Grasscutter_Resources/Resources/Scripts/Scene/50030/scene50030_group250030011.lua
2022-04-29 16:40:51 +02:00

201 lines
3.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 250030011
L1_1 = {}
L1_1.group_id = 250030011
L1_1.gear_group_id = 250030001
L2_1 = {}
L3_1 = {}
L3_1.group = 250030010
L3_1.delay = 30
L3_1.next_group = 2
L4_1 = {}
L5_1 = 1
L6_1 = 2
L7_1 = 3
L8_1 = 4
L9_1 = 5
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.buff = L4_1
L2_1[1] = L3_1
L3_1 = {}
L3_1.group = 250030010
L3_1.delay = 30
L3_1.next_group = 3
L4_1 = {}
L5_1 = 1
L6_1 = 2
L7_1 = 3
L8_1 = 4
L9_1 = 5
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.buff = L4_1
L2_1[2] = L3_1
L3_1 = {}
L3_1.group = 250030010
L3_1.delay = 30
L3_1.next_group = 4
L4_1 = {}
L5_1 = 1
L6_1 = 2
L7_1 = 3
L8_1 = 4
L9_1 = 5
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.buff = L4_1
L2_1[3] = L3_1
L3_1 = {}
L3_1.group = 250030010
L3_1.delay = 30
L3_1.next_group = 5
L4_1 = {}
L5_1 = 1
L6_1 = 2
L7_1 = 3
L8_1 = 4
L9_1 = 5
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.buff = L4_1
L2_1[4] = L3_1
L3_1 = {}
L3_1.group = 250030010
L3_1.delay = 30
L3_1.next_group = 0
L4_1 = {}
L5_1 = 1
L6_1 = 2
L7_1 = 3
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.buff = L4_1
L2_1[5] = L3_1
tide_group_defs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.sum = 12
L3_1.min = 4
L3_1.max = 6
L2_1[1] = L3_1
L3_1 = {}
L3_1.sum = 10
L3_1.min = 4
L3_1.max = 6
L2_1[2] = L3_1
L3_1 = {}
L3_1.sum = 8
L3_1.min = 2
L3_1.max = 4
L2_1[3] = L3_1
L3_1 = {}
L3_1.sum = 6
L3_1.min = 2
L3_1.max = 4
L2_1[4] = L3_1
tide_defs = L2_1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 11002
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 4
L4_1 = {}
L4_1.x = -38.235
L4_1.y = 4.671
L4_1.z = -32.253
L3_1.pos = L4_1
L2_1[1] = L3_1
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1011002
L3_1.name = "ENTER_REGION_11002"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = "2"
L3_1.condition = ""
L3_1.action = "action_EVENT_ENTER_REGION_11002"
L3_1.trigger_count = 0
L2_1[1] = L3_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 11001
L4_1 = {}
L4_1.x = -6.465
L4_1.y = 4.73
L4_1.z = -29.045
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L2_1[1] = L3_1
points = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L5_1 = 11002
L4_1[1] = L5_1
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ENTER_REGION_11002"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.RemoveEntityByConfigId
L3_2 = A0_2
L4_2 = 0
L5_2 = EntityType
L5_2 = L5_2.MONSTER
L6_2 = A1_2.param3
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_11002 = L2_1
L2_1 = require
L3_1 = "TowerDefense_Challenge"
L2_1(L3_1)