Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133225168.lua
2022-04-29 16:40:51 +02:00

403 lines
7.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = {}
L0_1.group_id = 133225168
L1_1 = {}
L1_1.group_id = 133225168
L1_1.isRandom = false
L2_1 = {}
L1_1.child_group = L2_1
L1_1.notifyQuest = true
L1_1.hasChild = false
L1_1.selfSuiteId = 2
L1_1.hasMultiStatues = false
L2_1 = {}
L2_1[10001] = 2
L1_1.statuesMap = L2_1
defs = L1_1
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 168001
L2_1.gadget_id = 70290160
L3_1 = {}
L3_1.x = -6320.909
L3_1.y = 297.346
L3_1.z = -2732.858
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 202.743
L3_1.z = 0.332
L2_1.rot = L3_1
L2_1.level = 33
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.persistent = true
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 168002
L3_1.gadget_id = 70230053
L4_1 = {}
L4_1.x = -6332.349
L4_1.y = 298.017
L4_1.z = -2731.076
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 87.118
L4_1.y = 30.937
L4_1.z = 313.725
L3_1.rot = L4_1
L3_1.level = 33
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L3_1.persistent = true
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 168003
L4_1.gadget_id = 70230055
L5_1 = {}
L5_1.x = -6331.782
L5_1.y = 299.683
L5_1.z = -2725.388
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 64.989
L5_1.y = 328.402
L5_1.z = 216.415
L4_1.rot = L5_1
L4_1.level = 33
L5_1 = GadgetState
L5_1 = L5_1.GearStart
L4_1.state = L5_1
L4_1.persistent = true
L4_1.area_id = 18
L5_1 = {}
L5_1.config_id = 168004
L5_1.gadget_id = 70230052
L6_1 = {}
L6_1.x = -6331.886
L6_1.y = 301.844
L6_1.z = -2726.906
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 74.618
L6_1.y = 283.18
L6_1.z = 192.335
L5_1.rot = L6_1
L5_1.level = 33
L6_1 = GadgetState
L6_1 = L6_1.GearStop
L5_1.state = L6_1
L5_1.persistent = true
L5_1.area_id = 18
L6_1 = {}
L6_1.config_id = 168005
L6_1.gadget_id = 70230056
L7_1 = {}
L7_1.x = -6332.153
L7_1.y = 302.159
L7_1.z = -2729.179
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 74.618
L7_1.y = 291.184
L7_1.z = 192.335
L6_1.rot = L7_1
L6_1.level = 33
L7_1 = GadgetState
L7_1 = L7_1.GearStop
L6_1.state = L7_1
L6_1.persistent = true
L6_1.area_id = 18
L7_1 = {}
L7_1.config_id = 168006
L7_1.gadget_id = 70230051
L8_1 = {}
L8_1.x = -6332.274
L8_1.y = 296.694
L8_1.z = -2728.917
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 77.163
L8_1.y = 108.446
L8_1.z = 349.274
L7_1.rot = L8_1
L7_1.level = 33
L8_1 = GadgetState
L8_1 = L8_1.GearStart
L7_1.state = L8_1
L7_1.persistent = true
L7_1.area_id = 18
L8_1 = {}
L8_1.config_id = 168007
L8_1.gadget_id = 70230057
L9_1 = {}
L9_1.x = -6331.941
L9_1.y = 297.442
L9_1.z = -2726.302
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 71.778
L9_1.y = 293.035
L9_1.z = 213.063
L8_1.rot = L9_1
L8_1.level = 33
L9_1 = GadgetState
L9_1 = L9_1.GearStop
L8_1.state = L9_1
L8_1.persistent = true
L8_1.area_id = 18
L9_1 = {}
L9_1.config_id = 168010
L9_1.gadget_id = 70230054
L10_1 = {}
L10_1.x = -6332.402
L10_1.y = 300.361
L10_1.z = -2730.704
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 68.706
L10_1.y = 352.585
L10_1.z = 242.632
L9_1.rot = L10_1
L9_1.level = 33
L10_1 = GadgetState
L10_1 = L10_1.GearStart
L9_1.state = L10_1
L9_1.persistent = true
L9_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1168008
L2_1.name = "VARIABLE_CHANGE_168008"
L3_1 = EventType
L3_1 = L3_1.EVENT_VARIABLE_CHANGE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_VARIABLE_CHANGE_168008"
L2_1.action = "action_EVENT_VARIABLE_CHANGE_168008"
L3_1 = {}
L3_1.config_id = 1168009
L3_1.name = "TIME_AXIS_PASS_168009"
L4_1 = EventType
L4_1 = L4_1.EVENT_TIME_AXIS_PASS
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_TIME_AXIS_PASS_168009"
L3_1.action = "action_EVENT_TIME_AXIS_PASS_168009"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "Seed"
L2_1.value = 0
L2_1.no_refresh = true
L3_1 = {}
L3_1.configId = 2
L3_1.name = "Notified"
L3_1.value = 0
L3_1.no_refresh = false
L1_1[1] = L2_1
L1_1[2] = L3_1
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 168001
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "VARIABLE_CHANGE_168008"
L5_1 = "TIME_AXIS_PASS_168009"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 168002
L6_1 = 168003
L7_1 = 168004
L8_1 = 168005
L9_1 = 168006
L10_1 = 168007
L11_1 = 168010
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "Notified"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_168008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = {}
L2_2.x = -6332.153
L2_2.y = 300
L2_2.z = -2729
L3_2 = {}
L3_2.x = 0
L3_2.y = 0
L3_2.z = 0
L4_2 = ScriptLib
L4_2 = L4_2.BeginCameraSceneLook
L5_2 = A0_2
L6_2 = {}
L6_2.look_pos = L2_2
L6_2.is_allow_input = false
L6_2.duration = 4
L6_2.is_force = true
L6_2.is_broadcast = false
L6_2.is_recover_keep_current = true
L6_2.delay = 0
L6_2.is_set_follow_pos = false
L6_2.follow_pos = L3_2
L6_2.is_force_walk = false
L6_2.is_change_play_mode = false
L6_2.is_set_screen_XY = false
L6_2.screen_x = 0
L6_2.screen_y = 0
L4_2 = L4_2(L5_2, L6_2)
if 0 ~= L4_2 then
L4_2 = ScriptLib
L4_2 = L4_2.PrintContextLog
L5_2 = A0_2
L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
L4_2(L5_2, L6_2)
L4_2 = -1
return L4_2
end
L4_2 = ScriptLib
L4_2 = L4_2.InitTimeAxis
L5_2 = A0_2
L6_2 = "Camera_Look"
L7_2 = {}
L8_2 = 3
L7_2[1] = L8_2
L8_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = 0
return L4_2
end
action_EVENT_VARIABLE_CHANGE_168008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.source_name
if "Camera_Look" == L2_2 then
L2_2 = A1_2.param1
if 1 == L2_2 then
goto lbl_9
end
end
L2_2 = false
do return L2_2 end
::lbl_9::
L2_2 = true
return L2_2
end
condition_EVENT_TIME_AXIS_PASS_168009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = {}
L2_2.x = -6335
L2_2.y = 292
L2_2.z = -2682
L3_2 = {}
L3_2.x = 0
L3_2.y = 0
L3_2.z = 0
L4_2 = ScriptLib
L4_2 = L4_2.BeginCameraSceneLook
L5_2 = A0_2
L6_2 = {}
L6_2.look_pos = L2_2
L6_2.is_allow_input = false
L6_2.duration = 3
L6_2.is_force = true
L6_2.is_broadcast = false
L6_2.is_recover_keep_current = true
L6_2.delay = 0
L6_2.is_set_follow_pos = false
L6_2.follow_pos = L3_2
L6_2.is_force_walk = false
L6_2.is_change_play_mode = false
L6_2.is_set_screen_XY = false
L6_2.screen_x = 0
L6_2.screen_y = 0
L4_2 = L4_2(L5_2, L6_2)
if 0 ~= L4_2 then
L4_2 = ScriptLib
L4_2 = L4_2.PrintContextLog
L5_2 = A0_2
L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
L4_2(L5_2, L6_2)
L4_2 = -1
return L4_2
end
L4_2 = 0
return L4_2
end
action_EVENT_TIME_AXIS_PASS_168009 = L1_1
L1_1 = require
L2_1 = "V2_2/TsurumiBirdFather"
L1_1(L2_1)