mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
275 lines
4.4 KiB
Lua
275 lines
4.4 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
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L0_1 = {}
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L0_1.group_id = 240001003
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 7
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L2_1.monster_id = 21010301
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L3_1 = {}
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L3_1.x = 58.906
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L3_1.y = 42.017
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L3_1.z = 123.707
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 287.737
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L3_1 = {}
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L3_1.config_id = 8
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L3_1.monster_id = 21010301
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L4_1 = {}
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L4_1.x = 58.996
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L4_1.y = 42.017
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L4_1.z = 121.315
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 314.832
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L4_1 = {}
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L4_1.config_id = 9
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L4_1.monster_id = 21010301
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L5_1 = {}
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L5_1.x = 1.09
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L5_1.y = 47.0
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L5_1.z = 62.156
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 0.0
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 1
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L5_1 = {}
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L5_1.config_id = 10
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L5_1.monster_id = 21010301
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L6_1 = {}
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L6_1.x = -1.806
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L6_1.y = 47.0
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L6_1.z = 60.207
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 0.0
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 1
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L6_1 = {}
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L6_1.config_id = 33
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L6_1.monster_id = 21010201
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L7_1 = {}
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L7_1.x = 58.136
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L7_1.y = 42.016
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L7_1.z = 121.864
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L6_1.pos = L7_1
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L7_1 = {}
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L7_1.x = 0.0
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L7_1.y = 263.441
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L7_1.z = 0.0
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L6_1.rot = L7_1
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L6_1.level = 1
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L7_1 = {}
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L7_1.config_id = 34
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L7_1.monster_id = 21010601
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L8_1 = {}
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L8_1.x = 58.493
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L8_1.y = 42.017
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L8_1.z = 120.308
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L7_1.pos = L8_1
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L8_1 = {}
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L8_1.x = 0.0
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L8_1.y = 273.689
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L8_1.z = 0.0
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L7_1.rot = L8_1
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L7_1.level = 1
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L8_1 = {}
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L8_1.config_id = 36
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L8_1.monster_id = 21010201
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L9_1 = {}
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L9_1.x = 2.167
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L9_1.y = 47.0
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L9_1.z = 60.677
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L8_1.pos = L9_1
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L9_1 = {}
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L9_1.x = 0.0
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L9_1.y = 0.0
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L9_1.z = 0.0
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L8_1.rot = L9_1
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L8_1.level = 1
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L9_1 = {}
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L9_1.config_id = 37
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L9_1.monster_id = 21010601
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L10_1 = {}
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L10_1.x = 3.778
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L10_1.y = 47.016
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L10_1.z = 59.054
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L9_1.pos = L10_1
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L10_1 = {}
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L10_1.x = 0.0
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L10_1.y = 0.0
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L10_1.z = 0.0
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L9_1.rot = L10_1
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L9_1.level = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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L1_1[6] = L7_1
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L1_1[7] = L8_1
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L1_1[8] = L9_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1000002
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L2_1.name = "ANY_MONSTER_DIE_2"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_2"
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L2_1.action = "action_EVENT_ANY_MONSTER_DIE_2"
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L1_1[1] = L2_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L5_1 = 7
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L6_1 = 8
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L7_1 = 9
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L8_1 = 10
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L4_1[3] = L7_1
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L4_1[4] = L8_1
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L3_1.monsters = L4_1
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L4_1 = {}
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "ANY_MONSTER_DIE_2"
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L4_1[1] = L5_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L4_1 = {}
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L5_1 = {}
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L6_1 = 7
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L7_1 = 8
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L8_1 = 9
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L9_1 = 10
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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L5_1[3] = L8_1
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L5_1[4] = L9_1
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L4_1.monsters = L5_1
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L5_1 = {}
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L4_1.gadgets = L5_1
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L5_1 = {}
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L4_1.regions = L5_1
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L5_1 = {}
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L6_1 = "ANY_MONSTER_DIE_2"
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L5_1[1] = L6_1
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L4_1.triggers = L5_1
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L4_1.rand_weight = 100
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L5_1 = {}
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L6_1 = {}
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L7_1 = 33
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L8_1 = 34
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L9_1 = 36
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L10_1 = 37
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L6_1[1] = L7_1
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L6_1[2] = L8_1
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L6_1[3] = L9_1
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L6_1[4] = L10_1
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L5_1.monsters = L6_1
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L6_1 = {}
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L5_1.gadgets = L6_1
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L6_1 = {}
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L5_1.regions = L6_1
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L6_1 = {}
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L7_1 = "ANY_MONSTER_DIE_2"
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L6_1[1] = L7_1
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L5_1.triggers = L6_1
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L5_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_2 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.RefreshGroup
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L3_2 = A0_2
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L4_2 = {}
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L4_2.group_id = 240001004
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L4_2.suite = 2
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = {}
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L2_2.x = 7
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L2_2.y = 42
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L2_2.z = 96
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L3_2 = ScriptLib
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L3_2 = L3_2.ScenePlaySound
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L4_2 = A0_2
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L5_2 = {}
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L5_2.play_pos = L2_2
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L5_2.sound_name = "LevelHornSound001"
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L5_2.play_type = 1
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L5_2.is_broadcast = false
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = -1
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return L3_2
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end
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L3_2 = 0
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return L3_2
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end
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action_EVENT_ANY_MONSTER_DIE_2 = L1_1
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