mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
391 lines
7.0 KiB
Lua
391 lines
7.0 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 240050004
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 4001
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L2_1.monster_id = 25080101
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L3_1 = {}
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L3_1.x = -13.468
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L3_1.y = 54.563
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L3_1.z = -75.249
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 0.0
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L2_1.drop_id = 1000100
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L2_1.disableWander = true
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L2_1.pose_id = 1004
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L3_1 = {}
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L3_1.config_id = 4003
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L3_1.monster_id = 25080201
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L4_1 = {}
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L4_1.x = -12.988
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L4_1.y = 54.566
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L4_1.z = -70.95
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 182.515
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L3_1.drop_id = 1000100
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L3_1.disableWander = true
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L3_1.pose_id = 1004
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L4_1 = {}
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L4_1.config_id = 4008
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L4_1.monster_id = 25080201
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L5_1 = {}
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L5_1.x = 3.223
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L5_1.y = 76.921
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L5_1.z = -90.182
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.238
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L5_1.y = 164.711
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L5_1.z = 359.398
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L4_1.rot = L5_1
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L4_1.level = 1
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L4_1.drop_id = 1000100
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L4_1.disableWander = true
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L4_1.pose_id = 1
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L5_1 = {}
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L5_1.config_id = 4009
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L5_1.monster_id = 25080301
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L6_1 = {}
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L6_1.x = -0.194
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L6_1.y = 54.5
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L6_1.z = -82.267
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 153.254
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 1
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L5_1.drop_id = 1000100
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L5_1.disableWander = true
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L5_1.pose_id = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 4004
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L2_1.gadget_id = 70710450
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L3_1 = {}
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L3_1.x = -13.126
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L3_1.y = 54.563
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L3_1.z = -73.223
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 4.875
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L3_1 = GadgetState
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L3_1 = L3_1.GearStart
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L2_1.state = L3_1
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L3_1 = {}
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L3_1.config_id = 4006
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L3_1.gadget_id = 70710414
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L4_1 = {}
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L4_1.x = 1.587
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L4_1.y = 54.596
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L4_1.z = -84.624
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 345.531
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L4_1.y = 2.104
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L4_1.z = 358.577
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L3_1.rot = L4_1
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L3_1.level = 1
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L4_1 = {}
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L4_1.config_id = 4007
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L4_1.gadget_id = 70710415
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L5_1 = {}
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L5_1.x = -0.169
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L5_1.y = 54.415
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L5_1.z = -84.024
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 243.341
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 4010
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 3
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L3_1 = {}
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L3_1.x = 3.119
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L3_1.y = 75.474
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L3_1.z = -85.607
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.config_id = 4012
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L4_1 = RegionShape
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L4_1 = L4_1.SPHERE
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L3_1.shape = L4_1
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L3_1.radius = 3
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L4_1 = {}
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L4_1.x = 14.867
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L4_1.y = 65.395
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L4_1.z = -62.577
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L3_1.pos = L4_1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1004010
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L2_1.name = "ENTER_REGION_4010"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ENTER_REGION_4010"
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L2_1.action = "action_EVENT_ENTER_REGION_4010"
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L3_1 = {}
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L3_1.config_id = 1004012
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L3_1.name = "ENTER_REGION_4012"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ENTER_REGION
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ENTER_REGION_4012"
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L3_1.action = "action_EVENT_ENTER_REGION_4012"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 4002
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L3_1.monster_id = 23010301
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L4_1 = {}
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L4_1.x = -1.463
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L4_1.y = 76.89
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L4_1.z = -97.119
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 228.394
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L3_1.drop_id = 1000100
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L3_1.disableWander = true
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L2_1[1] = L3_1
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L1_1.monsters = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 4011
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L4_1 = RegionShape
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L4_1 = L4_1.SPHERE
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L3_1.shape = L4_1
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L3_1.radius = 3
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L4_1 = {}
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L4_1.x = -4.324
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L4_1.y = 77.282
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L4_1.z = -100.922
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L3_1.pos = L4_1
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L2_1[1] = L3_1
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L1_1.regions = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1004011
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L3_1.name = "ENTER_REGION_4011"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ENTER_REGION
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ENTER_REGION_4011"
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L3_1.action = "action_EVENT_ENTER_REGION_4011"
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L2_1[1] = L3_1
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L1_1.triggers = L2_1
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garbages = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = 4001
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L5_1 = 4003
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L6_1 = 4009
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 4004
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L5_1 = 4006
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L6_1 = 4007
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = 4010
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L5_1 = 4012
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ENTER_REGION_4010"
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L5_1 = "ENTER_REGION_4012"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 4010 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_4010 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateMonster
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 4008
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L4_2.delay_time = 0
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_monster"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_4010 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 4012 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_4012 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateMonster
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 4001
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L4_2.delay_time = 0
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_monster"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateMonster
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 4003
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L4_2.delay_time = 0
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_monster"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateMonster
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 4009
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L4_2.delay_time = 0
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_monster"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_4012 = L1_1
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