Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133007229.lua
2022-04-29 16:40:51 +02:00

702 lines
15 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133007229
L1_1 = {}
L1_1.seal_id = 975
L1_1.light_1 = 970
L1_1.light_2 = 971
L1_1.light_3 = 972
L1_1.group_id = 133007229
L1_1.seal_model = 969
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 969
L3_1.gadget_id = 70950008
L4_1 = {}
L4_1.x = 2857.834
L4_1.y = 213.647
L4_1.z = 290.965
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 50.753
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 23
L3_1.persistent = true
L3_1.area_id = 4
L4_1 = {}
L4_1.config_id = 970
L4_1.gadget_id = 70950006
L5_1 = {}
L5_1.x = 2944.468
L5_1.y = 215.951
L5_1.z = 292.666
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 222.783
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 23
L4_1.area_id = 4
L5_1 = {}
L5_1.config_id = 971
L5_1.gadget_id = 70950006
L6_1 = {}
L6_1.x = 2973.712
L6_1.y = 227.502
L6_1.z = 352.014
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 335.858
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 23
L5_1.area_id = 4
L6_1 = {}
L6_1.config_id = 972
L6_1.gadget_id = 70950006
L7_1 = {}
L7_1.x = 2981.496
L7_1.y = 215.462
L7_1.z = 269.092
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 150.87
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 23
L6_1.area_id = 4
L7_1 = {}
L7_1.config_id = 975
L7_1.gadget_id = 70950007
L8_1 = {}
L8_1.x = 2857.8
L8_1.y = 213.6
L8_1.z = 291.0
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 231.015
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 23
L8_1 = GadgetState
L8_1 = L8_1.GearStop
L7_1.state = L8_1
L7_1.area_id = 4
L8_1 = {}
L8_1.config_id = 1041
L8_1.gadget_id = 70620001
L9_1 = {}
L9_1.x = 2981.5
L9_1.y = 215.5
L9_1.z = 269.1
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 23
L8_1.isOneoff = true
L8_1.area_id = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 336
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 2
L4_1 = {}
L4_1.x = 2981.5
L4_1.y = 215.5
L4_1.z = 269.1
L3_1.pos = L4_1
L3_1.area_id = 4
L2_1[1] = L3_1
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1000296
L3_1.name = "GADGET_CREATE_296"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_CREATE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_CREATE_296"
L3_1.action = "action_EVENT_GADGET_CREATE_296"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1000297
L4_1.name = "GADGET_STATE_CHANGE_297"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = ""
L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_297"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1000312
L5_1.name = "QUEST_FINISH_312"
L6_1 = EventType
L6_1 = L6_1.EVENT_QUEST_FINISH
L5_1.event = L6_1
L5_1.source = "39004"
L5_1.condition = ""
L5_1.action = "action_EVENT_QUEST_FINISH_312"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1000320
L6_1.name = "GROUP_LOAD_320"
L7_1 = EventType
L7_1 = L7_1.EVENT_GROUP_LOAD
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = ""
L6_1.action = "action_EVENT_GROUP_LOAD_320"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1000336
L7_1.name = "ENTER_REGION_336"
L8_1 = EventType
L8_1 = L8_1.EVENT_ENTER_REGION
L7_1.event = L8_1
L7_1.source = "1"
L7_1.condition = "condition_EVENT_ENTER_REGION_336"
L7_1.action = "action_EVENT_ENTER_REGION_336"
L7_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "Point_Value"
L3_1.value = 0
L3_1.no_refresh = true
L4_1 = {}
L4_1.configId = 2
L4_1.name = "Temp_Point_Value"
L4_1.value = 0
L4_1.no_refresh = true
L5_1 = {}
L5_1.configId = 3
L5_1.name = "Quest_Flag"
L5_1.value = 0
L5_1.no_refresh = true
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 969
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "QUEST_FINISH_312"
L6_1 = "GROUP_LOAD_320"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 975
L7_1 = 1041
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.gadgets = L5_1
L5_1 = {}
L6_1 = 336
L5_1[1] = L6_1
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "GADGET_CREATE_296"
L7_1 = "GADGET_STATE_CHANGE_297"
L8_1 = "ENTER_REGION_336"
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param1
L3_2 = L1_1.seal_id
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_296 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.seal_model
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_id
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = GadgetState
L3_2 = L3_2.Default
if L2_2 == L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "Point_Value"
L6_2 = 0
L3_2(L4_2, L5_2, L6_2)
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "Temp_Point_Value"
L6_2 = 0
L3_2(L4_2, L5_2, L6_2)
else
L3_2 = GadgetState
L3_2 = L3_2.GearStart
if L2_2 == L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.SetWorktopOptionsByGroupId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_id
L7_2 = {}
L8_2 = 24
L7_2[1] = L8_2
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = 0
return L3_2
end
end
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "Point_Value"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= 7 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "Temp_Point_Value"
L7_2 = L3_2
L4_2(L5_2, L6_2, L7_2)
L4_2 = L3_2 % 2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_1
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
L4_2 = L3_2 % 4
if L4_2 < 2 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_2
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
if L3_2 < 4 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_3
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_GADGET_CREATE_296 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = 0
L3_2 = A1_2.param2
L4_2 = L1_1.light_1
if L3_2 ~= L4_2 then
L3_2 = A1_2.param2
L4_2 = L1_1.light_2
if L3_2 ~= L4_2 then
L3_2 = A1_2.param2
L4_2 = L1_1.light_3
if L3_2 ~= L4_2 then
goto lbl_66
end
end
end
L3_2 = A1_2.param1
L4_2 = GadgetState
L4_2 = L4_2.GearStart
if L3_2 == L4_2 then
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_id
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.group_id
L7_2 = L1_1.seal_id
L8_2 = GadgetState
L8_2 = L8_2.ChestTrap
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.group_id
L7_2 = L1_1.seal_id
L8_2 = L3_2
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = A1_2.param2
L5_2 = L1_1.light_1
if L4_2 == L5_2 then
L2_2 = 1
else
L4_2 = A1_2.param2
L5_2 = L1_1.light_2
if L4_2 == L5_2 then
L2_2 = 2
else
L4_2 = A1_2.param2
L5_2 = L1_1.light_3
if L4_2 == L5_2 then
L2_2 = 4
end
end
end
L4_2 = ScriptLib
L4_2 = L4_2.ChangeGroupVariableValue
L5_2 = A0_2
L6_2 = "Temp_Point_Value"
L7_2 = L2_2
L4_2(L5_2, L6_2, L7_2)
L4_2 = 0
do return L4_2 end
goto lbl_211
::lbl_66::
L3_2 = A1_2.param2
L4_2 = L1_1.seal_id
if L3_2 == L4_2 then
L3_2 = A1_2.param1
L4_2 = GadgetState
L4_2 = L4_2.Action01
if L3_2 ~= L4_2 then
L3_2 = A1_2.param1
L4_2 = GadgetState
L4_2 = L4_2.Action02
if L3_2 ~= L4_2 then
goto lbl_110
end
end
L3_2 = A1_2.param1
L4_2 = GadgetState
L4_2 = L4_2.ChestTrap
if L3_2 ~= L4_2 then
L3_2 = A1_2.param3
L4_2 = GadgetState
L4_2 = L4_2.ChestTrap
if L3_2 ~= L4_2 then
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "Temp_Point_Value"
L3_2 = L3_2(L4_2, L5_2)
L2_2 = L3_2
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "Point_Value"
L6_2 = L2_2
L3_2(L4_2, L5_2, L6_2)
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_model
L7_2 = A1_2.param1
L3_2(L4_2, L5_2, L6_2, L7_2)
goto lbl_206
::lbl_110::
L3_2 = A1_2.param1
L4_2 = GadgetState
L4_2 = L4_2.ChestLocked
if L3_2 == L4_2 then
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "Point_Value"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "Temp_Point_Value"
L7_2 = L3_2
L4_2(L5_2, L6_2, L7_2)
L4_2 = L3_2 % 2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_1
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
L4_2 = L3_2 % 4
if L4_2 < 2 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_2
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
if L3_2 < 4 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_3
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
else
L3_2 = A1_2.param1
L4_2 = GadgetState
L4_2 = L4_2.Action03
if L3_2 == L4_2 then
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_model
L7_2 = A1_2.param1
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "Temp_Point_Value"
L3_2 = L3_2(L4_2, L5_2)
L2_2 = L3_2
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "Point_Value"
L6_2 = L2_2
L3_2(L4_2, L5_2, L6_2)
L3_2 = ScriptLib
L3_2 = L3_2.AddQuestProgress
L4_2 = A0_2
L5_2 = "39006_success"
L3_2(L4_2, L5_2)
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "Quest_Flag"
L6_2 = 0
L3_2(L4_2, L5_2, L6_2)
L3_2 = ScriptLib
L3_2 = L3_2.KillEntityByConfigId
L4_2 = A0_2
L5_2 = {}
L6_2 = L1_1.group_id
L5_2.group_id = L6_2
L6_2 = L1_1.seal_id
L5_2.config_id = L6_2
L3_2(L4_2, L5_2)
L3_2 = ScriptLib
L3_2 = L3_2.RemoveExtraGroupSuite
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = 2
L3_2(L4_2, L5_2, L6_2)
end
end
end
end
::lbl_206::
L3_2 = 0
return L3_2
else
L3_2 = -1
return L3_2
end
end
::lbl_211::
end
action_EVENT_GADGET_STATE_CHANGE_297 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Quest_Flag"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_FINISH_312 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "Point_Value"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 7 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.seal_model
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = GadgetState
L3_2 = L3_2.Action03
if L2_2 ~= L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Point_Value"
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Temp_Point_Value"
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.seal_model
L6_2 = GadgetState
L6_2 = L6_2.Action02
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "Quest_Flag"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 1 then
L3_2 = ScriptLib
L3_2 = L3_2.AddExtraGroupSuite
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = 2
L3_2(L4_2, L5_2, L6_2)
end
L3_2 = 0
return L3_2
end
action_EVENT_GROUP_LOAD_320 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 336 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_336 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 1041
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_336 = L2_1