local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 240001003 L1_1 = {} L2_1 = {} L2_1.config_id = 7 L2_1.monster_id = 21010301 L3_1 = {} L3_1.x = 58.906 L3_1.y = 42.017 L3_1.z = 123.707 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 287.737 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 8 L3_1.monster_id = 21010301 L4_1 = {} L4_1.x = 58.996 L4_1.y = 42.017 L4_1.z = 121.315 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 314.832 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 9 L4_1.monster_id = 21010301 L5_1 = {} L5_1.x = 1.09 L5_1.y = 47.0 L5_1.z = 62.156 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 10 L5_1.monster_id = 21010301 L6_1 = {} L6_1.x = -1.806 L6_1.y = 47.0 L6_1.z = 60.207 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 33 L6_1.monster_id = 21010201 L7_1 = {} L7_1.x = 58.136 L7_1.y = 42.016 L7_1.z = 121.864 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 263.441 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = {} L7_1.config_id = 34 L7_1.monster_id = 21010601 L8_1 = {} L8_1.x = 58.493 L8_1.y = 42.017 L8_1.z = 120.308 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 273.689 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = {} L8_1.config_id = 36 L8_1.monster_id = 21010201 L9_1 = {} L9_1.x = 2.167 L9_1.y = 47.0 L9_1.z = 60.677 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L9_1 = {} L9_1.config_id = 37 L9_1.monster_id = 21010601 L10_1 = {} L10_1.x = 3.778 L10_1.y = 47.016 L10_1.z = 59.054 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000002 L2_1.name = "ANY_MONSTER_DIE_2" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_2" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_2" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 7 L6_1 = 8 L7_1 = 9 L8_1 = 10 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_2" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 7 L7_1 = 8 L8_1 = 9 L9_1 = 10 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_2" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L7_1 = 33 L8_1 = 34 L9_1 = 36 L10_1 = 37 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "ANY_MONSTER_DIE_2" L6_1[1] = L7_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_2 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 240001004 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = 7 L2_2.y = 42 L2_2.z = 96 L3_2 = ScriptLib L3_2 = L3_2.ScenePlaySound L4_2 = A0_2 L5_2 = {} L5_2.play_pos = L2_2 L5_2.sound_name = "LevelHornSound001" L5_2.play_type = 1 L5_2.is_broadcast = false L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ANY_MONSTER_DIE_2 = L1_1