Grasscutter_Resources/Resources/Scripts/Scene/50016/scene50016_group250016040.lua
2022-04-29 16:40:51 +02:00

685 lines
13 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1
L0_1 = {}
L0_1.group_id = 250016040
L1_1 = {}
L2_1 = {}
L2_1.config_id = 40003
L2_1.monster_id = 21010201
L3_1 = {}
L3_1.x = -365.663
L3_1.y = -11.0
L3_1.z = -217.482
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 20
L3_1 = {}
L3_1.config_id = 40004
L3_1.monster_id = 21010201
L4_1 = {}
L4_1.x = -366.555
L4_1.y = -11.0
L4_1.z = -214.561
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 20
L4_1 = {}
L4_1.config_id = 40005
L4_1.monster_id = 21010201
L5_1 = {}
L5_1.x = -365.44
L5_1.y = -11.0
L5_1.z = -211.849
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 20
L5_1 = {}
L5_1.config_id = 40006
L5_1.monster_id = 21010201
L6_1 = {}
L6_1.x = -368.444
L6_1.y = -11.0
L6_1.z = -211.449
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 20
L6_1 = {}
L6_1.config_id = 40007
L6_1.monster_id = 21010201
L7_1 = {}
L7_1.x = -369.28
L7_1.y = -11.0
L7_1.z = -216.929
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 20
L7_1 = {}
L7_1.config_id = 40008
L7_1.monster_id = 21020101
L8_1 = {}
L8_1.x = -363.529
L8_1.y = -11.0
L8_1.z = -214.272
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 20
L8_1 = {}
L8_1.config_id = 40009
L8_1.monster_id = 21020301
L9_1 = {}
L9_1.x = -376.782
L9_1.y = -11.0
L9_1.z = -214.388
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 20
L9_1 = {}
L9_1.config_id = 40010
L9_1.monster_id = 21010501
L10_1 = {}
L10_1.x = -376.459
L10_1.y = -11.0
L10_1.z = -220.659
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 20
L10_1 = {}
L10_1.config_id = 40011
L10_1.monster_id = 21010501
L11_1 = {}
L11_1.x = -377.587
L11_1.y = -11.0
L11_1.z = -218.51
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 0.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 20
L11_1 = {}
L11_1.config_id = 40012
L11_1.monster_id = 21010501
L12_1 = {}
L12_1.x = -380.691
L12_1.y = -11.0
L12_1.z = -216.051
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 0.0
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 20
L12_1 = {}
L12_1.config_id = 40013
L12_1.monster_id = 21010501
L13_1 = {}
L13_1.x = -377.914
L13_1.y = -11.0
L13_1.z = -209.603
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 0.0
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 20
L13_1 = {}
L13_1.config_id = 40014
L13_1.monster_id = 21010501
L14_1 = {}
L14_1.x = -379.637
L14_1.y = -11.0
L14_1.z = -211.448
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 0.0
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 20
L14_1 = {}
L14_1.config_id = 40015
L14_1.monster_id = 21010501
L15_1 = {}
L15_1.x = -376.009
L15_1.y = -11.0
L15_1.z = -207.174
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 0.0
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 20
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 40001
L2_1.gadget_id = 70300101
L3_1 = {}
L3_1.x = -368.639
L3_1.y = -11.0
L3_1.z = -221.88
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = {}
L3_1.config_id = 40002
L3_1.gadget_id = 70300101
L4_1 = {}
L4_1.x = -368.585
L4_1.y = -11.0
L4_1.z = -207.183
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1040016
L2_1.name = "SPECIFIC_GADGET_HP_CHANGE_40016"
L3_1 = EventType
L3_1 = L3_1.EVENT_SPECIFIC_GADGET_HP_CHANGE
L2_1.event = L3_1
L2_1.source = "40001"
L2_1.condition = "condition_EVENT_SPECIFIC_GADGET_HP_CHANGE_40016"
L2_1.action = "action_EVENT_SPECIFIC_GADGET_HP_CHANGE_40016"
L3_1 = {}
L3_1.config_id = 1040017
L3_1.name = "SPECIFIC_GADGET_HP_CHANGE_40017"
L4_1 = EventType
L4_1 = L4_1.EVENT_SPECIFIC_GADGET_HP_CHANGE
L3_1.event = L4_1
L3_1.source = "40002"
L3_1.condition = "condition_EVENT_SPECIFIC_GADGET_HP_CHANGE_40017"
L3_1.action = "action_EVENT_SPECIFIC_GADGET_HP_CHANGE_40017"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "ison"
L2_1.value = 0
L2_1.no_refresh = false
L1_1[1] = L2_1
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 40003
L5_1 = 40004
L6_1 = 40005
L7_1 = 40006
L8_1 = 40007
L9_1 = 40008
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 40001
L5_1 = 40002
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "SPECIFIC_GADGET_HP_CHANGE_40016"
L5_1 = "SPECIFIC_GADGET_HP_CHANGE_40017"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.type
L3_2 = EventType
L3_2 = L3_2.EVENT_SPECIFIC_GADGET_HP_CHANGE
if L2_2 == L3_2 then
L2_2 = A1_2.param3
if not (50 < L2_2) then
goto lbl_11
end
end
L2_2 = false
do return L2_2 end
::lbl_11::
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 < 2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "ison"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SPECIFIC_GADGET_HP_CHANGE_40016 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = {}
L2_2.x = -371
L2_2.y = -11
L2_2.z = -215
L3_2 = ScriptLib
L3_2 = L3_2.ScenePlaySound
L4_2 = A0_2
L5_2 = {}
L5_2.play_pos = L2_2
L5_2.sound_name = "LevelHornSound001"
L5_2.play_type = 1
L5_2.is_broadcast = false
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : active_soundplay"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 40009
L5_2.delay_time = 2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 40010
L5_2.delay_time = 2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 40011
L5_2.delay_time = 2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 40012
L5_2.delay_time = 2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 40013
L5_2.delay_time = 2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 40014
L5_2.delay_time = 2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 40015
L5_2.delay_time = 2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "ison"
L6_2 = 1
L3_2 = L3_2(L4_2, L5_2, L6_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : set_groupVariable"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = 0
return L3_2
end
action_EVENT_SPECIFIC_GADGET_HP_CHANGE_40016 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.type
L3_2 = EventType
L3_2 = L3_2.EVENT_SPECIFIC_GADGET_HP_CHANGE
if L2_2 == L3_2 then
L2_2 = A1_2.param3
if not (50 < L2_2) then
goto lbl_11
end
end
L2_2 = false
do return L2_2 end
::lbl_11::
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if 2 < L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "ison"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SPECIFIC_GADGET_HP_CHANGE_40017 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = {}
L2_2.x = -371
L2_2.y = -11
L2_2.z = -215
L3_2 = ScriptLib
L3_2 = L3_2.ScenePlaySound
L4_2 = A0_2
L5_2 = {}
L5_2.play_pos = L2_2
L5_2.sound_name = "LevelHornSound001"
L5_2.play_type = 1
L5_2.is_broadcast = false
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : active_soundplay"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 40009
L5_2.delay_time = 2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 40010
L5_2.delay_time = 2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 40011
L5_2.delay_time = 2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 40012
L5_2.delay_time = 2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 40013
L5_2.delay_time = 2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 40014
L5_2.delay_time = 2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 40015
L5_2.delay_time = 2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "ison"
L6_2 = 1
L3_2 = L3_2(L4_2, L5_2, L6_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : set_groupVariable"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = 0
return L3_2
end
action_EVENT_SPECIFIC_GADGET_HP_CHANGE_40017 = L1_1