local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1 main_id = 10122 L0_1 = {} L1_1 = 1012201 L2_1 = 1012204 L3_1 = 1012205 L4_1 = 1012206 L5_1 = 1012207 L6_1 = 1012208 L7_1 = 1012209 L8_1 = 1012218 L9_1 = 1012210 L10_1 = 1012217 L11_1 = 1012211 L12_1 = 1012212 L13_1 = 1012216 L14_1 = 1012215 L15_1 = 1012213 L16_1 = 1012203 L17_1 = 1012202 L18_1 = 1012214 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 L0_1[14] = L14_1 L0_1[15] = L15_1 L0_1[16] = L16_1 L0_1[17] = L17_1 L0_1[18] = L18_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["1012201"] = L1_1 L1_1 = {} L0_1["1012204"] = L1_1 L1_1 = {} L0_1["1012205"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10386 L3_1.alias = "Npc10386" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Noble1" L3_1.scene_id = 20037 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10390 L4_1.alias = "Npc10390" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "dalieer" L4_1.scene_id = 20037 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10391 L5_1.alias = "Npc10391" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "wajing" L5_1.scene_id = 20037 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 10392 L6_1.alias = "Npc10392" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Boris" L6_1.scene_id = 20037 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 10393 L7_1.alias = "Npc10393" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Ivan" L7_1.scene_id = 20037 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 10400 L8_1.alias = "Npc10400" L8_1.script = "Actor/Npc/TempNPC" L8_1.pos = "Peter" L8_1.scene_id = 20037 L8_1.room_id = 0 L8_1.data_index = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.npcs = L2_1 L0_1["1012206"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10386 L3_1.alias = "Npc10386" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Walk4" L3_1.scene_id = 20037 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10390 L4_1.alias = "Npc10390" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "dalieer" L4_1.scene_id = 20037 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10391 L5_1.alias = "Npc10391" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "wajing" L5_1.scene_id = 20037 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 10392 L6_1.alias = "Npc10392" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Boris" L6_1.scene_id = 20037 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 10393 L7_1.alias = "Npc10393" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Ivan" L7_1.scene_id = 20037 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 10400 L8_1.alias = "Npc10400" L8_1.script = "Actor/Npc/TempNPC" L8_1.pos = "Peter" L8_1.scene_id = 20037 L8_1.room_id = 0 L8_1.data_index = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.npcs = L2_1 L0_1["1012207"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10386 L3_1.alias = "Npc10386" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Walk4" L3_1.scene_id = 20037 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10390 L4_1.alias = "Npc10390" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "dalieer" L4_1.scene_id = 20037 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10391 L5_1.alias = "Npc10391" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "wajing" L5_1.scene_id = 20037 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 10392 L6_1.alias = "Npc10392" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Boris" L6_1.scene_id = 20037 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 10393 L7_1.alias = "Npc10393" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Ivan" L7_1.scene_id = 20037 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 10400 L8_1.alias = "Npc10400" L8_1.script = "Actor/Npc/TempNPC" L8_1.pos = "Peter" L8_1.scene_id = 20037 L8_1.room_id = 0 L8_1.data_index = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.npcs = L2_1 L0_1["1012208"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10386 L3_1.alias = "Npc10386" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Walk8" L3_1.scene_id = 20037 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10390 L4_1.alias = "Npc10390" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "dalieer" L4_1.scene_id = 20037 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10391 L5_1.alias = "Npc10391" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "wajing" L5_1.scene_id = 20037 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 10392 L6_1.alias = "Npc10392" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Boris" L6_1.scene_id = 20037 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 10393 L7_1.alias = "Npc10393" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Ivan" L7_1.scene_id = 20037 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 10400 L8_1.alias = "Npc10400" L8_1.script = "Actor/Npc/TempNPC" L8_1.pos = "Peter" L8_1.scene_id = 20037 L8_1.room_id = 0 L8_1.data_index = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.npcs = L2_1 L0_1["1012209"] = L1_1 L1_1 = {} L0_1["1012210"] = L1_1 L1_1 = {} L0_1["1012211"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10386 L3_1.alias = "Npc10386" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Noble2" L3_1.scene_id = 20037 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1029 L4_1.alias = "Npc1029" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Youla" L4_1.scene_id = 20037 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1215 L5_1.alias = "Soldier1" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Knight1" L5_1.scene_id = 20037 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1240 L6_1.alias = "Soldier2" L6_1.script = "Actor/Npc/NpcFSMBehaviour" L6_1.pos = "Knight2" L6_1.scene_id = 20037 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1012212"] = L1_1 L1_1 = {} L0_1["1012213"] = L1_1 L1_1 = {} L0_1["1012214"] = L1_1 L1_1 = {} L0_1["1012215"] = L1_1 L1_1 = {} L0_1["1012216"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10386 L3_1.alias = "Npc10386" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q10122_NOBLE1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012201"] = L1_1 L1_1 = {} L0_1["1012202"] = L1_1 L1_1 = {} L0_1["1012203"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10407 L3_1.alias = "Npc10407" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q10122_NOBLE1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012204"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10386 L3_1.alias = "Npc10386" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Noble1" L3_1.scene_id = 20037 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10390 L4_1.alias = "Npc10390" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "dalieer" L4_1.scene_id = 20037 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10391 L5_1.alias = "Npc10391" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "wajing" L5_1.scene_id = 20037 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 10392 L6_1.alias = "Npc10392" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Boris" L6_1.scene_id = 20037 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 10393 L7_1.alias = "Npc10393" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Ivan" L7_1.scene_id = 20037 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 10400 L8_1.alias = "Npc10400" L8_1.script = "Actor/Npc/TempNPC" L8_1.pos = "Peter" L8_1.scene_id = 20037 L8_1.room_id = 0 L8_1.data_index = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.npcs = L2_1 L0_1["1012205"] = L1_1 L1_1 = {} L0_1["1012206"] = L1_1 L1_1 = {} L0_1["1012207"] = L1_1 L1_1 = {} L0_1["1012208"] = L1_1 L1_1 = {} L0_1["1012209"] = L1_1 L1_1 = {} L0_1["1012210"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10386 L3_1.alias = "Npc10386" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Noble2" L3_1.scene_id = 20037 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1029 L4_1.alias = "Npc1029" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Youla" L4_1.scene_id = 20037 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1215 L5_1.alias = "Soldier1" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Knight1" L5_1.scene_id = 20037 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1240 L6_1.alias = "Soldier2" L6_1.script = "Actor/Npc/NpcFSMBehaviour" L6_1.pos = "Knight2" L6_1.scene_id = 20037 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1012211"] = L1_1 L1_1 = {} L0_1["1012212"] = L1_1 L1_1 = {} L0_1["1012213"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "youlaEnd" L3_1.scene_id = 20037 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012214"] = L1_1 L1_1 = {} L0_1["1012215"] = L1_1 L1_1 = {} L0_1["1012216"] = L1_1 L1_1 = {} L0_1["1012217"] = L1_1 L1_1 = {} L0_1["1012218"] = L1_1 quest_data = L0_1