local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 250030011 L1_1 = {} L1_1.group_id = 250030011 L1_1.gear_group_id = 250030001 L2_1 = {} L3_1 = {} L3_1.group = 250030010 L3_1.delay = 30 L3_1.next_group = 2 L4_1 = {} L5_1 = 1 L6_1 = 2 L7_1 = 3 L8_1 = 4 L9_1 = 5 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.buff = L4_1 L2_1[1] = L3_1 L3_1 = {} L3_1.group = 250030010 L3_1.delay = 30 L3_1.next_group = 3 L4_1 = {} L5_1 = 1 L6_1 = 2 L7_1 = 3 L8_1 = 4 L9_1 = 5 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.buff = L4_1 L2_1[2] = L3_1 L3_1 = {} L3_1.group = 250030010 L3_1.delay = 30 L3_1.next_group = 4 L4_1 = {} L5_1 = 1 L6_1 = 2 L7_1 = 3 L8_1 = 4 L9_1 = 5 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.buff = L4_1 L2_1[3] = L3_1 L3_1 = {} L3_1.group = 250030010 L3_1.delay = 30 L3_1.next_group = 5 L4_1 = {} L5_1 = 1 L6_1 = 2 L7_1 = 3 L8_1 = 4 L9_1 = 5 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.buff = L4_1 L2_1[4] = L3_1 L3_1 = {} L3_1.group = 250030010 L3_1.delay = 30 L3_1.next_group = 0 L4_1 = {} L5_1 = 1 L6_1 = 2 L7_1 = 3 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.buff = L4_1 L2_1[5] = L3_1 tide_group_defs = L2_1 L2_1 = {} L3_1 = {} L3_1.sum = 12 L3_1.min = 4 L3_1.max = 6 L2_1[1] = L3_1 L3_1 = {} L3_1.sum = 10 L3_1.min = 4 L3_1.max = 6 L2_1[2] = L3_1 L3_1 = {} L3_1.sum = 8 L3_1.min = 2 L3_1.max = 4 L2_1[3] = L3_1 L3_1 = {} L3_1.sum = 6 L3_1.min = 2 L3_1.max = 4 L2_1[4] = L3_1 tide_defs = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 11002 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 4 L4_1 = {} L4_1.x = -38.235 L4_1.y = 4.671 L4_1.z = -32.253 L3_1.pos = L4_1 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1011002 L3_1.name = "ENTER_REGION_11002" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "2" L3_1.condition = "" L3_1.action = "action_EVENT_ENTER_REGION_11002" L3_1.trigger_count = 0 L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 11001 L4_1 = {} L4_1.x = -6.465 L4_1.y = 4.73 L4_1.z = -29.045 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L2_1[1] = L3_1 points = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 11002 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_11002" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.RemoveEntityByConfigId L3_2 = A0_2 L4_2 = 0 L5_2 = EntityType L5_2 = L5_2.MONSTER L6_2 = A1_2.param3 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_11002 = L2_1 L2_1 = require L3_1 = "TowerDefense_Challenge" L2_1(L3_1)