local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1 L0_1 = {} L0_1.group_id = 246101001 L1_1 = {} L1_1.group_id = 246101001 L2_1 = {} L3_1 = 1004 L4_1 = 1005 L5_1 = 1006 L6_1 = 1007 L7_1 = 1008 L8_1 = 1009 L9_1 = 1010 L10_1 = 1011 L11_1 = 1012 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 L1_1.target_points = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1001 L3_1.monster_id = 28020902 L4_1 = {} L4_1.x = 21.118 L4_1.y = 1.875 L4_1.z = 52.387 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.title_id = 10054 L3_1.special_name_id = 10079 L2_1[1] = L3_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1004 L3_1.gadget_id = 70350356 L4_1 = {} L4_1.x = 27.386 L4_1.y = 1.863 L4_1.z = 50.921 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.mark_flag = 1 L4_1 = {} L4_1.config_id = 1005 L4_1.gadget_id = 70350356 L5_1 = {} L5_1.x = 21.131 L5_1.y = 1.861 L5_1.z = 50.774 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.mark_flag = 2 L5_1 = {} L5_1.config_id = 1006 L5_1.gadget_id = 70350356 L6_1 = {} L6_1.x = 13.022 L6_1.y = 1.86 L6_1.z = 50.792 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.mark_flag = 3 L6_1 = {} L6_1.config_id = 1007 L6_1.gadget_id = 70350356 L7_1 = {} L7_1.x = 27.501 L7_1.y = 1.88 L7_1.z = 57.937 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.mark_flag = 4 L7_1 = {} L7_1.config_id = 1008 L7_1.gadget_id = 70350356 L8_1 = {} L8_1.x = 20.606 L8_1.y = 1.86 L8_1.z = 58.015 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.mark_flag = 5 L8_1 = {} L8_1.config_id = 1009 L8_1.gadget_id = 70350356 L9_1 = {} L9_1.x = 12.994 L9_1.y = 1.87 L9_1.z = 57.894 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L8_1.mark_flag = 6 L9_1 = {} L9_1.config_id = 1010 L9_1.gadget_id = 70350356 L10_1 = {} L10_1.x = 27.577 L10_1.y = 1.86 L10_1.z = 65.787 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L9_1.mark_flag = 7 L10_1 = {} L10_1.config_id = 1011 L10_1.gadget_id = 70350356 L11_1 = {} L11_1.x = 19.918 L11_1.y = 1.866 L11_1.z = 66.634 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 0.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 1 L10_1.mark_flag = 8 L11_1 = {} L11_1.config_id = 1012 L11_1.gadget_id = 70350356 L12_1 = {} L12_1.x = 13.029 L12_1.y = 1.875 L12_1.z = 66.973 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 0.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 1 L11_1.mark_flag = 9 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1001002 L3_1.name = "ANY_MONSTER_DIE_1002" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1002" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_1002" L4_1 = {} L4_1.config_id = 1001003 L4_1.name = "QUEST_FINISH_1003" L5_1 = EventType L5_1 = L5_1.EVENT_QUEST_FINISH L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_QUEST_FINISH_1003" L4_1.action = "action_EVENT_QUEST_FINISH_1003" L2_1[1] = L3_1 L2_1[2] = L4_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 1004 L6_1 = 1005 L7_1 = 1006 L8_1 = 1007 L9_1 = 1008 L10_1 = 1009 L11_1 = 1010 L12_1 = 1011 L13_1 = 1012 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L4_1[9] = L13_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_1002" L6_1 = "QUEST_FINISH_1003" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1002 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "24610100101" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1002 = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 4003408 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param2 if 1 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_QUEST_FINISH_1003 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = 246101003 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1001 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_1003 = L2_1 L2_1 = require L3_1 = "V2_3/HachiDungeon" L2_1(L3_1)