local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133225037 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "start" L2_1.value = 0 L2_1.no_refresh = true L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 37001 L3_1.monster_id = 22040201 L4_1 = {} L4_1.x = -6341.787 L4_1.y = 255.314 L4_1.z = -2510.64 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 222.822 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 33 L3_1.drop_tag = "\229\133\189\229\162\131\229\185\188\229\133\189" L3_1.pose_id = 101 L3_1.climate_area_id = 7 L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 37002 L4_1.monster_id = 22040201 L5_1 = {} L5_1.x = -6346.188 L5_1.y = 255.831 L5_1.z = -2516.736 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 17.968 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 33 L4_1.drop_tag = "\229\133\189\229\162\131\229\185\188\229\133\189" L4_1.pose_id = 101 L4_1.climate_area_id = 7 L4_1.area_id = 18 L5_1 = {} L5_1.config_id = 37003 L5_1.monster_id = 22040201 L6_1 = {} L6_1.x = -6345.637 L6_1.y = 255.473 L6_1.z = -2510.401 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 150.274 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 33 L5_1.drop_tag = "\229\133\189\229\162\131\229\185\188\229\133\189" L5_1.pose_id = 101 L5_1.climate_area_id = 7 L5_1.area_id = 18 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1037004 L3_1.name = "VARIABLE_CHANGE_37004" L4_1 = EventType L4_1 = L4_1.EVENT_VARIABLE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_37004" L3_1.action = "action_EVENT_VARIABLE_CHANGE_37004" L2_1[1] = L3_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1