local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 240050004 L1_1 = {} L2_1 = {} L2_1.config_id = 4001 L2_1.monster_id = 25080101 L3_1 = {} L3_1.x = -13.468 L3_1.y = 54.563 L3_1.z = -75.249 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.drop_id = 1000100 L2_1.disableWander = true L2_1.pose_id = 1004 L3_1 = {} L3_1.config_id = 4003 L3_1.monster_id = 25080201 L4_1 = {} L4_1.x = -12.988 L4_1.y = 54.566 L4_1.z = -70.95 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 182.515 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.pose_id = 1004 L4_1 = {} L4_1.config_id = 4008 L4_1.monster_id = 25080201 L5_1 = {} L5_1.x = 3.223 L5_1.y = 76.921 L5_1.z = -90.182 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.238 L5_1.y = 164.711 L5_1.z = 359.398 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.pose_id = 1 L5_1 = {} L5_1.config_id = 4009 L5_1.monster_id = 25080301 L6_1 = {} L6_1.x = -0.194 L6_1.y = 54.5 L6_1.z = -82.267 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 153.254 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.drop_id = 1000100 L5_1.disableWander = true L5_1.pose_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 4004 L2_1.gadget_id = 70710450 L3_1 = {} L3_1.x = -13.126 L3_1.y = 54.563 L3_1.z = -73.223 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 4.875 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = GadgetState L3_1 = L3_1.GearStart L2_1.state = L3_1 L3_1 = {} L3_1.config_id = 4006 L3_1.gadget_id = 70710414 L4_1 = {} L4_1.x = 1.587 L4_1.y = 54.596 L4_1.z = -84.624 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 345.531 L4_1.y = 2.104 L4_1.z = 358.577 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 4007 L4_1.gadget_id = 70710415 L5_1 = {} L5_1.x = -0.169 L5_1.y = 54.415 L5_1.z = -84.024 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 243.341 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 4010 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 3 L3_1 = {} L3_1.x = 3.119 L3_1.y = 75.474 L3_1.z = -85.607 L2_1.pos = L3_1 L3_1 = {} L3_1.config_id = 4012 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 3 L4_1 = {} L4_1.x = 14.867 L4_1.y = 65.395 L4_1.z = -62.577 L3_1.pos = L4_1 L1_1[1] = L2_1 L1_1[2] = L3_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1004010 L2_1.name = "ENTER_REGION_4010" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_4010" L2_1.action = "action_EVENT_ENTER_REGION_4010" L3_1 = {} L3_1.config_id = 1004012 L3_1.name = "ENTER_REGION_4012" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_4012" L3_1.action = "action_EVENT_ENTER_REGION_4012" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 4002 L3_1.monster_id = 23010301 L4_1 = {} L4_1.x = -1.463 L4_1.y = 76.89 L4_1.z = -97.119 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 228.394 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_id = 1000100 L3_1.disableWander = true L2_1[1] = L3_1 L1_1.monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 4011 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 3 L4_1 = {} L4_1.x = -4.324 L4_1.y = 77.282 L4_1.z = -100.922 L3_1.pos = L4_1 L2_1[1] = L3_1 L1_1.regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1004011 L3_1.name = "ENTER_REGION_4011" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_4011" L3_1.action = "action_EVENT_ENTER_REGION_4011" L2_1[1] = L3_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 4001 L5_1 = 4003 L6_1 = 4009 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 4004 L5_1 = 4006 L6_1 = 4007 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 4010 L5_1 = 4012 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_4010" L5_1 = "ENTER_REGION_4012" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 4010 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_4010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 4008 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_4010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 4012 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_4012 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 4001 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 4003 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 4009 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_4012 = L1_1