Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133225037.lua
2022-04-29 16:40:51 +02:00

124 lines
2.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133225037
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "start"
L2_1.value = 0
L2_1.no_refresh = true
L1_1[1] = L2_1
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 37001
L3_1.monster_id = 22040201
L4_1 = {}
L4_1.x = -6341.787
L4_1.y = 255.314
L4_1.z = -2510.64
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 222.822
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 33
L3_1.drop_tag = "\229\133\189\229\162\131\229\185\188\229\133\189"
L3_1.pose_id = 101
L3_1.climate_area_id = 7
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 37002
L4_1.monster_id = 22040201
L5_1 = {}
L5_1.x = -6346.188
L5_1.y = 255.831
L5_1.z = -2516.736
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 17.968
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 33
L4_1.drop_tag = "\229\133\189\229\162\131\229\185\188\229\133\189"
L4_1.pose_id = 101
L4_1.climate_area_id = 7
L4_1.area_id = 18
L5_1 = {}
L5_1.config_id = 37003
L5_1.monster_id = 22040201
L6_1 = {}
L6_1.x = -6345.637
L6_1.y = 255.473
L6_1.z = -2510.401
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 150.274
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 33
L5_1.drop_tag = "\229\133\189\229\162\131\229\185\188\229\133\189"
L5_1.pose_id = 101
L5_1.climate_area_id = 7
L5_1.area_id = 18
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.monsters = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1037004
L3_1.name = "VARIABLE_CHANGE_37004"
L4_1 = EventType
L4_1 = L4_1.EVENT_VARIABLE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_37004"
L3_1.action = "action_EVENT_VARIABLE_CHANGE_37004"
L2_1[1] = L3_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1