Grasscutter_Resources/Resources/Scripts/Scene/46101/scene46101_group246101001.lua
2022-04-29 16:40:51 +02:00

340 lines
5.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
L0_1 = {}
L0_1.group_id = 246101001
L1_1 = {}
L1_1.group_id = 246101001
L2_1 = {}
L3_1 = 1004
L4_1 = 1005
L5_1 = 1006
L6_1 = 1007
L7_1 = 1008
L8_1 = 1009
L9_1 = 1010
L10_1 = 1011
L11_1 = 1012
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L2_1[9] = L11_1
L1_1.target_points = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1001
L3_1.monster_id = 28020902
L4_1 = {}
L4_1.x = 21.118
L4_1.y = 1.875
L4_1.z = 52.387
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.title_id = 10054
L3_1.special_name_id = 10079
L2_1[1] = L3_1
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1004
L3_1.gadget_id = 70350356
L4_1 = {}
L4_1.x = 27.386
L4_1.y = 1.863
L4_1.z = 50.921
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.mark_flag = 1
L4_1 = {}
L4_1.config_id = 1005
L4_1.gadget_id = 70350356
L5_1 = {}
L5_1.x = 21.131
L5_1.y = 1.861
L5_1.z = 50.774
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.mark_flag = 2
L5_1 = {}
L5_1.config_id = 1006
L5_1.gadget_id = 70350356
L6_1 = {}
L6_1.x = 13.022
L6_1.y = 1.86
L6_1.z = 50.792
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.mark_flag = 3
L6_1 = {}
L6_1.config_id = 1007
L6_1.gadget_id = 70350356
L7_1 = {}
L7_1.x = 27.501
L7_1.y = 1.88
L7_1.z = 57.937
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.mark_flag = 4
L7_1 = {}
L7_1.config_id = 1008
L7_1.gadget_id = 70350356
L8_1 = {}
L8_1.x = 20.606
L8_1.y = 1.86
L8_1.z = 58.015
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.mark_flag = 5
L8_1 = {}
L8_1.config_id = 1009
L8_1.gadget_id = 70350356
L9_1 = {}
L9_1.x = 12.994
L9_1.y = 1.87
L9_1.z = 57.894
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.mark_flag = 6
L9_1 = {}
L9_1.config_id = 1010
L9_1.gadget_id = 70350356
L10_1 = {}
L10_1.x = 27.577
L10_1.y = 1.86
L10_1.z = 65.787
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.mark_flag = 7
L10_1 = {}
L10_1.config_id = 1011
L10_1.gadget_id = 70350356
L11_1 = {}
L11_1.x = 19.918
L11_1.y = 1.866
L11_1.z = 66.634
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 0.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.mark_flag = 8
L11_1 = {}
L11_1.config_id = 1012
L11_1.gadget_id = 70350356
L12_1 = {}
L12_1.x = 13.029
L12_1.y = 1.875
L12_1.z = 66.973
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 0.0
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.mark_flag = 9
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L2_1[9] = L11_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1001002
L3_1.name = "ANY_MONSTER_DIE_1002"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1002"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_1002"
L4_1 = {}
L4_1.config_id = 1001003
L4_1.name = "QUEST_FINISH_1003"
L5_1 = EventType
L5_1 = L5_1.EVENT_QUEST_FINISH
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_QUEST_FINISH_1003"
L4_1.action = "action_EVENT_QUEST_FINISH_1003"
L2_1[1] = L3_1
L2_1[2] = L4_1
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 1004
L6_1 = 1005
L7_1 = 1006
L8_1 = 1007
L9_1 = 1008
L10_1 = 1009
L11_1 = 1010
L12_1 = 1011
L13_1 = 1012
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L4_1[8] = L12_1
L4_1[9] = L13_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_1002"
L6_1 = "QUEST_FINISH_1003"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_1002 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "24610100101"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_1002 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 4003408 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param2
if 1 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_QUEST_FINISH_1003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = 246101003
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 1001
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_FINISH_1003 = L2_1
L2_1 = require
L3_1 = "V2_3/HachiDungeon"
L2_1(L3_1)