local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1 L0_1 = {} L0_1.group_id = 250016040 L1_1 = {} L2_1 = {} L2_1.config_id = 40003 L2_1.monster_id = 21010201 L3_1 = {} L3_1.x = -365.663 L3_1.y = -11.0 L3_1.z = -217.482 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 20 L3_1 = {} L3_1.config_id = 40004 L3_1.monster_id = 21010201 L4_1 = {} L4_1.x = -366.555 L4_1.y = -11.0 L4_1.z = -214.561 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 20 L4_1 = {} L4_1.config_id = 40005 L4_1.monster_id = 21010201 L5_1 = {} L5_1.x = -365.44 L5_1.y = -11.0 L5_1.z = -211.849 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 20 L5_1 = {} L5_1.config_id = 40006 L5_1.monster_id = 21010201 L6_1 = {} L6_1.x = -368.444 L6_1.y = -11.0 L6_1.z = -211.449 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 20 L6_1 = {} L6_1.config_id = 40007 L6_1.monster_id = 21010201 L7_1 = {} L7_1.x = -369.28 L7_1.y = -11.0 L7_1.z = -216.929 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 20 L7_1 = {} L7_1.config_id = 40008 L7_1.monster_id = 21020101 L8_1 = {} L8_1.x = -363.529 L8_1.y = -11.0 L8_1.z = -214.272 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 20 L8_1 = {} L8_1.config_id = 40009 L8_1.monster_id = 21020301 L9_1 = {} L9_1.x = -376.782 L9_1.y = -11.0 L9_1.z = -214.388 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 20 L9_1 = {} L9_1.config_id = 40010 L9_1.monster_id = 21010501 L10_1 = {} L10_1.x = -376.459 L10_1.y = -11.0 L10_1.z = -220.659 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 20 L10_1 = {} L10_1.config_id = 40011 L10_1.monster_id = 21010501 L11_1 = {} L11_1.x = -377.587 L11_1.y = -11.0 L11_1.z = -218.51 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 0.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 20 L11_1 = {} L11_1.config_id = 40012 L11_1.monster_id = 21010501 L12_1 = {} L12_1.x = -380.691 L12_1.y = -11.0 L12_1.z = -216.051 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 0.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 20 L12_1 = {} L12_1.config_id = 40013 L12_1.monster_id = 21010501 L13_1 = {} L13_1.x = -377.914 L13_1.y = -11.0 L13_1.z = -209.603 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 0.0 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 20 L13_1 = {} L13_1.config_id = 40014 L13_1.monster_id = 21010501 L14_1 = {} L14_1.x = -379.637 L14_1.y = -11.0 L14_1.z = -211.448 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 0.0 L14_1.z = 0.0 L13_1.rot = L14_1 L13_1.level = 20 L14_1 = {} L14_1.config_id = 40015 L14_1.monster_id = 21010501 L15_1 = {} L15_1.x = -376.009 L15_1.y = -11.0 L15_1.z = -207.174 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 0.0 L15_1.y = 0.0 L15_1.z = 0.0 L14_1.rot = L15_1 L14_1.level = 20 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 L1_1[13] = L14_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 40001 L2_1.gadget_id = 70300101 L3_1 = {} L3_1.x = -368.639 L3_1.y = -11.0 L3_1.z = -221.88 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 40002 L3_1.gadget_id = 70300101 L4_1 = {} L4_1.x = -368.585 L4_1.y = -11.0 L4_1.z = -207.183 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1040016 L2_1.name = "SPECIFIC_GADGET_HP_CHANGE_40016" L3_1 = EventType L3_1 = L3_1.EVENT_SPECIFIC_GADGET_HP_CHANGE L2_1.event = L3_1 L2_1.source = "40001" L2_1.condition = "condition_EVENT_SPECIFIC_GADGET_HP_CHANGE_40016" L2_1.action = "action_EVENT_SPECIFIC_GADGET_HP_CHANGE_40016" L3_1 = {} L3_1.config_id = 1040017 L3_1.name = "SPECIFIC_GADGET_HP_CHANGE_40017" L4_1 = EventType L4_1 = L4_1.EVENT_SPECIFIC_GADGET_HP_CHANGE L3_1.event = L4_1 L3_1.source = "40002" L3_1.condition = "condition_EVENT_SPECIFIC_GADGET_HP_CHANGE_40017" L3_1.action = "action_EVENT_SPECIFIC_GADGET_HP_CHANGE_40017" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "ison" L2_1.value = 0 L2_1.no_refresh = false L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 40003 L5_1 = 40004 L6_1 = 40005 L7_1 = 40006 L8_1 = 40007 L9_1 = 40008 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 40001 L5_1 = 40002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "SPECIFIC_GADGET_HP_CHANGE_40016" L5_1 = "SPECIFIC_GADGET_HP_CHANGE_40017" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.type L3_2 = EventType L3_2 = L3_2.EVENT_SPECIFIC_GADGET_HP_CHANGE if L2_2 == L3_2 then L2_2 = A1_2.param3 if not (50 < L2_2) then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 < 2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "ison" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SPECIFIC_GADGET_HP_CHANGE_40016 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = {} L2_2.x = -371 L2_2.y = -11 L2_2.z = -215 L3_2 = ScriptLib L3_2 = L3_2.ScenePlaySound L4_2 = A0_2 L5_2 = {} L5_2.play_pos = L2_2 L5_2.sound_name = "LevelHornSound001" L5_2.play_type = 1 L5_2.is_broadcast = false L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_soundplay" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 40009 L5_2.delay_time = 2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 40010 L5_2.delay_time = 2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 40011 L5_2.delay_time = 2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 40012 L5_2.delay_time = 2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 40013 L5_2.delay_time = 2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 40014 L5_2.delay_time = 2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 40015 L5_2.delay_time = 2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "ison" L6_2 = 1 L3_2 = L3_2(L4_2, L5_2, L6_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : set_groupVariable" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_SPECIFIC_GADGET_HP_CHANGE_40016 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.type L3_2 = EventType L3_2 = L3_2.EVENT_SPECIFIC_GADGET_HP_CHANGE if L2_2 == L3_2 then L2_2 = A1_2.param3 if not (50 < L2_2) then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if 2 < L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "ison" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SPECIFIC_GADGET_HP_CHANGE_40017 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = {} L2_2.x = -371 L2_2.y = -11 L2_2.z = -215 L3_2 = ScriptLib L3_2 = L3_2.ScenePlaySound L4_2 = A0_2 L5_2 = {} L5_2.play_pos = L2_2 L5_2.sound_name = "LevelHornSound001" L5_2.play_type = 1 L5_2.is_broadcast = false L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_soundplay" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 40009 L5_2.delay_time = 2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 40010 L5_2.delay_time = 2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 40011 L5_2.delay_time = 2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 40012 L5_2.delay_time = 2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 40013 L5_2.delay_time = 2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 40014 L5_2.delay_time = 2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 40015 L5_2.delay_time = 2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "ison" L6_2 = 1 L3_2 = L3_2(L4_2, L5_2, L6_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : set_groupVariable" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_SPECIFIC_GADGET_HP_CHANGE_40017 = L1_1