Grasscutter_Resources/Resources/Scripts/Scene/20016/scene20016_group220016003.lua
hartie95 e7d859bf67 script fixes for luaj
* added lua context to ScriptLib function calls where missing
* fixed parameters for some calls
2022-09-05 01:00:35 +02:00

397 lines
7.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
L0_1 = {}
L0_1.group_id = 220016003
L1_1 = {}
L1_1.gadget_id_1 = 46306
L1_1.gadget_id_2 = 1
L1_1.gadget_id_3 = 3003
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 3001
L3_1.gadget_id = 70350003
L4_1 = {}
L4_1.x = 353.196
L4_1.y = -18.37
L4_1.z = 322.581
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = {}
L4_1.config_id = 3002
L4_1.gadget_id = 70350003
L5_1 = {}
L5_1.x = 333.299
L5_1.y = -18.314
L5_1.z = 322.534
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = {}
L5_1.config_id = 3003
L5_1.gadget_id = 70350003
L6_1 = {}
L6_1.x = 343.299
L6_1.y = -18.411
L6_1.z = 322.637
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = {}
L6_1.config_id = 3004
L6_1.gadget_id = 70350003
L7_1 = {}
L7_1.x = 343.269
L7_1.y = -11.442
L7_1.z = 291.485
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L7_1 = {}
L7_1.config_id = 3005
L7_1.gadget_id = 70350003
L8_1 = {}
L8_1.x = 353.307
L8_1.y = -19.041
L8_1.z = 368.438
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L8_1 = {}
L8_1.config_id = 3006
L8_1.gadget_id = 70350003
L9_1 = {}
L9_1.x = 333.17
L9_1.y = -18.97
L9_1.z = 368.396
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L9_1 = {}
L9_1.config_id = 3007
L9_1.gadget_id = 70350003
L10_1 = {}
L10_1.x = 343.399
L10_1.y = -18.993
L10_1.z = 368.266
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L10_1 = {}
L10_1.config_id = 3008
L10_1.gadget_id = 70350003
L11_1 = {}
L11_1.x = 333.304
L11_1.y = -11.429
L11_1.z = 291.572
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 0.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L11_1 = {}
L11_1.config_id = 3009
L11_1.gadget_id = 70350003
L12_1 = {}
L12_1.x = 353.153
L12_1.y = -11.449
L12_1.z = 291.622
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 0.0
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L2_1[9] = L11_1
gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 10
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 7.3
L4_1 = {}
L4_1.x = 342.833
L4_1.y = -23.688
L4_1.z = 384.19
L3_1.pos = L4_1
L2_1[1] = L3_1
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1000008
L3_1.name = "QUEST_FINISH_8"
L4_1 = EventType
L4_1 = L4_1.EVENT_QUEST_FINISH
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_QUEST_FINISH_8"
L3_1.action = "action_EVENT_QUEST_FINISH_8"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1000009
L4_1.name = "TIMER_EVENT_9"
L5_1 = EventType
L5_1 = L5_1.EVENT_TIMER_EVENT
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_TIMER_EVENT_9"
L4_1.action = "action_EVENT_TIMER_EVENT_9"
L5_1 = {}
L5_1.config_id = 1000010
L5_1.name = "ENTER_REGION_10"
L6_1 = EventType
L6_1 = L6_1.EVENT_ENTER_REGION
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ENTER_REGION_10"
L5_1.action = "action_EVENT_ENTER_REGION_10"
L5_1.forbid_guest = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = true
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 3001
L6_1 = 3002
L7_1 = 3003
L8_1 = 3004
L9_1 = 3005
L10_1 = 3006
L11_1 = 3007
L12_1 = 3008
L13_1 = 3009
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L4_1[8] = L12_1
L4_1[9] = L13_1
L3_1.gadgets = L4_1
L4_1 = {}
L5_1 = 10
L4_1[1] = L5_1
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "QUEST_FINISH_8"
L6_1 = "TIMER_EVENT_9"
L7_1 = "ENTER_REGION_10"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = L1_1.gadget_id_1
L3_2 = A1_2.param1
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = L1_1.gadget_id_2
L3_2 = A1_2.param2
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.PrintLog
L3_2 = "quest 46306 finish"
L2_2(A0_2, L3_2)
L2_2 = true
return L2_2
end
condition_EVENT_QUEST_FINISH_8 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id_3
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateGroupTimerEvent
L3_2 = A0_2
L4_2 = 220016003
L5_2 = "Power"
L6_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.ShowReminder
L3_2 = A0_2
L4_2 = 1001001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_FINISH_8 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.source_name
if "Power" ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_TIMER_EVENT_9 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetMonsterBattleByGroup
L3_2 = A0_2
L4_2 = 9
L5_2 = 220016008
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 3007
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_TIMER_EVENT_9 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 10 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_10 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 3007
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_10 = L2_1