local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = {} L0_1.group_id = 133225168 L1_1 = {} L1_1.group_id = 133225168 L1_1.isRandom = false L2_1 = {} L1_1.child_group = L2_1 L1_1.notifyQuest = true L1_1.hasChild = false L1_1.selfSuiteId = 2 L1_1.hasMultiStatues = false L2_1 = {} L2_1[10001] = 2 L1_1.statuesMap = L2_1 defs = L1_1 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 168001 L2_1.gadget_id = 70290160 L3_1 = {} L3_1.x = -6320.909 L3_1.y = 297.346 L3_1.z = -2732.858 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 202.743 L3_1.z = 0.332 L2_1.rot = L3_1 L2_1.level = 33 L3_1 = GadgetState L3_1 = L3_1.GearStart L2_1.state = L3_1 L2_1.persistent = true L2_1.area_id = 18 L3_1 = {} L3_1.config_id = 168002 L3_1.gadget_id = 70230053 L4_1 = {} L4_1.x = -6332.349 L4_1.y = 298.017 L4_1.z = -2731.076 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 87.118 L4_1.y = 30.937 L4_1.z = 313.725 L3_1.rot = L4_1 L3_1.level = 33 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.persistent = true L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 168003 L4_1.gadget_id = 70230055 L5_1 = {} L5_1.x = -6331.782 L5_1.y = 299.683 L5_1.z = -2725.388 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 64.989 L5_1.y = 328.402 L5_1.z = 216.415 L4_1.rot = L5_1 L4_1.level = 33 L5_1 = GadgetState L5_1 = L5_1.GearStart L4_1.state = L5_1 L4_1.persistent = true L4_1.area_id = 18 L5_1 = {} L5_1.config_id = 168004 L5_1.gadget_id = 70230052 L6_1 = {} L6_1.x = -6331.886 L6_1.y = 301.844 L6_1.z = -2726.906 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 74.618 L6_1.y = 283.18 L6_1.z = 192.335 L5_1.rot = L6_1 L5_1.level = 33 L6_1 = GadgetState L6_1 = L6_1.GearStop L5_1.state = L6_1 L5_1.persistent = true L5_1.area_id = 18 L6_1 = {} L6_1.config_id = 168005 L6_1.gadget_id = 70230056 L7_1 = {} L7_1.x = -6332.153 L7_1.y = 302.159 L7_1.z = -2729.179 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 74.618 L7_1.y = 291.184 L7_1.z = 192.335 L6_1.rot = L7_1 L6_1.level = 33 L7_1 = GadgetState L7_1 = L7_1.GearStop L6_1.state = L7_1 L6_1.persistent = true L6_1.area_id = 18 L7_1 = {} L7_1.config_id = 168006 L7_1.gadget_id = 70230051 L8_1 = {} L8_1.x = -6332.274 L8_1.y = 296.694 L8_1.z = -2728.917 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 77.163 L8_1.y = 108.446 L8_1.z = 349.274 L7_1.rot = L8_1 L7_1.level = 33 L8_1 = GadgetState L8_1 = L8_1.GearStart L7_1.state = L8_1 L7_1.persistent = true L7_1.area_id = 18 L8_1 = {} L8_1.config_id = 168007 L8_1.gadget_id = 70230057 L9_1 = {} L9_1.x = -6331.941 L9_1.y = 297.442 L9_1.z = -2726.302 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 71.778 L9_1.y = 293.035 L9_1.z = 213.063 L8_1.rot = L9_1 L8_1.level = 33 L9_1 = GadgetState L9_1 = L9_1.GearStop L8_1.state = L9_1 L8_1.persistent = true L8_1.area_id = 18 L9_1 = {} L9_1.config_id = 168010 L9_1.gadget_id = 70230054 L10_1 = {} L10_1.x = -6332.402 L10_1.y = 300.361 L10_1.z = -2730.704 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 68.706 L10_1.y = 352.585 L10_1.z = 242.632 L9_1.rot = L10_1 L9_1.level = 33 L10_1 = GadgetState L10_1 = L10_1.GearStart L9_1.state = L10_1 L9_1.persistent = true L9_1.area_id = 18 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1168008 L2_1.name = "VARIABLE_CHANGE_168008" L3_1 = EventType L3_1 = L3_1.EVENT_VARIABLE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_VARIABLE_CHANGE_168008" L2_1.action = "action_EVENT_VARIABLE_CHANGE_168008" L3_1 = {} L3_1.config_id = 1168009 L3_1.name = "TIME_AXIS_PASS_168009" L4_1 = EventType L4_1 = L4_1.EVENT_TIME_AXIS_PASS L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_TIME_AXIS_PASS_168009" L3_1.action = "action_EVENT_TIME_AXIS_PASS_168009" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "Seed" L2_1.value = 0 L2_1.no_refresh = true L3_1 = {} L3_1.configId = 2 L3_1.name = "Notified" L3_1.value = 0 L3_1.no_refresh = false L1_1[1] = L2_1 L1_1[2] = L3_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 168001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "VARIABLE_CHANGE_168008" L5_1 = "TIME_AXIS_PASS_168009" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 168002 L6_1 = 168003 L7_1 = 168004 L8_1 = 168005 L9_1 = 168006 L10_1 = 168007 L11_1 = 168010 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "Notified" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_168008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = {} L2_2.x = -6332.153 L2_2.y = 300 L2_2.z = -2729 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 4 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.InitTimeAxis L5_2 = A0_2 L6_2 = "Camera_Look" L7_2 = {} L8_2 = 3 L7_2[1] = L8_2 L8_2 = false L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = 0 return L4_2 end action_EVENT_VARIABLE_CHANGE_168008 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.source_name if "Camera_Look" == L2_2 then L2_2 = A1_2.param1 if 1 == L2_2 then goto lbl_9 end end L2_2 = false do return L2_2 end ::lbl_9:: L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_168009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = {} L2_2.x = -6335 L2_2.y = 292 L2_2.z = -2682 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 3 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_TIME_AXIS_PASS_168009 = L1_1 L1_1 = require L2_1 = "V2_2/TsurumiBirdFather" L1_1(L2_1)