Boris"
L6_1.scene_id = 20037
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10393
L7_1.alias = "Npc10393"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Ivan"
L7_1.scene_id = 20037
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 10400
L8_1.alias = "Npc10400"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "Peter"
L8_1.scene_id = 20037
L8_1.room_id = 0
L8_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L0_1["1012208"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10386
L3_1.alias = "Npc10386"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Walk8"
L3_1.scene_id = 20037
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10390
L4_1.alias = "Npc10390"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "dalieer"
L4_1.scene_id = 20037
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10391
L5_1.alias = "Npc10391"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "wajing"
L5_1.scene_id = 20037
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10392
L6_1.alias = "Npc10392"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Boris"
L6_1.scene_id = 20037
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10393
L7_1.alias = "Npc10393"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Ivan"
L7_1.scene_id = 20037
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 10400
L8_1.alias = "Npc10400"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "Peter"
L8_1.scene_id = 20037
L8_1.room_id = 0
L8_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L0_1["1012209"] = L1_1
L1_1 = {}
L0_1["1012210"] = L1_1
L1_1 = {}
L0_1["1012211"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10386
L3_1.alias = "Npc10386"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Noble2"
L3_1.scene_id = 20037
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1029
L4_1.alias = "Npc1029"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Youla"
L4_1.scene_id = 20037
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1215
L5_1.alias = "Soldier1"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Knight1"
L5_1.scene_id = 20037
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1240
L6_1.alias = "Soldier2"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Knight2"
L6_1.scene_id = 20037
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1012212"] = L1_1
L1_1 = {}
L0_1["1012213"] = L1_1
L1_1 = {}
L0_1["1012214"] = L1_1
L1_1 = {}
L0_1["1012215"] = L1_1
L1_1 = {}
L0_1["1012216"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10386
L3_1.alias = "Npc10386"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q10122_NOBLE1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012201"] = L1_1
L1_1 = {}
L0_1["1012202"] = L1_1
L1_1 = {}
L0_1["1012203"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10407
L3_1.alias = "Npc10407"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q10122_NOBLE1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012204"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10386
L3_1.alias = "Npc10386"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Noble1"
L3_1.scene_id = 20037
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10390
L4_1.alias = "Npc10390"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "dalieer"
L4_1.scene_id = 20037
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10391
L5_1.alias = "Npc10391"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "wajing"
L5_1.scene_id = 20037
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10392
L6_1.alias = "Npc10392"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Boris"
L6_1.scene_id = 20037
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10393
L7_1.alias = "Npc10393"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Ivan"
L7_1.scene_id = 20037
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 10400
L8_1.alias = "Npc10400"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "Peter"
L8_1.scene_id = 20037
L8_1.room_id = 0
L8_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L0_1["1012205"] = L1_1
L1_1 = {}
L0_1["1012206"] = L1_1
L1_1 = {}
L0_1["1012207"] = L1_1
L1_1 = {}
L0_1["1012208"] = L1_1
L1_1 = {}
L0_1["1012209"] = L1_1
L1_1 = {}
L0_1["1012210"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10386
L3_1.alias = "Npc10386"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Noble2"
L3_1.scene_id = 20037
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1029
L4_1.alias = "Npc1029"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Youla"
L4_1.scene_id = 20037
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1215
L5_1.alias = "Soldier1"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Knight1"
L5_1.scene_id = 20037
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1240
L6_1.alias = "Soldier2"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Knight2"
L6_1.scene_id = 20037
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1012211"] = L1_1
L1_1 = {}
L0_1["1012212"] = L1_1
L1_1 = {}
L0_1["1012213"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "youlaEnd"
L3_1.scene_id = 20037
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012214"] = L1_1
L1_1 = {}
L0_1["1012215"] = L1_1
L1_1 = {}
L0_1["1012216"] = L1_1
L1_1 = {}
L0_1["1012217"] = L1_1
L1_1 = {}
L0_1["1012218"] = L1_1
quest_data = L0_1